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Did you forget to import the kernel?")}function _o(t,e){for(var n=t.length,r=[],o=0;o1&&1===i&&r.unshift(a)}return r}function Co(t,e){for(var n=[],r=0;r1)&&n.unshift(a)}return n}function Eo(t,e){for(var n=[],r=Math.max(t.length,e.length),o=0;o>>1)]);s>0?r=a+1:(o=a,i=!s)}return i?r:-r-1}(t,e,n||qo)}(t,e,n),o=r<0?-(r+1):r;t.splice(o,0,e)}function qo(t,e){return t>e?1:to})).sort(Qo),c=a>0?-.5/a:0,l=[],f=[];l.length0;){var h=u.pop(),d=h.score,p=h.boxIndex,v=h.suppressBeginIndex;if(d=v;--g){var y=$o(t,p,l[g]);if(y>=r){m=!0;break}if(h.score=h.score*Jo(r,c,y),h.score<=o)break}h.suppressBeginIndex=l.length,m||(h.score===d?(l.push(p),f.push(h.score)):h.score>o&&Ho(u,h,Qo))}var x=l.length;return s&&(l.fill(0,x),f.fill(0,x)),{selectedIndices:Mn(l,"int32"),selectedScores:Mn(f,"float32"),numValidOutputs:Pn(x,"int32")}}function $o(t,e,n){var r=t.subarray(4*e,4*e+4),o=t.subarray(4*n,4*n+4),a=Math.min(r[0],r[2]),i=Math.min(r[1],r[3]),s=Math.max(r[0],r[2]),u=Math.max(r[1],r[3]),c=Math.min(o[0],o[2]),l=Math.min(o[1],o[3]),f=Math.max(o[0],o[2]),h=Math.max(o[1],o[3]),d=(s-a)*(u-i),p=(f-c)*(h-l);if(d<=0||p<=0)return 0;var v=Math.max(a,c),m=Math.max(i,l),g=Math.min(s,f),y=Math.min(u,h),x=Math.max(g-v,0)*Math.max(y-m,0);return x/(d+p-x)}function Jo(t,e,n){var r=Math.exp(e*n*n);return n<=t?r:0}function Qo(t,e){return t.score-e.score||t.score===e.score&&e.boxIndex-t.boxIndex}function Zo(t,e,n){var r=new Array(t.rank).fill(0),o=t.shape.slice();return e.map((function(e){o[n]=e;var a=t.slice(r,o);return r[n]+=e,a}))}function ti(t,e){for(var n=new Array(t.rank),r=0;r":"<",u=n?"inOffset + i;":"round(getBestIndicesA(batch, inOffset + i));";this.userCode="\n void main() {\n ivec2 coords = getOutputCoords();\n int batch = coords[0];\n int outIdx = coords[1];\n int inOffset = outIdx * "+r+";\n\n int bestIndex = inOffset;\n float bestValue = getA(batch, bestIndex);\n\n for (int i = 0; i < "+r+"; i++) {\n int inIdx = "+u+";\n float candidate = getA(batch, inIdx);\n if (candidate "+s+" bestValue) {\n bestValue = candidate;\n bestIndex = inIdx;\n }\n }\n setOutput(float(bestIndex));\n }\n "};function ai(t,e){return["x","y","z","w","u","v"].slice(0,e).map((function(e){return t+"."+e}))}function ui(t,e){return 1===e?[t]:ai(t,e)}function si(){var t,e,n,r,o,a,s,u,c,l;return 2===i().getNumber("WEBGL_VERSION")?(t="#version 300 es",e="in",n="out",r="in",o="texture",a="outputColor",s="out vec4 outputColor;",u="\n bool isnan_custom(float val) {\n return (val > 0.0 || val < 0.0) ? false : val != 0.0;\n }\n\n bvec4 isnan_custom(vec4 val) {\n return bvec4(isnan_custom(val.x),\n isnan_custom(val.y), isnan_custom(val.z), isnan_custom(val.w));\n }\n\n #define isnan(value) isnan_custom(value)\n ",c="",l="\n #define round(value) newRound(value)\n int newRound(float value) {\n return int(floor(value + 0.5));\n }\n\n ivec4 newRound(vec4 value) {\n return ivec4(floor(value + vec4(0.5)));\n }\n "):(t="",e="attribute",n="varying",r="varying",o="texture2D",a="gl_FragColor",s="",u="\n #define isnan(value) isnan_custom(value)\n bool isnan_custom(float val) {\n return (val > 0. || val < 1. || val == 0.) ? false : true;\n }\n bvec4 isnan_custom(vec4 val) {\n return bvec4(isnan(val.x), isnan(val.y), isnan(val.z), isnan(val.w));\n }\n ",c="\n uniform float INFINITY;\n\n bool isinf(float val) {\n return abs(val) == INFINITY;\n }\n bvec4 isinf(vec4 val) {\n return equal(abs(val), vec4(INFINITY));\n }\n ",l="\n int round(float value) {\n return int(floor(value + 0.5));\n }\n\n ivec4 round(vec4 value) {\n return ivec4(floor(value + vec4(0.5)));\n }\n "),{version:t,attribute:e,varyingVs:n,varyingFs:r,texture2D:o,output:a,defineOutput:s,defineSpecialNaN:u,defineSpecialInf:c,defineRound:l}}function ci(t,e,n){void 0===n&&(n="index");var r=nt(e);return r.map((function(e,o){return"int "+t[o]+" = "+n+" / "+e+"; "+(o===r.length-1?"int "+t[o+1]+" = "+n+" - 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y * (x / y);\n }\n\n int idiv(int a, int b, float sign) {\n int res = a / b;\n int mod = imod(a, b);\n if (sign < 0. && mod != 0) {\n res -= 1;\n }\n return res;\n }\n\n //Based on the work of Dave Hoskins\n //https://www.shadertoy.com/view/4djSRW\n #define HASHSCALE1 443.8975\n float random(float seed){\n vec2 p = resultUV * seed;\n vec3 p3 = fract(vec3(p.xyx) * HASHSCALE1);\n p3 += dot(p3, p3.yzx + 19.19);\n return fract((p3.x + p3.y) * p3.z);\n }\n\n "+mi+"\n "+gi+"\n "+yi+"\n "}(l);return e.isPacked?(a=function(t,e){switch(t.length){case 0:return"\n int getOutputCoords() {\n return 0;\n }\n ";case 1:return function(t,e){var n=[Math.ceil(e[0]/2),Math.ceil(e[1]/2)];return 1===n[0]?"\n int getOutputCoords() {\n return 2 * int(resultUV.x * "+n[1]+".0);\n }\n ":1===n[1]?"\n int getOutputCoords() {\n return 2 * int(resultUV.y * "+n[0]+".0);\n }\n ":"\n int getOutputCoords() {\n ivec2 resTexRC = ivec2(resultUV.yx *\n vec2("+n[0]+", "+n[1]+"));\n return 2 * (resTexRC.x * "+n[1]+" + resTexRC.y);\n }\n "}(0,e);case 2:return function(t,e){var n=[Math.ceil(e[0]/2),Math.ceil(e[1]/2)];if(N(t,e))return"\n ivec2 getOutputCoords() {\n return 2 * ivec2(resultUV.yx * vec2("+n[0]+", "+n[1]+"));\n }\n ";var r=Math.ceil(t[1]/2);return"\n ivec2 getOutputCoords() {\n ivec2 resTexRC = ivec2(resultUV.yx *\n vec2("+n[0]+", "+n[1]+"));\n\n int index = resTexRC.x * "+n[1]+" + resTexRC.y;\n int r = 2 * (index / "+r+");\n int c = imod(index, "+r+") * 2;\n\n return ivec2(r, c);\n }\n "}(t,e);case 3:return n=t,r=e,o=[Math.ceil(r[0]/2),Math.ceil(r[1]/2)],i=(a=Math.ceil(n[2]/2))*Math.ceil(n[1]/2),"\n ivec3 getOutputCoords() {\n ivec2 resTexRC = ivec2(resultUV.yx *\n vec2("+o[0]+", "+o[1]+"));\n int index = resTexRC.x * "+o[1]+" + resTexRC.y;\n\n int b = index / "+i+";\n index -= b * "+i+";\n\n int r = 2 * (index / "+a+");\n int c = imod(index, "+a+") * 2;\n\n return ivec3(b, r, c);\n }\n ";default:return function(t,e){for(var n=[Math.ceil(e[0]/2),Math.ceil(e[1]/2)],r=Math.ceil(t[t.length-1]/2),o=r*Math.ceil(t[t.length-2]/2),a=o,i="",s="b, r, c",u=2;u2,(function(){return"Packed arg"+(n.charAt(0).toUpperCase()+n.slice(1))+" supports only inputs with rank above 2."}));var o=t[t.length-1],a=Math.ceil(o/e);this.outputShape=t.slice(0,-1),a>1&&this.outputShape.push(a),r||this.variableNames.push("bestIndicesA");var i,s,u=this.outputShape,c=u.length,l=_i(c),f=ui("coords",c);if(1===a){var h=_i(s=c+1);i="\n "+h+" sourceLocR = "+h+"("+f.join()+", 0);\n ++"+f[c-1]+";\n "+h+" sourceLocG = "+h+"("+f.join()+", 0);\n ++"+f[c-2]+";\n "+h+" sourceLocA = "+h+"("+f.join()+", 0);\n --"+f[c-1]+";\n "+h+" sourceLocB = "+h+"("+f.join()+", 0);\n --"+f[c-2]+";"}else s=c,i="\n "+l+" sourceLocR = coords;\n ++"+f[c-1]+";\n "+l+" sourceLocG = coords;\n ++"+f[c-2]+";\n "+l+" sourceLocA = coords;\n --"+f[c-1]+";\n "+l+" sourceLocB = coords;\n --"+f[c-2]+";";var d=["x","y","z","w","u","v"].slice(0,s),p="."+d[s-1],v=d.map((function(t){return"int "+t})),m=ui("sourceLocR",s-1).concat("inIdx.r"),g=ui("sourceLocG",s-1).concat("inIdx.g"),y=ui("sourceLocB",s-1).concat("inIdx.b"),x=ui("sourceLocA",s-1).concat("inIdx.a"),b="max"===n?"greaterThan":"lessThan",w=r?"":"\n inIdx = round(vec4(getBestIndicesAChannel("+m.join()+"),\n getBestIndicesAChannel("+g.join()+"),\n getBestIndicesAChannel("+y.join()+"),\n getBestIndicesAChannel("+x.join()+")));",_="vec4(\n getAChannel("+m.join()+"),\n hasNextCol ? getAChannel("+g.join()+") : 0.,\n hasNextRow ? getAChannel("+y.join()+") : 0.,\n hasNextRow && hasNextCol ? getAChannel("+x.join()+") : 0.)",C=r?"":"\n float getBestIndicesAChannel("+v.join()+") {\n return getChannel(getBestIndicesA("+d.join()+"),\n vec2("+d.slice(-2).join()+"));\n }";this.userCode="\n float getAChannel("+v.join()+") {\n return getChannel(getA("+d.join()+"),\n vec2("+d.slice(-2).join()+"));\n }\n "+C+"\n void main() {\n "+l+" coords = getOutputCoords();\n bool hasNextCol = "+f[c-1]+" < "+(u[c-1]-1)+";\n bool hasNextRow = "+f[c-2]+" < "+(u[c-2]-1)+";\n "+i+"\n ivec4 srcIdx = ivec4(sourceLocR"+p+", sourceLocG"+p+",\n sourceLocB"+p+", sourceLocA"+p+") * "+e+";\n ivec4 inIdx = srcIdx;\n vec4 bestIndex = vec4(inIdx);\n vec4 bestValue = "+_+";\n\n for (int i = 0; i < "+e+"; i++) {\n inIdx = srcIdx;\n "+w+"\n vec4 candidate = "+_+";\n bvec4 nan = isnan(candidate);\n bvec4 replace = bvec4(\n vec4("+b+"(candidate, bestValue)) * (vec4(1.0) - vec4(nan)));\n\n bestValue = vec4(replace.x ? candidate.x : bestValue.x,\n replace.y ? candidate.y : bestValue.y,\n replace.z ? candidate.z : bestValue.z,\n replace.w ? candidate.w : bestValue.w);\n bestIndex = mix(bestIndex, vec4(inIdx), vec4(replace));\n srcIdx++;\n }\n setOutput(bestIndex);\n }\n "},Ii=function(t){this.variableNames=["dy"],this.outputShape=t.inShape;var e=t.filterHeight,n=t.filterWidth,r=t.strideHeight,o=t.strideWidth,a=t.dilationHeight,i=t.dilationWidth,s=t.effectiveFilterHeight,u=t.effectiveFilterWidth,c=s-1-t.padInfo.top,l=u-1-t.padInfo.left,f=1/(e*n);this.userCode="\n const ivec2 pads = ivec2("+c+", "+l+");\n const float avgMultiplier = float("+f+");\n\n void main() {\n ivec4 coords = getOutputCoords();\n int b = coords[0];\n int d = coords[3];\n\n ivec2 dyRCCorner = coords.yz - pads;\n int dyRCorner = dyRCCorner.x;\n int dyCCorner = dyRCCorner.y;\n\n // Convolve dy(?, ?, d) with pos mask(:, :, d) to get dx(xR, xC, d).\n // ? = to be determined. : = across all values in that axis.\n float dotProd = 0.0;\n for (int wR = 0; wR < "+s+";\n wR += "+a+") {\n float dyR = float(dyRCorner + wR) / "+r+".0;\n\n if (dyR < 0.0 || dyR >= "+t.outHeight+".0 || fract(dyR) > 0.0) {\n continue;\n }\n int idyR = int(dyR);\n\n for (int wC = 0; wC < "+u+";\n wC+= "+i+") {\n float dyC = float(dyCCorner + wC) / "+o+".0;\n\n if (dyC < 0.0 || dyC >= "+t.outWidth+".0 ||\n fract(dyC) > 0.0) {\n continue;\n }\n int idyC = int(dyC);\n\n float dyValue = getDy(b, idyR, idyC, d);\n\n dotProd += dyValue * avgMultiplier;\n }\n }\n setOutput(dotProd);\n }\n "},Si=function(t){this.variableNames=["dy"],this.outputShape=t.inShape;var e=t.filterDepth,n=t.filterHeight,r=t.filterWidth,o=t.strideDepth,a=t.strideHeight,i=t.strideWidth,s=t.dilationDepth,u=t.dilationHeight,c=t.dilationWidth,l=t.effectiveFilterDepth,f=t.effectiveFilterHeight,h=t.effectiveFilterWidth,d=l-1-t.padInfo.front,p=f-1-t.padInfo.top,v=h-1-t.padInfo.left,m=1/(e*n*r);this.userCode="\n const ivec3 pads = ivec3("+d+", "+p+", "+v+");\n const float avgMultiplier = float("+m+");\n\n void main() {\n ivec5 coords = getOutputCoords();\n int batch = coords.x;\n int ch = coords.u;\n\n ivec3 dyCorner = ivec3(coords.y, coords.z, coords.w) - pads;\n int dyDCorner = dyCorner.x;\n int dyRCorner = dyCorner.y;\n int dyCCorner = dyCorner.z;\n\n // Convolve dy(?, ?, ?, d) with pos mask(:, :, :, ch) to get\n // dx(xD, xR, xC, ch).\n // ? = to be determined. : = across all values in that axis.\n float dotProd = 0.0;\n\n for (int wD = 0; wD < "+l+";\n wD += "+s+") {\n float dyD = float(dyDCorner + wD) / "+o+".0;\n\n if (dyD < 0.0 || dyD >= "+t.outDepth+".0 || fract(dyD) > 0.0) {\n continue;\n }\n int idyD = int(dyD);\n\n for (int wR = 0; wR < "+f+";\n wR += "+u+") {\n float dyR = float(dyRCorner + wR) / "+a+".0;\n\n if (dyR < 0.0 || dyR >= "+t.outHeight+".0 ||\n fract(dyR) > 0.0) {\n continue;\n }\n int idyR = int(dyR);\n\n for (int wC = 0; wC < "+h+";\n wC += "+c+") {\n float dyC = float(dyCCorner + wC) / "+i+".0;\n\n if (dyC < 0.0 || dyC >= "+t.outWidth+".0 ||\n fract(dyC) > 0.0) {\n continue;\n }\n int idyC = int(dyC);\n\n float dyValue = getDy(batch, idyD, idyR, idyC, ch);\n\n dotProd += dyValue * avgMultiplier;\n }\n }\n }\n setOutput(dotProd);\n }\n "},ki=function(t,e,n,r,o,a){this.outputShape=[],this.variableNames=["x","mean","variance"],Eo(t,e),Eo(t,n);var i="0.0";null!=r&&(Eo(t,r),this.variableNames.push("offset"),i="getOffsetAtOutCoords()");var s="1.0";null!=o&&(Eo(t,o),this.variableNames.push("scale"),s="getScaleAtOutCoords()"),this.outputShape=t,this.userCode="\n void main() {\n float x = getXAtOutCoords();\n float mean = getMeanAtOutCoords();\n float variance = getVarianceAtOutCoords();\n float offset = "+i+";\n float scale = "+s+";\n float inv = scale * inversesqrt(variance + float("+a+"));\n setOutput(dot(vec3(x, -mean, offset), vec3(inv, inv, 1)));\n }\n "},Ai=function(t,e,n,r,o,a){this.packedInputs=!0,this.packedOutput=!0,this.variableNames=["x","mean","variance"],Eo(t,e),Eo(t,n);var i="vec4(0.0)";null!=r&&(Eo(t,r),this.variableNames.push("offset"),i="getOffsetAtOutCoords()");var s="vec4(1.0)";null!=o&&(Eo(t,o),this.variableNames.push("scale"),s="getScaleAtOutCoords()"),this.outputShape=t,this.userCode="\n void main() {\n vec4 offset = "+i+";\n vec4 scale = "+s+";\n\n vec4 x = getXAtOutCoords();\n vec4 mean = getMeanAtOutCoords();\n vec4 variance = getVarianceAtOutCoords();\n\n vec4 inv = scale * inversesqrt(variance + vec4("+a+"));\n\n setOutput((x - mean) * inv + offset);\n }\n "},Ti=function(t,e,n){this.variableNames=["AReal","AImag","BReal","BImag"],this.outputShape=Eo(e,n),this.userCode="\n float binaryOpComplex(\n float areal, float aimag, float breal, float bimag) {\n "+t+"\n }\n\n void main() {\n float areal = getARealAtOutCoords();\n float aimag = getAImagAtOutCoords();\n float breal = getBRealAtOutCoords();\n float bimag = getBImagAtOutCoords();\n setOutput(binaryOpComplex(areal, aimag, breal, bimag));\n }\n "},Di="return a + b;",Oi="return a - b;",Ni="return a * b;",Fi="return (a < 0.) ? b * a : a;",Pi=function(t,e,n){this.variableNames=["A","B"],this.outputShape=Eo(e,n),this.userCode="\n float binaryOperation(float a, float b) {\n "+t+"\n }\n\n void main() {\n float a = getAAtOutCoords();\n float b = getBAtOutCoords();\n setOutput(binaryOperation(a, b));\n }\n "},Mi="\n vec4 aLessThanZero = vec4(lessThan(a, vec4(0.)));\n return (aLessThanZero * (b * a)) + ((vec4(1.0) - aLessThanZero) * a);\n",Bi=function(t,e,n,r){void 0===r&&(r=!1),this.variableNames=["A","B"],this.supportsBroadcasting=!0,this.packedInputs=!0,this.packedOutput=!0,this.outputShape=Eo(e,n);var o=this.outputShape.length,a="";if(r)if(0===o||1===O(this.outputShape))a="\n result.y = 0.;\n result.z = 0.;\n result.w = 0.;\n ";else if(a="\n "+_i(o)+" coords = getOutputCoords();\n ",1===o)a+="\n result.y = (coords + 1) >= "+this.outputShape[0]+" ? 0. : result.y;\n result.z = 0.;\n result.w = 0.;\n ";else{var i=ui("coords",o);a+="\n bool nextRowOutOfBounds =\n ("+i[o-2]+" + 1) >= "+this.outputShape[o-2]+";\n bool nextColOutOfBounds =\n ("+i[o-1]+" + 1) >= "+this.outputShape[o-1]+";\n result.y = nextColOutOfBounds ? 0. : result.y;\n result.z = nextRowOutOfBounds ? 0. : result.z;\n result.w = nextColOutOfBounds || nextRowOutOfBounds ? 0. : result.w;\n "}this.userCode="\n vec4 binaryOperation(vec4 a, vec4 b) {\n "+t+"\n }\n\n void main() {\n vec4 a = getAAtOutCoords();\n vec4 b = getBAtOutCoords();\n\n vec4 result = binaryOperation(a, b);\n "+a+"\n\n setOutput(result);\n }\n "},Li=function(){function t(t){this.variableNames=["A"],this.outputShape=t,this.userCode="\n uniform float minVal;\n uniform float maxVal;\n\n void main() {\n float value = getAAtOutCoords();\n if (isnan(value)) {\n setOutput(value);\n return;\n }\n\n setOutput(clamp(value, minVal, maxVal));\n }\n "}return t.prototype.getCustomSetupFunc=function(t,e){var n=this;return function(r,o){null==n.minLoc&&(n.minLoc=r.getUniformLocationNoThrow(o,"minVal"),n.maxLoc=r.getUniformLocationNoThrow(o,"maxVal")),r.gl.uniform1f(n.minLoc,t),r.gl.uniform1f(n.maxLoc,e)}},t}(),Wi=function(){function t(t){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=t,this.userCode="\n uniform float minVal;\n uniform float maxVal;\n\n void main() {\n vec4 value = getAAtOutCoords();\n\n if (any(isnan(value))) {\n setOutput(value);\n return;\n }\n\n setOutput(clamp(value, vec4(minVal), vec4(maxVal)));\n }\n "}return t.prototype.getCustomSetupFunc=function(t,e){var n=this;return function(r,o){null==n.minLoc&&(n.minLoc=r.getUniformLocationNoThrow(o,"minVal"),n.maxLoc=r.getUniformLocationNoThrow(o,"maxVal")),r.gl.uniform1f(n.minLoc,t),r.gl.uniform1f(n.maxLoc,e)}},t}(),zi=function(t){this.variableNames=["real","imag"],this.outputShape=t,this.userCode="\n void main() {\n float re = abs(getRealAtOutCoords());\n float im = abs(getImagAtOutCoords());\n float mx = max(re, im);\n\n // sadly the length function in glsl is not underflow-safe\n // (at least not on Intel GPUs). So the safe solution is\n // to ensure underflow-safety in all cases.\n setOutput(\n mx == 0.0 ? 0.0 : mx * length(vec2(1, min(re, im)/mx))\n );\n }\n "},Ui=function(t){this.outputShape=[],this.outputShape=kn(t,1),this.variableNames=t.map((function(t,e){return"T"+e}));var e=new Array(t.length-1);e[0]=t[0][1];for(var n=1;n= "+s[u-1]+") {\n return getChannel(\n getT"+u+"("+Vi(i,c,d)+"),\n vec2("+Vi(l,c,d)+"));\n }"}var p=s.length,v=s[s.length-1];h+="\n return getChannel(\n getT"+p+"("+Vi(i,c,v)+"),\n vec2("+Vi(l,c,v)+"));",this.userCode="\n float getValue("+i.map((function(t){return"int "+t}))+") {\n "+h+"\n }\n\n void main() {\n "+o+" coords = getOutputCoords();\n vec4 result = vec4(getValue("+a+"), 0., 0., 0.);\n\n "+a[r-1]+" = "+a[r-1]+" + 1;\n if ("+a[r-1]+" < "+n[r-1]+") {\n result.g = getValue("+a+");\n }\n\n "+a[r-2]+" = "+a[r-2]+" + 1;\n if ("+a[r-2]+" < "+n[r-2]+") {\n result.a = getValue("+a+");\n }\n\n "+a[r-1]+" = "+a[r-1]+" - 1;\n if ("+a[r-2]+" < "+n[r-2]+" &&\n "+a[r-1]+" < "+n[r-1]+") {\n result.b = getValue("+a+");\n }\n setOutput(result);\n }\n "};function Vi(t,e,n){var r=t.indexOf(e);return t.map((function(t,e){return e===r?t+" - "+n:t})).join()}var Gi=function(t){this.variableNames=["x","dy"],this.outputShape=t.filterShape;var e=t.strideHeight,n=t.strideWidth,r=t.padInfo.top,o=t.padInfo.left,a="channelsLast"===t.dataFormat;this.userCode="\n void main() {\n ivec4 coords = getOutputCoords();\n int wR = coords.x;\n int wC = coords.y;\n int d1 = coords.z;\n int d2 = coords.w;\n\n // Convolve x(?, ?, d1) with dy(:, :, d2) to get dw(wR, wC, d1, d2).\n // ? = to be determined. : = across all values in that axis.\n float dotProd = 0.0;\n\n for (int b = 0; b < "+t.batchSize+"; b++) {\n for (int yR = 0; yR < "+t.outHeight+"; yR++) {\n int xR = wR + yR * "+e+" - "+r+";\n\n if (xR < 0 || xR >= "+t.inHeight+") {\n continue;\n }\n\n for (int yC = 0; yC < "+t.outWidth+"; yC++) {\n int xC = wC + yC * "+n+" - "+o+";\n\n if (xC < 0 || xC >= "+t.inWidth+") {\n continue;\n }\n\n if ("+a+") {\n float dyValue = getDy(b, yR, yC, d2);\n float xValue = getX(b, xR, xC, d1);\n dotProd += (xValue * dyValue);\n } else {\n float dyValue = getDy(b, d2, yR, yC);\n float xValue = getX(b, d1, xR, xC);\n dotProd += (xValue * dyValue);\n }\n\n }\n }\n }\n setOutput(dotProd);\n }\n "},Hi=function(t){this.variableNames=["dy","W"],this.outputShape=t.inShape;var e=t.filterHeight,n=t.filterWidth,r=t.strideHeight,o=t.strideWidth,a="channelsLast"===t.dataFormat,i=e-1-t.padInfo.top,s=n-1-t.padInfo.left,u=a?1:2,c=a?2:3,l=a?3:1;this.userCode="\n const ivec2 pads = ivec2("+i+", "+s+");\n\n void main() {\n ivec4 coords = getOutputCoords();\n int batch = coords[0];\n int d1 = coords["+l+"];\n\n ivec2 dyCorner = ivec2(coords["+u+"], coords["+c+"]) - pads;\n int dyRCorner = dyCorner.x;\n int dyCCorner = dyCorner.y;\n\n // Convolve dy(?, ?, d2) with w(:, :, d1, d2) to compute dx(xR, xC, d1).\n // ? = to be determined. : = across all values in that axis.\n float dotProd = 0.0;\n for (int wR = 0; wR < "+e+"; wR++) {\n float dyR = float(dyRCorner + wR) / "+r+".0;\n\n if (dyR < 0.0 || dyR >= "+t.outHeight+".0 || fract(dyR) > 0.0) {\n continue;\n }\n int idyR = int(dyR);\n\n int wRPerm = "+e+" - 1 - wR;\n\n for (int wC = 0; wC < "+n+"; wC++) {\n float dyC = float(dyCCorner + wC) / "+o+".0;\n\n if (dyC < 0.0 || dyC >= "+t.outWidth+".0 ||\n fract(dyC) > 0.0) {\n continue;\n }\n int idyC = int(dyC);\n\n int wCPerm = "+n+" - 1 - wC;\n\n for (int d2 = 0; d2 < "+t.outChannels+"; d2++) {\n\n if ("+a+") {\n float xValue = getDy(batch, idyR, idyC, d2);\n float wValue = getW(wRPerm, wCPerm, d1, d2);\n dotProd += xValue * wValue;\n } else {\n float xValue = getDy(batch, d2, idyR, idyC);\n float wValue = getW(wRPerm, wCPerm, d1, d2);\n dotProd += xValue * wValue;\n }\n\n }\n }\n }\n setOutput(dotProd);\n }\n "},qi=function(t){this.variableNames=["x","dy"],this.outputShape=t.filterShape;var e=t.strideDepth,n=t.strideHeight,r=t.strideWidth,o=t.padInfo.front,a=t.padInfo.top,i=t.padInfo.left;this.userCode="\n void main() {\n ivec5 coords = getOutputCoords();\n int wF = coords.x;\n int wR = coords.y;\n int wC = coords.z;\n int d1 = coords.w;\n int d2 = coords.u;\n\n float dotProd = 0.0;\n\n for (int b = 0; b < "+t.batchSize+"; b++) {\n for (int yF = 0; yF < "+t.outDepth+"; yF++) {\n int xF = wF + yF * "+e+" - "+o+";\n\n if (xF < 0 || xF >= "+t.inDepth+") {\n continue;\n }\n\n for (int yR = 0; yR < "+t.outHeight+"; yR++) {\n int xR = wR + yR * "+n+" - "+a+";\n\n if (xR < 0 || xR >= "+t.inHeight+") {\n continue;\n }\n\n for (int yC = 0; yC < "+t.outWidth+"; yC++) {\n int xC = wC + yC * "+r+" - "+i+";\n\n if (xC < 0 || xC >= "+t.inWidth+") {\n continue;\n }\n\n float dyValue = getDy(b, yF, yR, yC, d2);\n float xValue = getX(b, xF, xR, xC, d1);\n dotProd += (xValue * dyValue);\n }\n }\n }\n }\n setOutput(dotProd);\n }\n "},Ki=function(t){this.variableNames=["dy","W"],this.outputShape=t.inShape;var e=t.filterDepth,n=t.filterHeight,r=t.filterWidth,o=t.strideDepth,a=t.strideHeight,i=t.strideWidth,s=e-1-t.padInfo.front,u=n-1-t.padInfo.top,c=r-1-t.padInfo.left;this.userCode="\n const ivec3 pads = ivec3("+s+", "+u+", "+c+");\n\n void main() {\n ivec5 coords = getOutputCoords();\n int batch = coords.x;\n int d1 = coords.u;\n\n\n ivec3 dyCorner = ivec3(coords.y, coords.z, coords.w) - pads;\n int dyFCorner = dyCorner.x;\n int dyRCorner = dyCorner.y;\n int dyCCorner = dyCorner.z;\n\n float dotProd = 0.0;\n for (int wF = 0; wF < "+e+"; wF++) {\n float dyF = float(dyFCorner + wF) / "+o+".0;\n\n if (dyF < 0.0 || dyF >= "+t.outDepth+".0 || fract(dyF) > 0.0) {\n continue;\n }\n int idyF = int(dyF);\n\n int wFPerm = "+e+" - 1 - wF;\n\n for (int wR = 0; wR < "+n+"; wR++) {\n float dyR = float(dyRCorner + wR) / "+a+".0;\n\n if (dyR < 0.0 || dyR >= "+t.outHeight+".0 ||\n fract(dyR) > 0.0) {\n continue;\n }\n int idyR = int(dyR);\n\n int wRPerm = "+n+" - 1 - wR;\n\n for (int wC = 0; wC < "+r+"; wC++) {\n float dyC = float(dyCCorner + wC) / "+i+".0;\n\n if (dyC < 0.0 || dyC >= "+t.outWidth+".0 ||\n fract(dyC) > 0.0) {\n continue;\n }\n int idyC = int(dyC);\n\n int wCPerm = "+r+" - 1 - wC;\n\n for (int d2 = 0; d2 < "+t.outChannels+"; d2++) {\n float xValue = getDy(batch, idyF, idyR, idyC, d2);\n float wValue = getW(wFPerm, wRPerm, wCPerm, d1, d2);\n dotProd += xValue * wValue;\n }\n }\n }\n }\n setOutput(dotProd);\n }\n "},Xi=function(t){this.variableNames=["x","dy"],this.outputShape=t.filterShape;var e=t.strideHeight,n=t.strideWidth,r=t.padInfo.top,o=t.padInfo.left,a=t.outChannels/t.inChannels;this.userCode="\n void main() {\n ivec4 coords = getOutputCoords();\n int wR = coords.x;\n int wC = coords.y;\n int d1 = coords.z;\n int dm = coords.w;\n int d2 = d1 * "+a+" + dm;\n\n float dotProd = 0.0;\n\n // TO DO: Vec4 over the batch size\n for (int b = 0; b < "+t.batchSize+"; b++) {\n for (int yR = 0; yR < "+t.outHeight+"; yR++) {\n int xR = wR + yR * "+e+" - "+r+";\n\n if (xR < 0 || xR >= "+t.inHeight+") {\n continue;\n }\n\n for (int yC = 0; yC < "+t.outWidth+"; yC++) {\n int xC = wC + yC * "+n+" - "+o+";\n\n if (xC < 0 || xC >= "+t.inWidth+") {\n continue;\n }\n\n float dyValue = getDy(b, yR, yC, d2);\n float xValue = getX(b, xR, xC, d1);\n dotProd += (xValue * dyValue);\n }\n }\n }\n setOutput(dotProd);\n }\n "},Yi=function(t){this.variableNames=["dy","W"],this.outputShape=t.inShape;var e=t.filterHeight,n=t.filterWidth,r=t.strideHeight,o=t.strideWidth,a=e-1-t.padInfo.top,i=n-1-t.padInfo.left,s=t.outChannels/t.inChannels;this.userCode="\n const ivec2 pads = ivec2("+a+", "+i+");\n\n void main() {\n ivec4 coords = getOutputCoords();\n int batch = coords[0];\n int d1 = coords[3];\n ivec2 dyCorner = coords.yz - pads;\n int dyRCorner = dyCorner.x;\n int dyCCorner = dyCorner.y;\n\n float dotProd = 0.0;\n\n for (int wR = 0; wR < "+e+"; wR++) {\n float dyR = float(dyRCorner + wR) / "+r+".0;\n\n if (dyR < 0.0 || dyR >= "+t.outHeight+".0 || fract(dyR) > 0.0) {\n continue;\n }\n int idyR = int(dyR);\n\n int wRPerm = "+e+" - 1 - wR;\n\n for (int wC = 0; wC < "+n+"; wC++) {\n float dyC = float(dyCCorner + wC) / "+o+".0;\n\n if (dyC < 0.0 || dyC >= "+t.outWidth+".0 ||\n fract(dyC) > 0.0) {\n continue;\n }\n int idyC = int(dyC);\n\n int wCPerm = "+n+" - 1 - wC;\n\n // TO DO: Vec4 over the channelMul\n for (int dm = 0; dm < "+s+"; dm++) {\n int d2 = d1 * "+s+" + dm;\n float xValue = getDy(batch, idyR, idyC, d2);\n float wValue = getW(wRPerm, wCPerm, d1, dm);\n dotProd += xValue * wValue;\n }\n }\n }\n setOutput(dotProd);\n }\n "},$i=function(t,e,n,r){void 0===e&&(e=!1),void 0===n&&(n=null),void 0===r&&(r=!1),this.variableNames=["x","W"],this.outputShape=t.outShape;var o=t.padInfo.top,a=t.padInfo.left,i=t.strideHeight,s=t.strideWidth,u=t.dilationHeight,c=t.dilationWidth,l=t.filterHeight,f=t.filterWidth,h=4*Math.floor(t.inChannels/4),d=t.inChannels%4,p="channelsLast"===t.dataFormat,v=p?1:2,m=p?2:3,g=p?3:1,y="",x="";n&&(y=r?"float activation(float a) {\n float b = getPreluActivationWeightsAtOutCoords();\n "+n+"\n }":"\n float activation(float x) {\n "+n+"\n }\n ",x="result = activation(result);");var b=e?"result += getBiasAtOutCoords();":"";e&&this.variableNames.push("bias"),r&&this.variableNames.push("preluActivationWeights"),this.userCode="\n "+y+"\n\n const ivec2 strides = ivec2("+i+", "+s+");\n const ivec2 pads = ivec2("+o+", "+a+");\n\n void main() {\n ivec4 coords = getOutputCoords();\n int batch = coords[0];\n int d2 = coords["+g+"];\n\n ivec2 xRCCorner =\n ivec2(coords["+v+"], coords["+m+"]) * strides - pads;\n int xRCorner = xRCCorner.x;\n int xCCorner = xRCCorner.y;\n\n // Convolve x(?, ?, d1) with w(:, :, d1, d2) to get y(yR, yC, d2).\n // ? = to be determined. : = across all values in that axis.\n float dotProd = 0.0;\n for (int wR = 0; wR < "+l+"; wR++) {\n int xR = xRCorner + wR * "+u+";\n\n if (xR < 0 || xR >= "+t.inHeight+") {\n continue;\n }\n\n for (int wC = 0; wC < "+f+"; wC++) {\n int xC = xCCorner + wC * "+c+";\n\n if (xC < 0 || xC >= "+t.inWidth+") {\n continue;\n }\n\n for (int d1 = 0; d1 < "+h+"; d1 += 4) {\n vec4 wValues = vec4(\n getW(wR, wC, d1, d2),\n getW(wR, wC, d1 + 1, d2),\n getW(wR, wC, d1 + 2, d2),\n getW(wR, wC, d1 + 3, d2)\n );\n\n if ("+p+") {\n vec4 xValues = vec4(\n getX(batch, xR, xC, d1),\n getX(batch, xR, xC, d1 + 1),\n getX(batch, xR, xC, d1 + 2),\n getX(batch, xR, xC, d1 + 3)\n );\n dotProd += dot(xValues, wValues);\n } else {\n vec4 xValues = vec4(\n getX(batch, d1, xR, xC),\n getX(batch, d1 + 1, xR, xC),\n getX(batch, d1 + 2, xR, xC),\n getX(batch, d1 + 3, xR, xC)\n );\n dotProd += dot(xValues, wValues);\n }\n }\n\n if ("+(1===d)+") {\n\n if ("+p+") {\n dotProd +=\n getX(batch, xR, xC, "+h+") *\n getW(wR, wC, "+h+", d2);\n } else {\n dotProd +=\n getX(batch, "+h+", xR, xC) *\n getW(wR, wC, "+h+", d2);\n }\n\n } else if ("+(2===d)+") {\n vec2 wValues = vec2(\n getW(wR, wC, "+h+", d2),\n getW(wR, wC, "+h+" + 1, d2)\n );\n\n if ("+p+") {\n vec2 xValues = vec2(\n getX(batch, xR, xC, "+h+"),\n getX(batch, xR, xC, "+h+" + 1)\n );\n dotProd += dot(xValues, wValues);\n } else {\n vec2 xValues = vec2(\n getX(batch, "+h+", xR, xC),\n getX(batch, "+h+" + 1, xR, xC)\n );\n dotProd += dot(xValues, wValues);\n }\n\n } else if ("+(3===d)+") {\n vec3 wValues = vec3(\n getW(wR, wC, "+h+", d2),\n getW(wR, wC, "+h+" + 1, d2),\n getW(wR, wC, "+h+" + 2, d2)\n );\n\n if ("+p+") {\n vec3 xValues = vec3(\n getX(batch, xR, xC, "+h+"),\n getX(batch, xR, xC, "+h+" + 1),\n getX(batch, xR, xC, "+h+" + 2)\n );\n dotProd += dot(xValues, wValues);\n } else {\n vec3 xValues = vec3(\n getX(batch, "+h+", xR, xC),\n getX(batch, "+h+" + 1, xR, xC),\n getX(batch, "+h+" + 2, xR, xC)\n );\n dotProd += dot(xValues, wValues);\n }\n\n }\n }\n }\n\n float result = dotProd;\n "+b+"\n "+x+"\n setOutput(result);\n }\n "},Ji=function(t){this.variableNames=["x","W"],this.outputShape=t.outShape;var e=t.padInfo.front,n=t.padInfo.top,r=t.padInfo.left,o=t.strideDepth,a=t.strideHeight,i=t.strideWidth,s=t.dilationDepth,u=t.dilationHeight,c=t.dilationWidth,l=t.filterDepth,f=t.filterHeight,h=t.filterWidth,d=4*Math.floor(t.inChannels/4),p=t.inChannels%4;this.userCode="\n const ivec3 strides = ivec3("+o+", "+a+", "+i+");\n const ivec3 pads = ivec3("+e+", "+n+", "+r+");\n\n void main() {\n ivec5 coords = getOutputCoords();\n int batch = coords.x;\n int d2 = coords.u;\n\n ivec3 xFRCCorner = ivec3(coords.y, coords.z, coords.w) * strides - pads;\n int xFCorner = xFRCCorner.x;\n int xRCorner = xFRCCorner.y;\n int xCCorner = xFRCCorner.z;\n\n // Convolve x(?, ?, ?, d1) with w(:, :, :, d1, d2) to get\n // y(yF, yR, yC, d2). ? = to be determined. : = across all\n // values in that axis.\n float dotProd = 0.0;\n for (int wF = 0; wF < "+l+"; wF++) {\n int xF = xFCorner + wF * "+s+";\n\n if (xF < 0 || xF >= "+t.inDepth+") {\n continue;\n }\n\n for (int wR = 0; wR < "+f+"; wR++) {\n int xR = xRCorner + wR * "+u+";\n\n if (xR < 0 || xR >= "+t.inHeight+") {\n continue;\n }\n\n for (int wC = 0; wC < "+h+"; wC++) {\n int xC = xCCorner + wC * "+c+";\n\n if (xC < 0 || xC >= "+t.inWidth+") {\n continue;\n }\n\n for (int d1 = 0; d1 < "+d+"; d1 += 4) {\n vec4 xValues = vec4(\n getX(batch, xF, xR, xC, d1),\n getX(batch, xF, xR, xC, d1 + 1),\n getX(batch, xF, xR, xC, d1 + 2),\n getX(batch, xF, xR, xC, d1 + 3)\n );\n vec4 wValues = vec4(\n getW(wF, wR, wC, d1, d2),\n getW(wF, wR, wC, d1 + 1, d2),\n getW(wF, wR, wC, d1 + 2, d2),\n getW(wF, wR, wC, d1 + 3, d2)\n );\n\n dotProd += dot(xValues, wValues);\n }\n\n if ("+(1===p)+") {\n dotProd +=\n getX(batch, xF, xR, xC, "+d+") *\n getW(wF, wR, wC, "+d+", d2);\n } else if ("+(2===p)+") {\n vec2 xValues = vec2(\n getX(batch, xF, xR, xC, "+d+"),\n getX(batch, xF, xR, xC, "+d+" + 1)\n );\n vec2 wValues = vec2(\n getW(wF, wR, wC, "+d+", d2),\n getW(wF, wR, wC, "+d+" + 1, d2)\n );\n dotProd += dot(xValues, wValues);\n } else if ("+(3===p)+") {\n vec3 xValues = vec3(\n getX(batch, xF, xR, xC, "+d+"),\n getX(batch, xF, xR, xC, "+d+" + 1),\n getX(batch, xF, xR, xC, "+d+" + 2)\n );\n vec3 wValues = vec3(\n getW(wF, wR, wC, "+d+", d2),\n getW(wF, wR, wC, "+d+" + 1, d2),\n getW(wF, wR, wC, "+d+" + 2, d2)\n );\n dotProd += dot(xValues, wValues);\n }\n }\n }\n }\n setOutput(dotProd);\n }\n "},Qi=function(t,e,n,r){void 0===e&&(e=!1),void 0===n&&(n=null),void 0===r&&(r=!1),this.variableNames=["x","W"],this.outputShape=t.outShape;var o=t.inHeight,a=t.inWidth,i=t.padInfo.top,s=t.padInfo.left,u=t.strideHeight,c=t.strideWidth,l=t.dilationHeight,f=t.dilationWidth,h=t.filterHeight,d=t.filterWidth,p=t.outChannels/t.inChannels,v="",m="";n&&(v=r?"float activation(float a) {\n float b = getPreluActivationWeightsAtOutCoords();\n "+n+"\n }":"\n float activation(float x) {\n "+n+"\n }\n ",m="result = activation(result);");var g=e?"result += getBiasAtOutCoords();":"";e&&this.variableNames.push("bias"),r&&this.variableNames.push("preluActivationWeights"),this.userCode="\n "+v+"\n\n const ivec2 strides = ivec2("+u+", "+c+");\n const ivec2 pads = ivec2("+i+", "+s+");\n\n void main() {\n ivec4 coords = getOutputCoords();\n int batch = coords.x;\n ivec2 xRCCorner = coords.yz * strides - pads;\n int d2 = coords.w;\n int d1 = d2 / "+p+";\n int q = d2 - d1 * "+p+";\n\n int xRCorner = xRCCorner.x;\n int xCCorner = xRCCorner.y;\n\n // Convolve x(?, ?, d1) with w(:, :, d1, q) to get y(yR, yC, d2).\n // ? = to be determined. : = across all values in that axis.\n float dotProd = 0.0;\n // TO DO(dsmilkov): Flatten the two for loops and vec4 the operations.\n for (int wR = 0; wR < "+h+"; wR++) {\n int xR = xRCorner + wR * "+l+";\n\n if (xR < 0 || xR >= "+o+") {\n continue;\n }\n\n for (int wC = 0; wC < "+d+"; wC++) {\n int xC = xCCorner + wC * "+f+";\n\n if (xC < 0 || xC >= "+a+") {\n continue;\n }\n\n float xVal = getX(batch, xR, xC, d1);\n float wVal = getW(wR, wC, d1, q);\n dotProd += xVal * wVal;\n }\n }\n\n float result = dotProd;\n "+g+"\n "+m+"\n setOutput(result);\n }\n "},Zi=function(t,e,n,r){void 0===e&&(e=!1),void 0===n&&(n=null),void 0===r&&(r=!1),this.variableNames=["x","W"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=t.outShape;for(var o=t.inHeight,a=t.inWidth,i=t.padInfo.top,s=t.padInfo.left,u=t.strideHeight,c=t.strideWidth,l=t.dilationHeight,f=t.dilationWidth,h=t.filterHeight,d=t.filterWidth,p=d,v="int xR; int xC; int xCOffset;",m=0;m= 0 && xR < "+o+" && xCOffset >= 0 && xCOffset < "+a+") {\n xTexelR"+m+"C"+g+" = getX(batch, xR, xCOffset, d1);\n\n // Need to manually clear unused channels in case\n // we're reading from recycled texture.\n if(xCOffset + 1 >= "+a+") {\n xTexelR"+m+"C"+g+".zw = vec2(0.);\n }\n } else {\n xTexelR"+m+"C"+g+" = vec4(0.);\n }\n\n xCOffset = xC + 1 - 2;\n if(xR >= 0 && xR < "+o+" && xCOffset >= 0 && xCOffset < "+a+") {\n vec4 previous = getX(batch, xR, xCOffset, d1);\n\n // Need to manually clear unused channels in case\n // we're reading from recycled texture.\n if(xCOffset + 1 >= "+a+") {\n previous.zw = vec2(0.);\n }\n\n xR"+m+"C"+g+" = vec4(previous.zw, xTexelR"+m+"C"+g+".xy);\n } else {\n xR"+m+"C"+g+" = vec4(0, 0, xTexelR"+m+"C"+g+".xy);\n }\n ":"\n if(xR >= 0 && xR < "+o+" && xC >= 0 && xC < "+a+") {\n xTexelR"+m+"C"+g+" = getX(batch, xR, xC, d1);\n } else {\n xTexelR"+m+"C"+g+" = vec4(0.);\n }\n\n xR"+m+"C"+g+" = xTexelR"+m+"C"+g+";\n ",g+1= 0 && xR < "+o+" &&\n xCOffset >= 0 && xCOffset < "+a+") {\n xTexelR"+m+"C"+(g+2)+" = getX(batch, xR, xCOffset, d1);\n }\n ",f>1&&(v+="\n xCOffset -= 2;\n if(xR >= 0 && xR < "+o+" &&\n xCOffset >= 0 && xCOffset < "+a+") {\n xTexelR"+m+"C"+g+" = getX(batch, xR, xCOffset, d1);\n } else {\n xTexelR"+m+"C"+g+" = vec4(0.);\n }\n "),v+="\n xR"+m+"C"+(g+1)+" = vec4(\n xTexelR"+m+"C"+g+".zw, xTexelR"+m+"C"+(g+2)+".xy);\n "):v+="\n xCOffset = xC + "+x+";\n\n if(xR >= 0 && xR < "+o+" &&\n xCOffset >= 0 && xCOffset < "+a+") {\n xTexelR"+m+"C"+(g+2)+" = getX(batch, xR, xCOffset, d1);\n }\n\n xR"+m+"C"+(g+1)+" = xTexelR"+m+"C"+(g+2)+";\n "}}else g= 0 && xR < "+o+") {\n ",s%2==1?(v+="\n xCOffset = xC + 1 - "+c+";\n if(xCOffset >= 0 && xCOffset < "+a+") {\n xTexelR"+m+"C"+g+" = getX(batch, xR, xCOffset, d1);\n } else {\n xTexelR"+m+"C"+g+" = vec4(0.);\n }\n\n if(xC + 1 >= 0 && xC + 1 < "+a+") {\n xTexelR"+m+"C"+(g+2)+" = getX(batch, xR, xC + 1, d1);\n } else {\n xTexelR"+m+"C"+(g+2)+" = vec4(0.);\n }\n\n xR"+m+"C"+g+" = vec4(\n xTexelR"+m+"C"+g+".zw, xTexelR"+m+"C"+(g+2)+".zw);\n ",g+1= 0 && xCOffset < "+a+") {\n final = getX(batch, xR, xCOffset, d1);\n }\n xR"+m+"C"+(g+1)+" = vec4(xTexelR"+m+"C"+(g+2)+".xy, final.xy);\n ")):(v+="\n if(xC >= 0 && xC < "+a+") {\n xTexelR"+m+"C"+g+" = getX(batch, xR, xC, d1);\n } else {\n xTexelR"+m+"C"+g+" = vec4(0.);\n }\n\n xCOffset = xC + "+c+";\n if(xCOffset >= 0 && xCOffset < "+a+") {\n xTexelR"+m+"C"+(g+2)+" = getX(batch, xR, xCOffset, d1);\n } else {\n xTexelR"+m+"C"+(g+2)+" = vec4(0.);\n }\n\n xR"+m+"C"+g+" = vec4(\n xTexelR"+m+"C"+g+".xy, xTexelR"+m+"C"+(g+2)+".xy);\n ",g+11?[""+(i-1)/(l-1),"(y2-y1) * height_ratio","y1*"+p+" + float(y)*(height_scale)"]:["0.0","0.0","0.5 * (y1+y2) * "+p],g=m[0],y=m[1],x=m[2],b=f>1?[""+(s-1)/(f-1),"(x2-x1) * width_ratio","x1*"+v+" + float(x)*(width_scale)"]:["0.0","0.0","0.5 * (x1+x2) * "+v],w=b[0],_=b[1],C=b[2];this.userCode="\n const float height_ratio = float("+g+");\n const float width_ratio = float("+w+");\n void main() {\n ivec4 coords = getOutputCoords();\n int b = coords[0];\n int y = coords[1];\n int x = coords[2];\n int d = coords[3];\n\n // get box vals\n float y1 = getBoxes(b,0);\n float x1 = getBoxes(b,1);\n float y2 = getBoxes(b,2);\n float x2 = getBoxes(b,3);\n\n // get image in batch index\n int bInd = round(getBoxInd(b));\n if(bInd < 0 || bInd >= "+a+") {\n return;\n }\n\n float height_scale = "+y+";\n float width_scale = "+_+";\n\n float in_y = "+x+";\n if( in_y < 0.0 || in_y > "+p+" ) {\n setOutput(float("+o+"));\n return;\n }\n float in_x = "+C+";\n if( in_x < 0.0 || in_x > "+v+" ) {\n setOutput(float("+o+"));\n return;\n }\n\n vec2 sourceFracIndexCR = vec2(in_x,in_y);\n if("+h+" == 1) {\n // Compute the four integer indices.\n ivec2 sourceFloorCR = ivec2(sourceFracIndexCR);\n ivec2 sourceCeilCR = ivec2(ceil(sourceFracIndexCR));\n\n float topLeft = getImage(b, sourceFloorCR.y, sourceFloorCR.x, d);\n float bottomLeft = getImage(b, sourceCeilCR.y, sourceFloorCR.x, d);\n float topRight = getImage(b, sourceFloorCR.y, sourceCeilCR.x, d);\n float bottomRight = getImage(b, sourceCeilCR.y, sourceCeilCR.x, d);\n\n vec2 fracCR = sourceFracIndexCR - vec2(sourceFloorCR);\n\n float top = topLeft + (topRight - topLeft) * fracCR.x;\n float bottom = bottomLeft + (bottomRight - bottomLeft) * fracCR.x;\n float newValue = top + (bottom - top) * fracCR.y;\n setOutput(newValue);\n } else {\n // Compute the coordinators of nearest neighbor point.\n ivec2 sourceNearestCR = ivec2(floor(\n sourceFracIndexCR + vec2(0.5,0.5)));\n float newValue = getImage(b, sourceNearestCR.y, sourceNearestCR.x, d);\n setOutput(newValue);\n }\n }\n "},ea=function(t,e,n){this.variableNames=["x"],this.outputShape=t;var r=t.length,o=t[t.length-1],a=n?"<":">";this.userCode="\n int getIndex(int i) {\n "+(n?"return "+o+" -i - 1;":"return i;")+"\n }\n\n void main() {\n "+_i(r)+" coords = getOutputCoords();\n int end = "+na(r,"coords")+";\n float val = 0.0;\n for (int i = "+o+" - 1; i >= 0; i -= 1) {\n int idx = getIndex(i);\n if (idx "+a+" end) {\n continue;\n }\n if (idx == end && "+e+") {\n continue;\n }\n "+na(r,"coords")+" = idx;\n val += getX("+function(t,e){if(1===t)return""+e;if(2===t)return e+".x, "+e+".y";if(3===t)return e+".x, "+e+".y, "+e+".z";if(4===t)return e+".x, "+e+".y, "+e+".z, "+e+".w";throw Error("Cumulative sum for rank "+t+" is not yet supported")}(r,"coords")+");\n }\n setOutput(val);\n }\n "};function na(t,e){if(1===t)return""+e;if(2===t)return e+".y";if(3===t)return e+".z";if(4===t)return e+".w";throw Error("Cumulative sum for rank "+t+" is not yet supported")}var ra=function(t){this.variableNames=["A"],this.packedInputs=!1,this.packedOutput=!0,this.outPackingScheme=Gt.DENSE;var e=Qt(t),n=si();this.outputShape=t,this.userCode="\n ivec3 outCoordsFromFlatIndex(int index) {\n "+ci(["r","c","d"],t)+"\n return ivec3(r, c, d);\n }\n\n void main() {\n ivec2 resTexRC = ivec2(resultUV.yx *\n vec2("+e[0]+", "+e[1]+"));\n int index = 4 * (resTexRC.x * "+e[1]+" + resTexRC.y);\n\n vec4 result = vec4(0.);\n\n for (int i=0; i<4; i++) {\n int flatIndex = index + i;\n ivec3 rc = outCoordsFromFlatIndex(flatIndex);\n result[i] = getA(rc.x, rc.y, rc.z);\n }\n\n "+n.output+" = result;\n }\n "},oa=function(t){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.outPackingScheme=Gt.DENSE;var e=Qt(t),n=si();this.outputShape=t,this.userCode="\n ivec3 outCoordsFromFlatIndex(int index) {\n "+ci(["r","c","d"],t)+"\n return ivec3(r, c, d);\n }\n\n void main() {\n ivec2 resTexRC = ivec2(resultUV.yx *\n vec2("+e[0]+", "+e[1]+"));\n int index = 4 * (resTexRC.x * "+e[1]+" + resTexRC.y);\n\n vec4 result = vec4(0.);\n\n for (int i=0; i<4; i++) {\n int flatIndex = index + i;\n ivec3 rc = outCoordsFromFlatIndex(flatIndex);\n result[i] = getChannel(getA(rc.x, rc.y, rc.z), vec2(rc.y, rc.z));\n }\n\n "+n.output+" = result;\n }\n "},ia=function(){function t(t,e,n){this.variableNames=["x"],this.outputShape=[],this.outputShape=t,this.blockSize=e,this.dataFormat=n,this.userCode="\n void main() {\n ivec4 coords = getOutputCoords();\n int b = coords[0];\n int h = "+this.getHeightCoordString()+";\n int w = "+this.getWidthCoordString()+";\n int d = "+this.getDepthCoordString()+";\n\n int in_h = h / "+e+";\n int offset_h = imod(h, "+e+");\n int in_w = w / "+e+";\n int offset_w = imod(w, "+e+");\n int offset_d = (offset_h * "+e+" + offset_w) *\n "+this.getOutputDepthSize()+";\n int in_d = d + offset_d;\n\n float result = "+this.getInputSamplingString()+";\n setOutput(result);\n }\n "}return t.prototype.getHeightCoordString=function(){return"NHWC"===this.dataFormat?"coords[1]":"coords[2]"},t.prototype.getWidthCoordString=function(){return"NHWC"===this.dataFormat?"coords[2]":"coords[3]"},t.prototype.getDepthCoordString=function(){return"NHWC"===this.dataFormat?"coords[3]":"coords[1]"},t.prototype.getOutputDepthSize=function(){return"NHWC"===this.dataFormat?this.outputShape[3]:this.outputShape[1]},t.prototype.getInputSamplingString=function(){return"NHWC"===this.dataFormat?"getX(b, in_h, in_w, in_d)":"getX(b, in_d, in_h, in_w)"},t}(),aa=function(t){this.variableNames=["X"],this.outputShape=[t,t],this.userCode="\n void main() {\n ivec2 coords = getOutputCoords();\n float val = coords[0] == coords[1] ? getX(coords[0]) : 0.0;\n setOutput(val);\n }\n "},ua=function(t){this.variableNames=["A"],this.outTexUsage=Ht.DOWNLOAD;var e=si();this.outputShape=t,this.userCode="\n "+hi+"\n\n void main() {\n float x = getAAtOutCoords();\n "+e.output+" = encode_float(x);\n }\n "},sa=function(t){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!1,this.outTexUsage=Ht.DOWNLOAD;var e=si();this.outputShape=t,this.userCode="\n "+hi+"\n\n void main() {\n ivec3 coords = getOutputCoords();\n float x = getChannel(getAAtOutCoords(), vec2(coords.y, coords.z));\n "+e.output+" = encode_float(x);\n }\n "},li=function(t,e,n){void 0===n&&(n=!1),this.variableNames=["A"];var r=si(),o=e[0],a=e[1];this.outputShape=t;var i="result";n&&(i="floor(result * 255. + 0.5)"),this.userCode="\n "+fi(t)+"\n\n void main() {\n ivec3 coords = getOutputCoords();\n\n int flatIndex = getFlatIndex(coords);\n int offset = imod(flatIndex, 4);\n\n flatIndex = idiv(flatIndex, 4, 1.);\n \n int r = flatIndex / "+a+";\n int c = imod(flatIndex, "+a+");\n vec2 uv = (vec2(c, r) + halfCR) / vec2("+a+".0, "+o+".0);\n vec4 values = "+r.texture2D+"(A, uv);\n\n float result;\n\n if(offset == 0) {\n result = values[0];\n } else if(offset == 1) {\n result = values[1];\n } else if(offset == 2) {\n result = values[2];\n } else {\n result = values[3];\n }\n\n "+r.output+" = vec4("+i+", 0., 0., 0.);\n }\n "},ca=function(t,e,n){void 0===n&&(n=!1),this.variableNames=["A"],this.packedInputs=!1,this.packedOutput=!0;var r=si(),o=e[0],a=e[1];this.outputShape=t;var i="",s="result";n&&(s="floor(result * 255. + 0.5)");for(var u=0;u<=1;u++)for(var c=0;c<=1;c++){var l=2*u+c;i+="\n localCoords = coords;\n if(localCoords[2] + "+c+" < "+t[2]+") {\n localCoords[2] += "+c+";\n if(localCoords[1] + "+u+" < "+t[1]+") {\n localCoords[1] += "+u+";\n\n flatIndex = getFlatIndex(localCoords);\n offset = imod(flatIndex, 4);\n\n flatIndex = idiv(flatIndex, 4, 1.);\n\n r = flatIndex / "+a+";\n c = imod(flatIndex, "+a+");\n uv = (vec2(c, r) + halfCR) / vec2("+a+".0, "+o+".0);\n values = "+r.texture2D+"(A, uv);\n\n if(offset == 0) {\n result["+l+"] = values[0];\n } else if(offset == 1) {\n result["+l+"] = values[1];\n } else if(offset == 2) {\n result["+l+"] = values[2];\n } else {\n result["+l+"] = values[3];\n }\n }\n }\n "}this.userCode="\n "+fi(t)+"\n\n void main() {\n ivec3 coords = getOutputCoords();\n\n vec4 result = vec4(0.);\n int flatIndex, r, c, offset;\n ivec3 localCoords;\n vec2 uv;\n vec4 values;\n\n "+i+"\n\n "+r.output+" = "+s+";\n }\n "},la=function(t,e,n){this.variableNames=["real","imag"];var r=e[1];this.outputShape=e;var o=n?"2.0 * "+Math.PI:"-2.0 * "+Math.PI,a=n?r+".0":"1.0";this.userCode="\n const float exponentMultiplier = "+o+";\n\n float unaryOpComplex(float real, float expR, float imag, float expI) {\n "+t+"\n }\n\n float mulMatDFT(int batch, int index) {\n float indexRatio = float(index) / float("+r+");\n float exponentMultiplierTimesIndexRatio =\n exponentMultiplier * indexRatio;\n\n float result = 0.0;\n\n for (int i = 0; i < "+r+"; i++) 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n=t.length;if(n>4)throw Error("Gather for rank "+n+" is not yet supported");if(1===n)return"int(getIndices(resRC))";for(var r=["resRC.x","resRC.y","resRC.z","resRC.w"],o=[],a=0;a1?"strides[j]":"strides";this.userCode="\n "+r+" strides = "+r+"("+this.strides+");\n void main() {\n "+o+" coords = getOutputCoords();\n int flattenIndex = 0;\n for (int j = 0; j < "+this.sliceDim+"; j++) {\n int index = round(getIndices(coords[0], j));\n flattenIndex += index * "+a+";\n }\n setOutput(getX(flattenIndex, coords[1]));\n }\n "};function pa(t,e){var n=si();return ie(t,e,n.version+"\n precision highp float;\n "+n.attribute+" vec3 clipSpacePos;\n "+n.attribute+" vec2 uv;\n "+n.varyingVs+" vec2 resultUV;\n\n void main() {\n gl_Position = vec4(clipSpacePos, 1);\n resultUV = uv;\n }")}function va(t,e){return de(t,e,new Float32Array([-1,1,0,0,1,-1,-1,0,0,0,1,1,0,1,1,1,-1,0,1,0]))}function ma(t,e){return pe(t,e,new Uint16Array([0,1,2,2,1,3]))}function ga(t,e,n,r,o,a,i){me(n,r);var s=ve(t,e),u=t.TEXTURE_2D;return ee(t,e,(function(){return t.bindTexture(u,s)})),ee(t,e,(function(){return t.texParameteri(u,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE)})),ee(t,e,(function(){return t.texParameteri(u,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE)})),ee(t,e,(function(){return t.texParameteri(u,t.TEXTURE_MIN_FILTER,t.NEAREST)})),ee(t,e,(function(){return t.texParameteri(u,t.TEXTURE_MAG_FILTER,t.NEAREST)})),ee(t,e,(function(){return t.texImage2D(u,0,o,n,r,0,a,i,null)})),ee(t,e,(function(){return t.bindTexture(t.TEXTURE_2D,null)})),s}function ya(t,e,n,r,o){var a=Jt(n,r);return ga(t,e,a[0],a[1],o.internalFormatFloat,o.textureFormatFloat,t.FLOAT)}function ba(t,e,n,r,o){var a=Jt(n,r);return ga(t,e,a[0],a[1],o.internalFormatHalfFloat,o.textureFormatFloat,o.textureTypeHalfFloat)}function xa(t,e,n,r,o){var a=Jt(n,r);return ga(t,e,a[0],a[1],t.RGBA,t.RGBA,t.UNSIGNED_BYTE)}function wa(t,e,n,r,o){var a=Zt(n,r);return ga(t,e,a[0],a[1],o.internalFormatPackedFloat,t.RGBA,t.FLOAT)}function _a(t,e,n,r,o){var a=Zt(n,r);return ga(t,e,a[0],a[1],o.internalFormatPackedHalfFloat,t.RGBA,o.textureTypeHalfFloat)}function Ca(t,e,n,r){return ee(t,e,(function(){return t.bindBuffer(t.ARRAY_BUFFER,r)})),ye(t,e,n,"clipSpacePos",r,3,20,0)&&ye(t,e,n,"uv",r,2,20,12)}function Ea(t,e,n,r,o,a,i){var s,u,c;ee(t,e,(function(){return t.bindTexture(t.TEXTURE_2D,n)})),a instanceof Uint8Array?(s=new Uint8Array(r*o*4),u=t.UNSIGNED_BYTE,c=t.RGBA):(s=new Float32Array(r*o*4),u=t.FLOAT,c=i.internalFormatPackedFloat),s.set(a),ee(t,e,(function(){return t.texImage2D(t.TEXTURE_2D,0,c,r,o,0,t.RGBA,u,s)})),ee(t,e,(function(){return t.bindTexture(t.TEXTURE_2D,null)}))}function Ra(t,e,n,r){ee(t,e,(function(){return t.bindTexture(t.TEXTURE_2D,n)})),r.data instanceof Uint8Array?ee(t,e,(function(){return t.texImage2D(t.TEXTURE_2D,0,t.RGBA,r.width,r.height,0,t.RGBA,t.UNSIGNED_BYTE,r.data)})):ee(t,e,(function(){return t.texImage2D(t.TEXTURE_2D,0,t.RGBA,t.RGBA,t.UNSIGNED_BYTE,r)})),ee(t,e,(function(){return 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u.bindBuffer(u.PIXEL_PACK_BUFFER,e),u.getBufferSubData(u.PIXEL_PACK_BUFFER,0,c),u.bindBuffer(u.PIXEL_PACK_BUFFER,null),c}function Ta(t,e,n,r){var o=new Float32Array(n*r*4);return ee(t,e,(function(){return t.readPixels(0,0,r,n,t.RGBA,t.FLOAT,o)})),o}var Da=Object.freeze({createVertexShader:pa,createVertexBuffer:va,createIndexBuffer:ma,createFloat32MatrixTexture:ya,createFloat16MatrixTexture:ba,createUnsignedBytesMatrixTexture:xa,createPackedMatrixTexture:wa,createFloat16PackedMatrixTexture:_a,bindVertexProgramAttributeStreams:Ca,uploadDenseMatrixToTexture:Ea,uploadPixelDataToTexture:Ra,createBufferFromOutputTexture:Ia,downloadFloat32MatrixFromBuffer:Sa,downloadByteEncodedFloatMatrixFromOutputTexture:ka,downloadPackedMatrixFromBuffer:Aa,downloadMatrixFromPackedOutputTexture:Ta}),Oa=function(){function t(t){this.outputTexture=null,this.program=null,this.disposed=!1,this.vertexAttrsAreBound=!1,this.itemsToPoll=[];var e=i().getNumber("WEBGL_VERSION");null!=t?(this.gl=t,Yt(e,t)):this.gl=$t(e);var n="WEBGL_color_buffer_float";if(1===i().getNumber("WEBGL_VERSION")){if(this.textureFloatExtension=oe(this.gl,this.debug,"OES_texture_float"),Le(this.gl,"OES_texture_half_float"))this.textureHalfFloatExtension=oe(this.gl,this.debug,"OES_texture_half_float");else if(i().get("WEBGL_FORCE_F16_TEXTURES"))throw new Error("GL context does not support half float textures, yet the environment flag WEBGL_FORCE_F16_TEXTURES is set to true.");if(this.colorBufferFloatExtension=this.gl.getExtension(n),Le(this.gl,"EXT_color_buffer_half_float"))this.colorBufferHalfFloatExtension=oe(this.gl,this.debug,"EXT_color_buffer_half_float");else if(i().get("WEBGL_FORCE_F16_TEXTURES"))throw new Error("GL context does not support color renderable half floats, yet the environment flag WEBGL_FORCE_F16_TEXTURES is set to true.")}else if(n="EXT_color_buffer_float",Le(this.gl,n))this.colorBufferFloatExtension=this.gl.getExtension(n);else{if(!Le(this.gl,"EXT_color_buffer_half_float"))throw new Error("GL context does not support color renderable floats");this.colorBufferHalfFloatExtension=this.gl.getExtension("EXT_color_buffer_half_float")}this.vertexBuffer=va(this.gl,this.debug),this.indexBuffer=ma(this.gl,this.debug),this.framebuffer=ge(this.gl,this.debug),this.textureConfig=te(this.gl,this.textureHalfFloatExtension)}return Object.defineProperty(t.prototype,"debug",{get:function(){return i().getBool("DEBUG")},enumerable:!0,configurable:!0}),t.prototype.dispose=function(){var t=this;if(!this.disposed){null!=this.program&&console.warn("Disposing a GPGPUContext that still has a bound WebGLProgram. 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this.throwIfDisposed(),xa(this.gl,this.debug,t,e,this.textureConfig)},t.prototype.uploadPixelDataToTexture=function(t,e){this.throwIfDisposed(),Ra(this.gl,this.debug,t,e)},t.prototype.uploadDenseMatrixToTexture=function(t,e,n,r){this.throwIfDisposed(),Ea(this.gl,this.debug,t,e,n,r,this.textureConfig)},t.prototype.createFloat16PackedMatrixTexture=function(t,e){return this.throwIfDisposed(),_a(this.gl,this.debug,t,e,this.textureConfig)},t.prototype.createPackedMatrixTexture=function(t,e){return this.throwIfDisposed(),wa(this.gl,this.debug,t,e,this.textureConfig)},t.prototype.deleteMatrixTexture=function(t){var e=this;this.throwIfDisposed(),this.outputTexture===t&&(Ee(this.gl,this.debug,this.framebuffer),this.outputTexture=null),ee(this.gl,this.debug,(function(){return e.gl.deleteTexture(t)}))},t.prototype.downloadByteEncodedFloatMatrixFromOutputTexture=function(t,e,n){var r=this;return this.downloadMatrixDriver(t,(function(){return ka(r.gl,r.debug,e,n,r.textureConfig)}))},t.prototype.downloadPackedMatrixFromBuffer=function(t,e,n,r,o,a){return Aa(this.gl,t,0,0,0,o,a,this.textureConfig)},t.prototype.downloadFloat32MatrixFromBuffer=function(t,e){return Sa(this.gl,t,e)},t.prototype.createBufferFromTexture=function(t,e,n){this.bindTextureToFrameBuffer(t);var r=Ia(this.gl,this.debug,e,n,this.textureConfig);return this.unbindTextureToFrameBuffer(),r},t.prototype.createAndWaitForFence=function(){var t=this.createFence(this.gl);return this.pollFence(t)},t.prototype.createFence=function(t){var e,n,r=this;if(i().getBool("WEBGL_FENCE_API_ENABLED")){var o=t,a=o.fenceSync(o.SYNC_GPU_COMMANDS_COMPLETE,0);t.flush(),n=function(){var t=o.clientWaitSync(a,0,0);return t===o.ALREADY_SIGNALED||t===o.CONDITION_SATISFIED},e=a}else i().getNumber("WEBGL_DISJOINT_QUERY_TIMER_EXTENSION_VERSION")>0?(e=this.beginQuery(),this.endQuery(),n=function(){return r.isQueryAvailable(e,i().getNumber("WEBGL_DISJOINT_QUERY_TIMER_EXTENSION_VERSION"))}):n=function(){return!0};return{query:e,isFencePassed:n}},t.prototype.downloadMatrixFromPackedTexture=function(t,e,n){var r=this;return this.downloadMatrixDriver(t,(function(){return Ta(r.gl,r.debug,e,n)}))},t.prototype.createProgram=function(t){this.throwIfDisposed();var e=this.gl,n=ae(e,this.debug,t),r=pa(e,this.debug),o=le(e,this.debug);return ee(e,this.debug,(function(){return e.attachShader(o,r)})),ee(e,this.debug,(function(){return e.attachShader(o,n)})),fe(e,this.debug,o),this.debug&&he(e,this.debug,o),this.vertexAttrsAreBound||(this.setProgram(o),this.vertexAttrsAreBound=Ca(e,this.debug,this.program,this.vertexBuffer)),o},t.prototype.deleteProgram=function(t){var e=this;this.throwIfDisposed(),t===this.program&&(this.program=null),null!=t&&ee(this.gl,this.debug,(function(){return e.gl.deleteProgram(t)}))},t.prototype.setProgram=function(t){var e=this;this.throwIfDisposed(),this.program=t,null!=this.program&&this.debug&&he(this.gl,this.debug,this.program),ee(this.gl,this.debug,(function(){return e.gl.useProgram(t)}))},t.prototype.getUniformLocation=function(t,e,n){return void 0===n&&(n=!0),this.throwIfDisposed(),n?xe(this.gl,this.debug,t,e):we(this.gl,t,e)},t.prototype.getAttributeLocation=function(t,e){var n=this;return this.throwIfDisposed(),ee(this.gl,this.debug,(function(){return n.gl.getAttribLocation(t,e)}))},t.prototype.getUniformLocationNoThrow=function(t,e){return this.throwIfDisposed(),this.gl.getUniformLocation(t,e)},t.prototype.setInputMatrixTexture=function(t,e,n){this.throwIfDisposed(),this.throwIfNoProgram(),_e(this.gl,this.debug,this.program,t,e,n)},t.prototype.setOutputMatrixTexture=function(t,e,n){this.setOutputMatrixTextureDriver(t,n,e)},t.prototype.setOutputPackedMatrixTexture=function(t,e,n){this.throwIfDisposed();var r=Zt(e,n),o=r[0],a=r[1];this.setOutputMatrixTextureDriver(t,o,a)},t.prototype.setOutputMatrixWriteRegion=function(t,e,n,r){this.setOutputMatrixWriteRegionDriver(n,t,r,e)},t.prototype.setOutputPackedMatrixWriteRegion=function(t,e,n,r){throw new Error("setOutputPackedMatrixWriteRegion not implemented.")},t.prototype.debugValidate=function(){null!=this.program&&he(this.gl,this.debug,this.program),Re(this.gl)},t.prototype.executeProgram=function(){this.throwIfDisposed(),this.throwIfNoProgram();var t=this.gl;this.debug&&this.debugValidate(),ee(t,this.debug,(function(){return t.drawElements(t.TRIANGLES,6,t.UNSIGNED_SHORT,0)}))},t.prototype.blockUntilAllProgramsCompleted=function(){var t=this;this.throwIfDisposed(),ee(this.gl,this.debug,(function(){return t.gl.finish()}))},t.prototype.getQueryTimerExtension=function(){return null==this.disjointQueryTimerExtension&&(this.disjointQueryTimerExtension=oe(this.gl,this.debug,2===i().getNumber("WEBGL_DISJOINT_QUERY_TIMER_EXTENSION_VERSION")?"EXT_disjoint_timer_query_webgl2":"EXT_disjoint_timer_query")),this.disjointQueryTimerExtension},t.prototype.getQueryTimerExtensionWebGL2=function(){return this.getQueryTimerExtension()},t.prototype.getQueryTimerExtensionWebGL1=function(){return this.getQueryTimerExtension()},t.prototype.beginQuery=function(){if(2===i().getNumber("WEBGL_DISJOINT_QUERY_TIMER_EXTENSION_VERSION")){var t=this.gl,e=this.getQueryTimerExtensionWebGL2(),n=t.createQuery();return t.beginQuery(e.TIME_ELAPSED_EXT,n),n}var r=this.getQueryTimerExtensionWebGL1(),o=r.createQueryEXT();return r.beginQueryEXT(r.TIME_ELAPSED_EXT,o),o},t.prototype.endQuery=function(){if(2!==i().getNumber("WEBGL_DISJOINT_QUERY_TIMER_EXTENSION_VERSION")){var t=this.getQueryTimerExtensionWebGL1();t.endQueryEXT(t.TIME_ELAPSED_EXT)}else{var e=this.gl,n=this.getQueryTimerExtensionWebGL2();e.endQuery(n.TIME_ELAPSED_EXT)}},t.prototype.waitForQueryAndGetTime=function(t){return h(this,void 0,void 0,(function(){var e=this;return d(this,(function(n){switch(n.label){case 0:return[4,L((function(){return e.disposed||e.isQueryAvailable(t,i().getNumber("WEBGL_DISJOINT_QUERY_TIMER_EXTENSION_VERSION"))}))];case 1:return n.sent(),[2,this.getQueryTime(t,i().getNumber("WEBGL_DISJOINT_QUERY_TIMER_EXTENSION_VERSION"))]}}))}))},t.prototype.getQueryTime=function(t,e){if(0===e)return null;if(2===e){var n=this.gl;return n.getQueryParameter(t,n.QUERY_RESULT)/1e6}var r=this.getQueryTimerExtensionWebGL1();return r.getQueryObjectEXT(t,r.QUERY_RESULT_EXT)/1e6},t.prototype.isQueryAvailable=function(t,e){if(0===e)return!0;if(2===e){var n=this.gl,r=this.getQueryTimerExtensionWebGL2(),o=n.getQueryParameter(t,n.QUERY_RESULT_AVAILABLE);return null==this.disjoint&&(this.disjoint=this.gl.getParameter(r.GPU_DISJOINT_EXT)),o&&!this.disjoint}return o=(r=this.getQueryTimerExtensionWebGL1()).getQueryObjectEXT(t,r.QUERY_RESULT_AVAILABLE_EXT),null==this.disjoint&&(this.disjoint=this.gl.getParameter(r.GPU_DISJOINT_EXT)),o&&!this.disjoint},t.prototype.pollFence=function(t){var e=this;return new Promise((function(n){e.addItemToPoll((function(){return t.isFencePassed()}),(function(){return n()}))}))},t.prototype.pollItems=function(){for(var t=function(t){for(var e=0;e1||L((function(){return n.pollItems(),0===n.itemsToPoll.length}))},t.prototype.bindTextureToFrameBuffer=function(t){this.throwIfDisposed(),Ce(this.gl,this.debug,t,this.framebuffer),this.debug&&Re(this.gl)},t.prototype.unbindTextureToFrameBuffer=function(){null!=this.outputTexture?(Ce(this.gl,this.debug,this.outputTexture,this.framebuffer),this.debug&&Re(this.gl)):Ee(this.gl,this.debug,this.framebuffer)},t.prototype.downloadMatrixDriver=function(t,e){this.bindTextureToFrameBuffer(t);var n=e();return this.unbindTextureToFrameBuffer(),n},t.prototype.setOutputMatrixTextureDriver=function(t,e,n){this.throwIfDisposed();var r=this.gl;Ce(r,this.debug,t,this.framebuffer),this.debug&&Re(r),this.outputTexture=t,ee(r,this.debug,(function(){return r.viewport(0,0,e,n)})),ee(r,this.debug,(function(){return r.scissor(0,0,e,n)}))},t.prototype.setOutputMatrixWriteRegionDriver=function(t,e,n,r){var o=this;this.throwIfDisposed(),ee(this.gl,this.debug,(function(){return o.gl.scissor(t,e,n,r)}))},t.prototype.throwIfDisposed=function(){if(this.disposed)throw new Error("Attempted to use disposed GPGPUContext.")},t.prototype.throwIfNoProgram=function(){if(null==this.program)throw new Error("No GPU program is currently set.")},t}();function Na(t,e){if(t.length!==e.length)throw Error("Binary was compiled with "+t.length+" inputs, but was executed with "+e.length+" inputs");t.forEach((function(t,n){var r=t.logicalShape,o=e[n],a=o.shape;if(!N(r,a))throw Error("Binary was compiled with different shapes than the current args. Shapes "+r+" and "+a+" must match");if(!t.isUniform||!o.isUniform){var i=t.texShape,s=o.isUniform?null:o.texData.texShape;if(!N(i,s))throw Error("Binary was compiled with different texture shapes than the current args. Shape "+i+" and "+s+" must match")}}))}var Fa=function(t,e,n){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=t;for(var r=n.filterWidth,o=n.inChannels,a=n.strideWidth,i=n.strideHeight,s=n.padInfo,u=n.outWidth,c=n.dilationWidth,l=n.dilationHeight,f=n.dataFormat,h=s.left,d=s.top,p=o*r,v=si(),m="channelsLast"===f,g=m?0:1,y=m?1:2,x="",b=0;b<=1;b++)for(var w=0;w<=1;w++)x+="\n blockIndex = rc.y + "+w+";\n pos = rc.x + "+b+";\n\n if(blockIndex < "+t[1]+" && pos < "+t[0]+") {\n offsetY = int(blockIndex / ("+u+")) * "+i+" - "+d+";\n d0 = offsetY + "+l+" * (pos / "+p+");\n\n if(d0 < "+e[g]+" && d0 >= 0) {\n\n offsetX = int(mod(float(blockIndex), "+u+".) * "+a+". - "+h+".);\n d1 = offsetX + "+c+" * (int(mod(float(pos), "+p+".) / "+o+".));\n\n if(d1 < "+e[y]+" && d1 >= 0) {\n\n ch = int(mod(float(pos), "+o+".));\n\n if ("+m+") {\n innerDims = vec2(d1, ch);\n result["+(2*b+w)+"] = getChannel(\n getA(d0, int(innerDims.x),\n int(innerDims.y)), innerDims);\n } else {\n innerDims = vec2(d0, d1);\n result["+(2*b+w)+"] = getChannel(\n getA(ch, int(innerDims.x),\n int(innerDims.y)), innerDims);\n }\n }\n }\n }\n ";this.userCode="\n void main() {\n ivec2 rc = getOutputCoords();\n\n vec4 result = vec4(0);\n\n int blockIndex, pos, offsetY, d0, offsetX, d1, ch;\n vec2 innerDims;\n\n "+x+"\n\n "+v.output+" = result;\n }\n "},Pa=function(t,e,n,r,o){this.variableNames=["x"],this.outputShape=[];var a,i=e,s=t[3]-1;this.outputShape=t;var u="float("+n+") + float("+r+") * sum";a=.5===o?"inversesqrt("+u+")":1===o?"1.0/("+u+")":"exp(log("+u+") * float(-"+o+"));",this.userCode="\n void main() {\n ivec4 coords = getOutputCoords();\n int b = coords[0];\n int r = coords[1];\n int c = coords[2];\n int d = coords[3];\n float x = getX(b, r, c, d);\n float sum = 0.0;\n for (int j = -"+i+"; j <= "+i+"; j++) {\n int idx = d + j;\n if (idx >= 0 && idx <= "+s+") {\n float z = getX(b, r, c, idx);\n sum += z * z;\n }\n }\n float val = x * "+a+";\n setOutput(val);\n }\n "},Ma=function(t,e,n,r,o){this.variableNames=["inputImage","outputImage","dy"],this.outputShape=[],this.outputShape=t,this.depth=t[3],this.depthRadius=e,this.bias=n,this.alpha=r,this.beta=o,this.userCode="\n void main() {\n ivec4 coords = getOutputCoords();\n int b = coords[0];\n int r = coords[1];\n int c = coords[2];\n\n float result = 0.0;\n for (int d = 0; d < "+this.depth+"; ++d) {\n int depthBegin = int(max(0.0, float(d - "+e+")));\n int depthEnd = int(min(float("+this.depth+"),\n float(d + "+e+" + 1)));\n\n const int MIN_DEPTH_BEGIN = 0;\n const int MAX_DEPTH_END = "+this.depth+";\n\n float norm = 0.0;\n for (int k = MIN_DEPTH_BEGIN; k < MAX_DEPTH_END; ++k) {\n if (k < depthBegin){\n continue;\n }\n else if (k >= depthBegin && k < depthEnd) {\n norm += getInputImage(b, r, c, k) * getInputImage(b, r, c, k);\n }\n else {\n break;\n }\n }\n\n norm = float("+r+") * norm + float("+n+");\n\n for(int k = MIN_DEPTH_BEGIN; k < MAX_DEPTH_END; ++k){\n if (k < depthBegin){\n continue;\n }\n else if (k >= depthBegin && k < depthEnd){\n float dyi = -2.0 * float("+r+")\n * float("+o+")\n * getInputImage(b ,r ,c, k) * getOutputImage(b, r, c, d)\n / norm;\n if (k == d) {\n dyi += pow(norm, -1.0 * "+o+");\n }\n if (k == coords[3]) {\n dyi *= getDy(b, r, c, d);\n result += dyi;\n }\n }\n else {\n break;\n }\n }\n }\n setOutput(result);\n }\n "},Ba=function(t,e,n,r,o){this.variableNames=["x"],this.outputShape=[],this.packedInputs=!0,this.packedOutput=!0;var a,i=e,s=t[3]-1;this.outputShape=t;var u="float("+n+") + float("+r+") * sum";a=.5===o?"inversesqrt("+u+")":1===o?"1.0/("+u+")":"exp(log("+u+") * float(-"+o+"));",this.userCode="\n void main() {\n ivec4 coords = getOutputCoords();\n int b = coords.x;\n int r = coords.y;\n int c = coords.z;\n int d = coords.w;\n\n bool hasNextCol = d < "+this.outputShape[3]+";\n bool hasNextRow = c < "+this.outputShape[2]+";\n\n vec4 sum = vec4(0.);\n vec4 xFragAtOutputCoords = getX(b, r, c, d);\n\n vec4 xAtOutputCoords = vec4(\n getChannel(xFragAtOutputCoords, vec2(c, d)),\n hasNextCol ?\n getChannel(xFragAtOutputCoords, vec2(c, d + 1)) : 0.0,\n hasNextRow ?\n getChannel(xFragAtOutputCoords , vec2(c + 1, d)) : 0.0,\n (hasNextRow && hasNextCol) ?\n getChannel(xFragAtOutputCoords, vec2(c + 1, d + 1)) : 0.0\n );\n\n int firstChannel = d - "+i+";\n vec2 cache = vec2(0.);\n if(firstChannel >= 0){\n vec4 firstChannelFrag = getX(b, r, c, firstChannel);\n cache.x = getChannel(firstChannelFrag, vec2(c, firstChannel));\n if(hasNextRow){\n cache.y = getChannel(firstChannelFrag, vec2(c + 1, firstChannel));\n }\n }\n\n ivec2 depth = ivec2(d, d + 1);\n for (int j = - "+i+"; j <= "+i+"; j++) {\n ivec2 idx = depth + j;\n bvec2 aboveLowerBound = greaterThanEqual(idx, ivec2(0));\n bvec2 belowUpperBound = lessThanEqual(idx, ivec2("+s+"));\n\n bool depthInRange = aboveLowerBound.x && belowUpperBound.x;\n bool depthPlusOneInRange = aboveLowerBound.y && belowUpperBound.y;\n\n if(depthInRange || depthPlusOneInRange){\n vec4 z = vec4(0.);\n vec4 xFragAtCurrentDepth;\n z.xz = cache.xy;\n if(depthPlusOneInRange && hasNextCol){\n xFragAtCurrentDepth = idx.y != d ?\n getX(b, r, c, idx.y) : xFragAtOutputCoords;\n z.y = getChannel(xFragAtCurrentDepth, vec2(c, idx.y));\n if(hasNextRow){\n z.w = getChannel(xFragAtCurrentDepth, vec2(c + 1, idx.y));\n }\n }\n cache.xy = z.yw;\n sum += z * z;\n }\n }\n vec4 result = xAtOutputCoords * "+a+";\n setOutput(result);\n }\n "},La=function(t){this.variableNames=["dy","maxPos"],this.outputShape=t.inShape;var e=t.strideHeight,n=t.strideWidth,r=t.dilationHeight,o=t.effectiveFilterHeight,a=t.effectiveFilterWidth,i=o-1-t.padInfo.top,s=a-1-t.padInfo.left,u=o*a-1;this.userCode="\n const ivec2 pads = ivec2("+i+", "+s+");\n\n void main() {\n ivec4 coords = getOutputCoords();\n int b = coords[0];\n int d = coords[3];\n\n ivec2 dyRCCorner = coords.yz - pads;\n int dyRCorner = dyRCCorner.x;\n int dyCCorner = dyRCCorner.y;\n\n // Convolve dy(?, ?, d) with pos mask(:, :, d) to get dx(xR, xC, d).\n // ? = to be determined. : = across all values in that axis.\n float dotProd = 0.0;\n for (int wR = 0; wR < "+o+";\n wR += "+r+") {\n float dyR = float(dyRCorner + wR) / "+e+".0;\n\n if (dyR < 0.0 || dyR >= "+t.outHeight+".0 || fract(dyR) > 0.0) {\n continue;\n }\n int idyR = int(dyR);\n\n for (int wC = 0; wC < "+a+"; wC++) {\n float dyC = float(dyCCorner + wC) / "+n+".0;\n\n if (dyC < 0.0 || dyC >= "+t.outWidth+".0 ||\n fract(dyC) > 0.0) {\n continue;\n }\n int idyC = int(dyC);\n\n float dyValue = getDy(b, idyR, idyC, d);\n int maxPosValue = "+u+" - int(getMaxPos(b, idyR, idyC, d));\n\n // Get the current value, check it against the value from the\n // position matrix.\n int curPosValue = wR * "+a+" + wC;\n float mask = float(maxPosValue == curPosValue ? 1.0 : 0.0);\n\n dotProd += dyValue * mask;\n }\n }\n setOutput(dotProd);\n }\n "},Wa=function(t){this.variableNames=["dy","maxPos"],this.outputShape=t.inShape;var e=t.strideDepth,n=t.strideHeight,r=t.strideWidth,o=t.dilationDepth,a=t.dilationHeight,i=t.dilationWidth,s=t.effectiveFilterDepth,u=t.effectiveFilterHeight,c=t.effectiveFilterWidth,l=s-1-t.padInfo.front,f=u-1-t.padInfo.top,h=c-1-t.padInfo.left,d=s*u*c-1;this.userCode="\n const ivec3 pads = ivec3("+l+", "+f+", "+h+");\n\n void main() {\n ivec5 coords = getOutputCoords();\n int batch = coords.x;\n int ch = coords.u;\n\n ivec3 dyCorner = ivec3(coords.y, coords.z, coords.w) - pads;\n int dyDCorner = dyCorner.x;\n int dyRCorner = dyCorner.y;\n int dyCCorner = dyCorner.z;\n\n // Convolve dy(?, ?, ?, ch) with pos mask(:, :, :, d) to get\n // dx(xD, xR, xC, ch).\n // ? = to be determined. : = across all values in that axis.\n float dotProd = 0.0;\n\n for (int wD = 0; wD < "+s+";\n wD += "+o+") {\n float dyD = float(dyDCorner + wD) / "+e+".0;\n\n if (dyD < 0.0 || dyD >= "+t.outDepth+".0 || fract(dyD) > 0.0) {\n continue;\n }\n int idyD = int(dyD);\n\n for (int wR = 0; wR < "+u+";\n wR += "+a+") {\n float dyR = float(dyRCorner + wR) / "+n+".0;\n\n if (dyR < 0.0 || dyR >= "+t.outHeight+".0 ||\n fract(dyR) > 0.0) {\n continue;\n }\n int idyR = int(dyR);\n\n for (int wC = 0; wC < "+c+";\n wC += "+i+") {\n float dyC = float(dyCCorner + wC) / "+r+".0;\n\n if (dyC < 0.0 || dyC >= "+t.outWidth+".0 ||\n fract(dyC) > 0.0) {\n continue;\n }\n int idyC = int(dyC);\n\n float dyValue = getDy(batch, idyD, idyR, idyC, ch);\n int maxPosValue = "+d+" -\n int(getMaxPos(batch, idyD, idyR, idyC, ch));\n\n // Get the current value, check it against the value from the\n // position matrix.\n int curPosValue =\n wD * "+u+" * "+c+" +\n wR * "+c+" + wC;\n float mask = float(maxPosValue == curPosValue ? 1.0 : 0.0);\n\n dotProd += dyValue * mask;\n }\n }\n }\n setOutput(dotProd);\n }\n "},za=function(t,e,n,r,o,a,i){void 0===n&&(n=!1),void 0===r&&(r=!1),void 0===o&&(o=!1),void 0===a&&(a=null),void 0===i&&(i=!1),this.variableNames=["matrixA","matrixB"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=e;var s=n?t[1]:t[2],u=Math.ceil(s/2),c=n?"i * 2, rc.y":"rc.y, i * 2",l=r?"rc.z, i * 2":"i * 2, rc.z",f=n?["a.xxyy","a.zzww"]:["a.xxzz","a.yyww"],h=r?["b.xzxz","b.ywyw"]:["b.xyxy","b.zwzw"],d="",p="";a&&(d=i?"vec4 activation(vec4 a) {\n vec4 b = getPreluActivationWeightsAtOutCoords();\n "+a+"\n }":"vec4 activation(vec4 x) {\n "+a+"\n }",p="result = activation(result);");var v=o?"result += getBiasAtOutCoords();":"";o&&this.variableNames.push("bias"),i&&this.variableNames.push("preluActivationWeights"),this.userCode="\n "+d+"\n\n const float sharedDimension = "+u+".0;\n\n vec4 dot2x2ARowBCol(ivec3 rc) {\n vec4 result = vec4(0);\n for (int i = 0; i < "+u+"; i++) {\n vec4 a = getMatrixA(rc.x, "+c+");\n vec4 b = getMatrixB(rc.x, "+l+");\n\n // These swizzled products need to be separately added.\n // See: https://github.com/tensorflow/tfjs/issues/1735\n result += ("+f[0]+" * "+h[0]+");\n result += ("+f[1]+" * "+h[1]+");\n }\n return result;\n }\n\n void main() {\n ivec3 rc = getOutputCoords();\n vec4 result = dot2x2ARowBCol(rc);\n\n "+v+"\n\n "+p+"\n\n setOutput(result);\n }\n "},Ua=function(){function t(t,e,n){this.variableNames=["probs"],this.outputShape=[t,n],this.userCode="\n uniform float seed;\n\n void main() {\n ivec2 coords = getOutputCoords();\n int batch = coords[0];\n\n float r = random(seed);\n float cdf = 0.0;\n\n for (int i = 0; i < "+(e-1)+"; i++) {\n cdf += getProbs(batch, i);\n\n if (r < cdf) {\n setOutput(float(i));\n return;\n }\n }\n\n // If no other event happened, last event happened.\n setOutput(float("+(e-1)+"));\n }\n "}return t.prototype.getCustomSetupFunc=function(t){var e=this;return function(n,r){null==e.seedLoc&&(e.seedLoc=n.getUniformLocation(r,"seed")),n.gl.uniform1f(e.seedLoc,t)}},t}(),ja=function(t,e,n,r){this.variableNames=["indices"],this.outputShape=[t,e],this.userCode="\n void main() {\n ivec2 coords = getOutputCoords();\n int index = round(getIndices(coords.x));\n setOutput(mix(float("+r+"), float("+n+"),\n float(index == coords.y)));\n }\n "},Va=function(t){this.variableNames=["A"],this.packedInputs=!1,this.packedOutput=!0,this.outputShape=t;var e=t.length;if(0===e)this.userCode="\n void main() {\n setOutput(vec4(getA(), 0., 0., 0.));\n }\n ";else{var n=ui("rc",e),r=_i(e),o=function(t,e,n){if(1===t)return"rc > "+e[0];for(var r="",o=t-2;o= "+e[o],o= "+e+";\n bool rEdge = rp1 >= "+n+";\n "}(e,t[t.length-1],t[t.length-2],n),i=function(t,e){var n=t.length,r=function(t,e){for(var n=[],r=0;r<=1;r++)for(var o=0;o<=1;o++){for(var a=(0===r?"r":"rp1")+", "+(0===o?"c":"cp1"),i=2;i= "+t[0]+" ? 0. : getA(rc + 1),\n 0, 0":"getA("+r[0]+"),\n cEdge ? 0. : getA("+r[1]+"),\n rEdge ? 0. : getA("+r[2]+"),\n rEdge || cEdge ? 0. : getA("+r[3]+")"}(t,n);this.userCode="\n void main() {\n "+r+" rc = getOutputCoords();\n\n if("+o+") {\n setOutput(vec4(0));\n } else {\n "+a+"\n\n setOutput(vec4("+i+"));\n }\n }\n "}},Ga=function(t,e,n){this.variableNames=["x"],this.outputShape=e.map((function(e,n){return e[0]+t[n]+e[1]}));var r=t.length,o=_i(r),a=e.map((function(t){return t[0]})).join(","),i=e.map((function(e,n){return e[0]+t[n]})).join(","),s=["coords[0]","coords[1]","coords[2]","coords[3]"].slice(0,r);this.userCode=1!==r?"\n "+o+" start = "+o+"("+a+");\n "+o+" end = "+o+"("+i+");\n\n void main() {\n "+o+" outC = getOutputCoords();\n if (any(lessThan(outC, start)) || any(greaterThanEqual(outC, end))) {\n setOutput(float("+n+"));\n } else {\n "+o+" coords = outC - start;\n setOutput(getX("+s+"));\n }\n }\n ":"\n int start = "+a+";\n int end = "+i+";\n\n void main() {\n int outC = getOutputCoords();\n if (outC < start || outC >= end) {\n setOutput(float("+n+"));\n } else {\n setOutput(getX(outC - start));\n }\n }\n "},Ha=function(t,e,n){this.variableNames=["x"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=e.map((function(e,n){return e[0]+t[n]+e[1]}));for(var r=t.length,o=_i(r),a=e.map((function(t){return t[0]})).join(","),i=e.map((function(e,n){return e[0]+t[n]})).join(","),s=ui("rc",r),u=ui("source",r),c=s[r-1]+" < "+this.outputShape[r-1],l=1===r?"source":"vec2("+u.slice(-2).join()+")",f=[o+" rc = outputLoc;",s[r-1]+" += 1;\n if("+c+") {\n ",1===r?"":"}\n rc = outputLoc;\n "+s[r-2]+" += 1;\n if("+s[r-2]+" < "+this.outputShape[r-2]+") {",1===r?"":" "+s[r-1]+" += 1;\n if("+c+") {"],h=1===r?"rc < start || rc >= end":"any(lessThan(rc, start)) || any(greaterThanEqual(rc, end))",d="",p=0,v=1===r?2:4;p= "+t.inHeight+") {\n continue;\n }\n\n for (int wC = 0; wC < "+c+";\n wC += "+s+") {\n int xC = xCCorner + wC;\n\n if (xC < 0 || xC >= "+t.inWidth+") {\n continue;\n }\n\n float value = getX(batch, xR, xC, d);\n\n // If a min / max value has already been found, use it. If not,\n // use the current value.\n float currMinMaxValue = mix(\n value, minMaxValue, minMaxValueFound);\n if (value >= currMinMaxValue) {\n minMaxValue = value;\n minMaxValueFound = 1.0;\n minMaxPosition = wR * "+c+" + wC;\n }\n }\n }\n setOutput(float(minMaxPosition));\n }\n ";else{var p=e+"("+e+"("+e+"(minMaxValue[0], minMaxValue[1]), minMaxValue[2]), minMaxValue[3])";"avg"===e&&(p="avgValue / count");var v=4*Math.floor(r/4),m=r%4,g="\n if ("+h+") {\n avgValue += dot(values, ones);\n } else {\n minMaxValue = max(values, minMaxValue);\n }\n ";this.userCode="\n const ivec2 strides = ivec2("+o+", "+a+");\n const ivec2 pads = ivec2("+l+", "+f+");\n const float initializationValue = "+d+";\n const vec4 ones = vec4(1.0, 1.0, 1.0, 1.0);\n\n float count = 0.0;\n\n float getValue(int batch, int xR, int xC, int d) {\n if (xC < 0 || xC >= "+t.inWidth+") {\n return initializationValue;\n }\n count += 1.0;\n return getX(batch, xR, xC, d);\n }\n\n void main() {\n ivec4 coords = getOutputCoords();\n int batch = coords[0];\n int d = coords[3];\n\n ivec2 xRCCorner = coords.yz * strides - pads;\n int xRCorner = xRCCorner.x;\n int xCCorner = xRCCorner.y;\n\n // max/min x(?, ?, d) to get y(yR, yC, d).\n // ? = to be determined\n vec4 minMaxValue = vec4("+d+");\n float avgValue = 0.0;\n count = 0.0;\n\n for (int wR = 0; wR < "+u+";\n wR += "+i+") {\n int xR = xRCorner + wR;\n\n if (xR < 0 || xR >= "+t.inHeight+") {\n continue;\n }\n\n for (int wC = 0; wC < "+v+"; wC += 4) {\n int xC = xCCorner + wC * "+s+";\n\n vec4 values = vec4(\n getValue(batch, xR, xC, d),\n getValue(batch, xR, xC + "+s+", d),\n getValue(batch, xR, xC + 2 * "+s+", d),\n getValue(batch, xR, xC + 3 * "+s+", d)\n );\n\n "+g+"\n }\n\n int xC = xCCorner + "+v+";\n if ("+(1===m)+") {\n vec4 values = vec4(\n getValue(batch, xR, xC, d),\n initializationValue,\n initializationValue,\n initializationValue\n );\n\n "+g+"\n } else if ("+(2===m)+") {\n vec4 values = vec4(\n getValue(batch, xR, xC, d),\n getValue(batch, xR, xC + "+s+", d),\n initializationValue,\n initializationValue\n );\n\n "+g+"\n } else if ("+(3===m)+") {\n vec4 values = vec4(\n getValue(batch, xR, xC, d),\n getValue(batch, xR, xC + "+s+", d),\n getValue(batch, xR, xC + 2 * "+s+", d),\n initializationValue\n );\n\n "+g+"\n }\n }\n setOutput("+p+");\n }\n "}},Ka=function(t,e,n){if(this.variableNames=["x"],"avg"===e&&n)throw new Error("Cannot compute positions for average pool.");var r=t.filterWidth,o=t.strideDepth,a=t.strideHeight,i=t.strideWidth,s=t.dilationDepth,u=t.dilationHeight,c=t.dilationWidth,l=t.effectiveFilterDepth,f=t.effectiveFilterHeight,h=t.effectiveFilterWidth,d=t.padInfo.front,p=t.padInfo.top,v=t.padInfo.left;this.outputShape=t.outShape;var m="avg"===e,g="0.0";if(m||(g="-1.0 / 1e-20"),n)this.userCode="\n const ivec3 strides =\n ivec3("+o+", "+a+", "+i+");\n const ivec3 pads = ivec3("+d+", "+p+", "+v+");\n\n void main() {\n ivec5 coords = getOutputCoords();\n int batch = coords.x;\n int ch = coords.u;\n\n ivec3 xCorner = ivec3(coords.y, coords.z, coords.w) * strides - pads;\n int xDCorner = xCorner.x;\n int xRCorner = xCorner.y;\n int xCCorner = xCorner.z;\n\n // max/min x(?, ?, ?, ch) to get y(yD, yR, yC, ch).\n // ? = to be determined\n float minMaxValue = 0.0;\n float minMaxValueFound = 0.0;\n int minMaxPosition = 0;\n\n for (int wD = 0; wD < "+l+";\n wD += "+s+") {\n int xD = xDCorner + wD;\n\n if (xD < 0 || xD >= "+t.inDepth+") {\n continue;\n }\n\n for (int wR = 0; wR < "+f+";\n wR += "+u+") {\n int xR = xRCorner + wR;\n\n if (xR < 0 || xR >= "+t.inHeight+") {\n continue;\n }\n\n for (int wC = 0; wC < "+h+";\n wC += "+c+") {\n int xC = xCCorner + wC;\n\n if (xC < 0 || xC >= "+t.inWidth+") {\n continue;\n }\n\n float value = getX(batch, xD, xR, xC, ch);\n\n // If a min / max value has already been found, use it. If not,\n // use the current value.\n float currMinMaxValue = mix(\n value, minMaxValue, minMaxValueFound);\n if (value >= currMinMaxValue) {\n minMaxValue = value;\n minMaxValueFound = 1.0;\n minMaxPosition =\n wD * "+f+" * "+h+" +\n wR * "+h+" + wC;;\n }\n }\n }\n }\n setOutput(float(minMaxPosition));\n }\n ";else{var y=e+"("+e+"("+e+"(minMaxValue[0], minMaxValue[1]), minMaxValue[2]), minMaxValue[3])";"avg"===e&&(y="avgValue / count");var x=4*Math.floor(r/4),b=r%4,w="\n if ("+m+") {\n avgValue += dot(values, ones);\n } else {\n minMaxValue = max(values, minMaxValue);\n }\n ";this.userCode="\n const ivec3 strides =\n ivec3("+o+", "+a+", "+i+");\n const ivec3 pads = ivec3("+d+", "+p+", "+v+");\n const float initializationValue = "+g+";\n const vec4 ones = vec4(1.0, 1.0, 1.0, 1.0);\n\n float count = 0.0;\n\n float getValue(int batch, int xD, int xR, int xC, int ch) {\n if (xC < 0 || xC >= "+t.inWidth+") {\n return initializationValue;\n }\n count += 1.0;\n return getX(batch, xD, xR, xC, ch);\n }\n\n void main() {\n ivec5 coords = getOutputCoords();\n int batch = coords.x;\n int ch = coords.u;\n\n ivec3 xCorner = ivec3(coords.y, coords.z, coords.w) * strides - pads;\n int xDCorner = xCorner.x;\n int xRCorner = xCorner.y;\n int xCCorner = xCorner.z;\n\n // max/min x(?, ?, ?, d) to get y(yD, yR, yC, ch).\n // ? = to be determined\n vec4 minMaxValue = vec4("+g+");\n float avgValue = 0.0;\n count = 0.0;\n\n for (int wD = 0; wD < "+l+";\n wD += "+s+") {\n int xD = xDCorner + wD;\n\n if (xD < 0 || xD >= "+t.inDepth+") {\n continue;\n }\n\n for (int wR = 0; wR < "+f+";\n wR += "+u+") {\n int xR = xRCorner + wR;\n\n if (xR < 0 || xR >= "+t.inHeight+") {\n continue;\n }\n\n for (int wC = 0; wC < "+x+"; wC += 4) {\n int xC = xCCorner + wC * "+c+";\n\n vec4 values = vec4(\n getValue(batch, xD, xR, xC, ch),\n getValue(batch, xD, xR, xC + "+c+", ch),\n getValue(batch, xD, xR, xC + 2 * "+c+", ch),\n getValue(batch, xD, xR, xC + 3 * "+c+", ch)\n );\n\n "+w+"\n }\n\n int xC = xCCorner + "+x+";\n if ("+(1===b)+") {\n vec4 values = vec4(\n getValue(batch, xD, xR, xC, ch),\n initializationValue,\n initializationValue,\n initializationValue\n );\n\n "+w+"\n } else if ("+(2===b)+") {\n vec4 values = vec4(\n getValue(batch, xD, xR, xC, ch),\n getValue(batch, xD, xR, xC + "+c+", ch),\n initializationValue,\n initializationValue\n );\n\n "+w+"\n } else if ("+(3===b)+") {\n vec4 values = vec4(\n getValue(batch, xD, xR, xC, ch),\n getValue(batch, xD, xR, xC + "+c+", ch),\n getValue(batch, xD, xR, xC + 2 * "+c+", ch),\n initializationValue\n );\n\n "+w+"\n }\n }\n setOutput("+y+");\n }\n }\n "}},Xa=function(t,e){this.variableNames=["x"];var n=t.windowSize,r=t.batchSize,o=t.inSize,a=Math.ceil(o/n);this.outputShape=[r,a];var i="0.0",s="";"prod"===e?i="1.0":"min"===e?(i="1.0 / 1e-20",s="min"):"max"===e&&(i="-1.0 / 1e-20",s="max");var u=e+"("+e+"("+e+"(minMaxValue[0], minMaxValue[1]), minMaxValue[2]), minMaxValue[3])";"sum"===e?u="sumValue":"prod"===e?u="prodValue":"all"===e?u="allValue":"any"===e&&(u="anyValue");var c=4*Math.floor(n/4),l=n%4,f="\n if ("+("sum"===e)+") {\n sumValue += dot(values, ones);\n } else if ("+("prod"===e)+") {\n vec2 tmp = vec2(values[0], values[1]) * vec2(values[2], values[3]);\n prodValue *= tmp[0] * tmp[1];\n } else {\n minMaxValue = "+s+"(values, minMaxValue);\n }\n ",h="vec4";"all"===e?(i="1.0",f="\n bool reducedAllValue = all(values);\n float floatedReducedAllValue = float(reducedAllValue);\n allValue = float(allValue >= 1.0 && floatedReducedAllValue >= 1.0);\n ",h="bvec4"):"any"===e&&(i="0.0",f="\n bool reducedAnyValue = any(values);\n float floatedReducedAnyValue = float(reducedAnyValue);\n anyValue = float(anyValue >= 1.0 || floatedReducedAnyValue >= 1.0);\n ",h="bvec4");var d="";o%n>0&&(d="\n if (inIdx < 0 || inIdx >= "+o+") {\n return initializationValue;\n }\n "),this.userCode="\n const float initializationValue = "+i+";\n const vec4 ones = vec4(1.0, 1.0, 1.0, 1.0);\n\n float getValue(int batch, int inIdx) {\n "+d+"\n return getX(batch, inIdx);\n }\n\n void main() {\n ivec2 coords = getOutputCoords();\n int batch = coords[0];\n int outIdx = coords[1];\n int inOffset = outIdx * "+n+";\n\n vec4 minMaxValue = vec4("+i+");\n float prodValue = 1.0;\n float sumValue = 0.0;\n float allValue = 1.0;\n float anyValue = 0.0;\n\n for (int i = 0; i < "+c+"; i += 4) {\n int inIdx = inOffset + i;\n "+h+" values = "+h+"(\n getValue(batch, inIdx),\n getValue(batch, inIdx + 1),\n getValue(batch, inIdx + 2),\n getValue(batch, inIdx + 3)\n );\n\n "+f+"\n }\n\n int inIdx = inOffset + "+c+";\n if ("+(1===l)+") {\n "+h+" values = "+h+"(\n getValue(batch, inIdx),\n initializationValue,\n initializationValue,\n initializationValue\n );\n\n "+f+"\n } else if ("+(2===l)+") {\n "+h+" values = "+h+"(\n getValue(batch, inIdx),\n getValue(batch, inIdx + 1),\n initializationValue,\n initializationValue\n );\n\n "+f+"\n } else if ("+(3===l)+") {\n "+h+" values = "+h+"(\n getValue(batch, inIdx),\n getValue(batch, inIdx + 1),\n getValue(batch, inIdx + 2),\n initializationValue\n );\n\n "+f+"\n }\n setOutput("+u+");\n }\n "},Ya=function(t,e){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=t;for(var n="",r=0;r<4;r++){var o="thisRC = rc;";r%2==1&&(o+="thisRC.z += 1;"),r>1&&(o+="thisRC.y += 1;"),n+="\n "+o+"\n "+(r>0?"if(thisRC.y < rows && thisRC.z < cols){":"")+"\n int flatIndex = getFlatIndex(thisRC);\n\n ivec3 inputRC = inputCoordsFromReshapedOutCoords(flatIndex);\n vec2 inputRCInnerDims = vec2(float(inputRC.y),float(inputRC.z));\n\n result["+r+"] =\n getChannel(getA(inputRC.x, inputRC.y, inputRC.z), inputRCInnerDims);\n "+(r>0?"}":"")+"\n "}this.userCode="\n \n ivec3 inputCoordsFromReshapedOutCoords(int index) {\n "+ci(["r","c","d"],e)+"\n return ivec3(r, c, d);\n }\n \n "+fi(t)+"\n\n void main() {\n ivec3 rc = getOutputCoords();\n\n vec4 result = vec4(0.);\n\n ivec3 thisRC;\n int rows = "+t[1]+";\n int cols = "+t[2]+";\n\n "+n+"\n\n setOutput(result);\n }\n "},$a=function(t,e,n){this.variableNames=["dy"],this.outputShape=[],this.outputShape=e.shape;var r=e.shape,o=r[1],a=r[2],i=t.shape,s=i[1],u=i[2],c=[n&&s>1?o-1:o,n&&u>1?a-1:a],l=[n&&s>1?s-1:s,n&&u>1?u-1:u],f=c[0]/l[0],h=c[1]/l[1],d=1/f,p=1/h,v=2*Math.ceil(d)+2,m=2*Math.ceil(p)+2;this.userCode="\n void main() {\n ivec4 coords = getOutputCoords();\n int b = coords[0];\n int d = coords[3];\n int r = coords[1];\n int c = coords[2];\n\n float accumulator = 0.0;\n\n const float heightScale = float("+f+");\n const float widthScale = float("+h+");\n\n const float invHeightScale = float("+d+");\n const float invWidthScale = float("+p+");\n\n const int winHeight = int("+v+");\n const int winWidth = int("+m+");\n\n // Compute bounds for where in dy we will look\n float startRLerp = floor(float(r) * invHeightScale);\n int startDyR = int(startRLerp - float(winHeight / 2));\n\n float startCLerp = floor(float(c) * invWidthScale);\n int startDyC = int(startCLerp - float(winWidth / 2));\n\n // Loop over dy\n for (int dyROffset = 0; dyROffset < winHeight; dyROffset++) {\n int dyR = dyROffset + startDyR;\n\n // Guard against the window exceeding the bounds of dy\n if (dyR < 0 || dyR >= "+s+") {\n continue;\n }\n\n for (int dyCOffset = 0; dyCOffset < winWidth; dyCOffset++) {\n int dyC = dyCOffset + startDyC;\n\n // Guard against the window exceeding the bounds of dy\n if (dyC < 0 || dyC >= "+u+") {\n continue;\n }\n\n float dxR = float(dyR) * heightScale;\n int topDxRIndex = int(floor(dxR));\n int bottomDxRIndex = int(min(ceil(dxR), "+(o-1)+".0));\n float dxRLerp = dxR - float(topDxRIndex);\n float inverseDxRLerp = 1.0 - dxRLerp;\n\n float dxC = float(dyC) * widthScale;\n int leftDxCIndex = int(floor(dxC));\n int rightDxCIndex = int(min(ceil(dxC), "+(a-1)+".0));\n float dxCLerp = dxC - float(leftDxCIndex);\n float inverseDxCLerp = 1.0 - dxCLerp;\n\n if (r == topDxRIndex && c == leftDxCIndex) {\n // topLeft\n accumulator +=\n getDy(b, dyR, dyC, d) * inverseDxRLerp * inverseDxCLerp;\n }\n\n if (r == topDxRIndex && c == rightDxCIndex) {\n // topRight\n accumulator += getDy(b, dyR, dyC, d) * inverseDxRLerp * dxCLerp;\n }\n\n if (r == bottomDxRIndex && c == leftDxCIndex) {\n // bottomLeft\n accumulator += getDy(b, dyR, dyC, d) * dxRLerp * inverseDxCLerp;\n }\n\n if (r == bottomDxRIndex && c == rightDxCIndex) {\n // bottomRight\n accumulator += getDy(b, dyR, dyC, d) * dxRLerp * dxCLerp;\n }\n }\n }\n // End loop over dy\n\n setOutput(accumulator);\n }\n "},Ja=function(t,e,n,r){this.variableNames=["A"],this.outputShape=[];var o=t[0],a=t[1],i=t[2],s=t[3];this.outputShape=[o,e,n,s];var u=[r&&e>1?a-1:a,r&&n>1?i-1:i],c=[r&&e>1?e-1:e,r&&n>1?n-1:n];this.userCode="\n const vec2 effectiveInputOverOutputRatioRC = vec2(\n "+u[0]/c[0]+",\n "+u[1]/c[1]+");\n const vec2 inputShapeRC = vec2("+a+".0, "+i+".0);\n\n void main() {\n ivec4 coords = getOutputCoords();\n int b = coords[0];\n int d = coords[3];\n ivec2 yRC = coords.yz;\n\n // Fractional source index.\n vec2 sourceFracIndexRC = vec2(yRC) * effectiveInputOverOutputRatioRC;\n\n // Compute the four integer indices.\n ivec2 sourceFloorRC = ivec2(sourceFracIndexRC);\n ivec2 sourceCeilRC = ivec2(\n min(inputShapeRC - 1.0, ceil(sourceFracIndexRC)));\n\n float topLeft = getA(b, sourceFloorRC.x, sourceFloorRC.y, d);\n float bottomLeft = getA(b, sourceCeilRC.x, sourceFloorRC.y, d);\n float topRight = getA(b, sourceFloorRC.x, sourceCeilRC.y, d);\n float bottomRight = getA(b, sourceCeilRC.x, sourceCeilRC.y, d);\n\n vec2 fracRC = sourceFracIndexRC - vec2(sourceFloorRC);\n\n float top = topLeft + (topRight - topLeft) * fracRC.y;\n float bottom = bottomLeft + (bottomRight - bottomLeft) * fracRC.y;\n float newValue = top + (bottom - top) * fracRC.x;\n\n setOutput(newValue);\n }\n "},Qa=function(t,e,n,r){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=[];var o=t[0],a=t[1],i=t[2],s=t[3];this.outputShape=[o,e,n,s];var u=[r&&e>1?a-1:a,r&&n>1?i-1:i],c=[r&&e>1?e-1:e,r&&n>1?n-1:n];this.userCode="\n const vec3 effectiveInputOverOutputRatioRC = vec3(\n "+u[0]/c[0]+",\n "+u[1]/c[1]+",\n "+u[1]/c[1]+");\n const vec3 inputShapeRC = vec3("+a+".0, "+i+".0,\n "+i+".0);\n\n float getAValue(int b, int r, int c, int d) {\n return getChannel(getA(b, r, c, d), vec2(c, d));\n }\n\n void main() {\n ivec4 coords = getOutputCoords();\n int b = coords[0];\n int d = coords[3];\n // Calculate values for next column in yRC.z.\n ivec3 yRC = coords.yzz + ivec3(0, 0, 1);\n\n // Fractional source index.\n vec3 sourceFracIndexRC = vec3(yRC) * effectiveInputOverOutputRatioRC;\n\n // Compute the four integer indices.\n ivec3 sourceFloorRC = ivec3(sourceFracIndexRC);\n ivec3 sourceCeilRC = ivec3(\n min(inputShapeRC - 1.0, ceil(sourceFracIndexRC)));\n\n // Should we calculate next column and row elements in 2x2 packed cell.\n bool hasNextCol = d < "+(s-1)+";\n bool hasNextRow = coords.z < "+(n-1)+";\n\n // In parallel, construct four corners for all four components in\n // packed 2x2 cell.\n vec4 topLeft = vec4(\n getAValue(b, sourceFloorRC.x, sourceFloorRC.y, d),\n hasNextCol ? getAValue(b, sourceFloorRC.x, sourceFloorRC.y, d + 1)\n : 0.0,\n hasNextRow ? getAValue(b, sourceFloorRC.x, sourceFloorRC.z, d)\n : 0.0,\n (hasNextRow && hasNextCol) ?\n getAValue(b, sourceFloorRC.x, sourceFloorRC.z, d + 1) : 0.0);\n\n vec4 bottomLeft = vec4(\n getAValue(b, sourceCeilRC.x, sourceFloorRC.y, d),\n hasNextCol ? getAValue(b, sourceCeilRC.x, sourceFloorRC.y, d + 1)\n : 0.0,\n hasNextRow ? getAValue(b, sourceCeilRC.x, sourceFloorRC.z, d)\n : 0.0,\n (hasNextRow && hasNextCol) ?\n getAValue(b, sourceCeilRC.x, sourceFloorRC.z, d + 1) : 0.0);\n\n vec4 topRight = vec4(\n getAValue(b, sourceFloorRC.x, sourceCeilRC.y, d),\n hasNextCol ? getAValue(b, sourceFloorRC.x, sourceCeilRC.y, d + 1)\n : 0.0,\n hasNextRow ? getAValue(b, sourceFloorRC.x, sourceCeilRC.z, d)\n : 0.0,\n (hasNextRow && hasNextCol) ?\n getAValue(b, sourceFloorRC.x, sourceCeilRC.z, d + 1) : 0.0);\n\n vec4 bottomRight = vec4(\n getAValue(b, sourceCeilRC.x, sourceCeilRC.y, d),\n hasNextCol ? getAValue(b, sourceCeilRC.x, sourceCeilRC.y, d + 1)\n : 0.0,\n hasNextRow ? getAValue(b, sourceCeilRC.x, sourceCeilRC.z, d)\n : 0.0,\n (hasNextRow && hasNextCol) ?\n getAValue(b, sourceCeilRC.x, sourceCeilRC.z, d + 1) : 0.0);\n\n vec3 fracRC = sourceFracIndexRC - vec3(sourceFloorRC);\n\n vec4 top = mix(topLeft, topRight, fracRC.yyzz);\n vec4 bottom = mix(bottomLeft, bottomRight, fracRC.yyzz);\n vec4 newValue = mix(top, bottom, fracRC.x);\n\n setOutput(newValue);\n }\n "},Za=function(t,e,n){this.variableNames=["dy"],this.outputShape=[],this.outputShape=e.shape;var r=e.shape,o=r[1],a=r[2],i=t.shape,s=i[1],u=i[2],c=[n&&s>1?o-1:o,n&&u>1?a-1:a],l=[n&&s>1?s-1:s,n&&u>1?u-1:u],f=c[0]/l[0],h=c[1]/l[1],d=1/f,p=1/h,v=2*Math.ceil(d)+2,m=2*Math.ceil(p)+2;this.userCode="\n void main() {\n ivec4 coords = getOutputCoords();\n int b = coords[0];\n int d = coords[3];\n int r = coords[1];\n int c = coords[2];\n\n float accumulator = 0.0;\n\n const float heightScale = float("+f+");\n const float widthScale = float("+h+");\n\n const float invHeightScale = float("+d+");\n const float invWidthScale = float("+p+");\n\n const int winHeight = int("+v+");\n const int winWidth = int("+m+");\n\n // Compute bounds for where in dy we will look\n float startRLerp = floor(float(r) * invHeightScale);\n int startDyR = int(floor(startRLerp - float(winHeight / 2)));\n\n float startCLerp = floor(float(c) * invWidthScale);\n int startDyC = int(floor(startCLerp - float(winWidth / 2)));\n\n // Loop over dy\n for (int dyROffset = 0; dyROffset < winHeight; dyROffset++) {\n int dyR = dyROffset + startDyR;\n\n // Guard against the window exceeding the bounds of dy\n if (dyR < 0 || dyR >= "+s+") {\n continue;\n }\n\n for (int dyCOffset = 0; dyCOffset < winWidth; dyCOffset++) {\n int dyC = dyCOffset + startDyC;\n\n // Guard against the window exceeding the bounds of dy\n if (dyC < 0 || dyC >= "+u+") {\n continue;\n }\n\n float sourceFracRow =\n float("+c[0]+") *\n (float(dyR) / float("+l[0]+"));\n\n float sourceFracCol =\n float("+c[1]+") *\n (float(dyC) / float("+l[1]+"));\n\n int sourceNearestRow = int(min(\n float(int("+o+") - 1),\n "+n+" ? float(round(sourceFracRow)) :\n float(floor(sourceFracRow))));\n\n int sourceNearestCol = int(min(\n float(int("+a+") - 1),\n "+n+" ? float(round(sourceFracCol)) :\n float(floor(sourceFracCol))));\n\n if (r == sourceNearestRow && c == sourceNearestCol) {\n accumulator += getDy(b, dyR, dyC, d);\n }\n }\n }\n // End loop over dy\n\n setOutput(accumulator);\n }\n "},tu=function(t,e,n,r){this.variableNames=["A"],this.outputShape=[];var o=t[0],a=t[1],i=t[2],s=t[3];this.outputShape=[o,e,n,s];var u=[r&&e>1?a-1:a,r&&n>1?i-1:i],c=[r&&e>1?e-1:e,r&&n>1?n-1:n],l=r?"0.5":"0.0";this.userCode="\n const vec2 effectiveInputOverOutputRatioRC = vec2(\n "+u[0]/c[0]+",\n "+u[1]/c[1]+");\n const vec2 inputShapeRC = vec2("+a+".0, "+i+".0);\n\n void main() {\n ivec4 coords = getOutputCoords();\n int b = coords[0];\n int d = coords[3];\n ivec2 yRC = coords.yz;\n\n // Fractional source index.\n vec2 sourceFracIndexRC = vec2(yRC) * effectiveInputOverOutputRatioRC;\n\n // Compute the coordinators of nearest neighbor point.\n ivec2 sourceNearestRC = ivec2(\n min(inputShapeRC - 1.0, floor(sourceFracIndexRC + "+l+")));\n\n float newValue = getA(b, sourceNearestRC.x, sourceNearestRC.y, d);\n\n setOutput(newValue);\n }\n "},eu=function(t,e){this.variableNames=["x"];var n=t.length;if(n>4)throw new Error("WebGL backend: Reverse of rank-"+n+" tensor is not yet supported");if(this.outputShape=t,1!==n){var r=t.map((function(n,r){return function(n){return-1!==e.indexOf(n)&&1!==t[n]?t[n]+" - coords["+n+"] - 1":"coords["+n+"]"}(r)})).join(","),o=_i(n);this.userCode="\n void main() {\n "+o+" coords = getOutputCoords();\n setOutput(getX("+r+"));\n }\n "}else this.userCode="\n void main() {\n int coord = getOutputCoords();\n setOutput(getX("+t[0]+" - coord - 1));\n }\n "},nu=function(t,e){this.variableNames=["x"],this.packedInputs=!0,this.packedOutput=!0;var n=t.length;if(n>4)throw new Error("WebGL backend: Reverse of rank-"+n+" tensor is not yet supported");this.outputShape=t;var r=ui("rc",n),o=r[n-1]+" + 1 < "+this.outputShape[n-1],a=r[n-2]+" + 1 < "+this.outputShape[n-2],i=_i(n);function s(n){var r=t.map((function(r,o){return function(n,r){return-1!==e.indexOf(n)&&1!==t[n]?t[n]+" - "+r[n]+" - 1":""+r[n]}(o,n)}));return"getChannel(getX("+r.join(",")+"), vec2("+r.slice(-2).join(",")+"))"}this.userCode=1===n?"\n void main(){\n int rc = getOutputCoords();\n vec4 result = vec4(0.);\n result.r = getChannel(getX("+t[0]+" - rc - 1),\n "+t[0]+" - rc - 1);\n if("+o+"){\n result.g = getChannel(getX("+t[0]+" - (rc + 1) - 1),\n "+t[0]+" - (rc + 1) - 1);\n }\n setOutput(result);\n }\n ":"\n void main() {\n "+i+" rc = getOutputCoords();\n vec4 result = vec4(0.);\n result.r = "+function(t){return s(t)}(r.slice())+";\n if("+o+"){\n result.g = "+function(t){return t[n-1]="("+t[n-1]+" + 1)",s(t)}(r.slice())+";\n }\n if("+a+") {\n result.b = "+function(t){return t[n-2]="("+t[n-2]+" + 1)",s(t)}(r.slice())+";\n if("+o+") {\n result.a = "+function(t){return t[n-1]="("+t[n-1]+" + 1)",t[n-2]="("+t[n-2]+" + 1)",s(t)}(r.slice())+";\n }\n }\n setOutput(result);\n }\n "},ru=function(t,e,n,r,o,a,i){void 0===i&&(i=!0),this.variableNames=["updates","indices","defaultValue"],this.outputShape=a;var s=_i(o.length),u=_i(a.length),c="";1===n?c="i":2===n&&(c="i, j");var l="getIndices("+c+")",f="";1===r?f="i":2===r&&(f="i, coords[1]");var h="getUpdates("+f+")",d=e>1?"strides[j]":"strides";this.userCode="\n "+s+" strides = "+s+"("+o+");\n\n void main() {\n "+u+" coords = getOutputCoords();\n float sum = 0.0;\n bool found = false;\n for (int i = 0; i < "+t+"; i++) {\n int flattenedIndex = 0;\n for (int j = 0; j < "+e+"; j++) {\n int index = round("+l+");\n flattenedIndex += index * "+d+";\n }\n if (flattenedIndex == coords[0]) {\n sum += "+h+";\n found = true;\n }\n }\n setOutput(mix(getDefaultValue(), sum, float(found)));\n }\n "},ou=function(t,e){this.variableNames=["x","segmentIds"];var n=t.windowSize,r=t.batchSize,o=t.inSize,a=t.numSegments,i=a*Math.ceil(o/n);this.outputShape=[r,i];var s=4*Math.floor(n/4),u=n%4,c="\n sumValue += dot(values, segFilter);\n ",l="";o%n>0&&(l="\n if (inIdx < 0 || inIdx >= "+o+") {\n return initializationValue;\n }\n ");var f="";o%n>0&&(f="\n if (inIdx < 0 || inIdx >= "+o+") {\n return -1.0;\n }\n "),this.userCode="\n const float initializationValue = 0.0;\n\n float getValue(int batch, int inIdx) {\n "+l+"\n return getX(batch, inIdx);\n }\n\n float getSegmentIdAtIndex(int inIdx) {\n "+f+"\n return getSegmentIds(inIdx);\n }\n\n void main() {\n ivec2 coords = getOutputCoords();\n int batch = coords[0];\n int outIdx = coords[1];\n int inOffset = int(floor(float(outIdx) / float(\n "+a+")) * float("+n+"));\n int currentSeg = int(mod(float(outIdx), float("+a+")));\n\n float sumValue = 0.0;\n\n for (int i = 0; i < "+s+"; i += 4) {\n int inIdx = inOffset + i;\n vec4 values = vec4(\n getValue(batch, inIdx),\n getValue(batch, inIdx + 1),\n getValue(batch, inIdx + 2),\n getValue(batch, inIdx + 3)\n );\n\n vec4 segFilter = vec4(\n int(getSegmentIdAtIndex(inIdx)) == currentSeg ? 1 : 0,\n int(getSegmentIdAtIndex(inIdx + 1)) == currentSeg ? 1 : 0,\n int(getSegmentIdAtIndex(inIdx + 2)) == currentSeg ? 1 : 0,\n int(getSegmentIdAtIndex(inIdx + 3)) == currentSeg ? 1 : 0\n );\n\n "+c+"\n }\n\n int inIdx = inOffset + "+s+";\n if ("+(1===u)+") {\n vec4 values = vec4(\n getValue(batch, inIdx),\n initializationValue,\n initializationValue,\n initializationValue\n );\n\n int inIdxSeg = int(getSegmentIdAtIndex(inIdx));\n\n vec4 segFilter = vec4(\n int(getSegmentIdAtIndex(inIdx)) == currentSeg ? 1 : 0,\n 0,\n 0,\n 0\n );\n\n "+c+"\n } else if ("+(2===u)+") {\n vec4 values = vec4(\n getValue(batch, inIdx),\n getValue(batch, inIdx + 1),\n initializationValue,\n initializationValue\n );\n\n vec4 segFilter = vec4(\n int(getSegmentIdAtIndex(inIdx)) == currentSeg ? 1 : 0,\n int(getSegmentIdAtIndex(inIdx + 1)) == currentSeg ? 1 : 0,\n 0,\n 0\n );\n\n "+c+"\n } else if ("+(3===u)+") {\n vec4 values = vec4(\n getValue(batch, inIdx),\n getValue(batch, inIdx + 1),\n getValue(batch, inIdx + 2),\n initializationValue\n );\n\n vec4 segFilter = vec4(\n int(getSegmentIdAtIndex(inIdx)) == currentSeg ? 1 : 0,\n int(getSegmentIdAtIndex(inIdx + 1)) == currentSeg ? 1 : 0,\n int(getSegmentIdAtIndex(inIdx + 2)) == currentSeg ? 1 : 0,\n 0\n );\n\n "+c+"\n }\n setOutput(sumValue);\n }\n "},iu=function(t,e,n){var r,o;if(this.variableNames=["c","a","b"],this.outputShape=e,n>4)throw Error("Where for rank "+n+" is not yet supported");if(1===n)o="resRC",r="resRC";else{for(var a=["resRC.x","resRC.y","resRC.z","resRC.w"],i=[],s=[],u=0;u= 1.0) {\n setOutput(getA("+o+"));\n } else {\n setOutput(getB("+o+"));\n }\n }\n "},au=function(){function t(t){this.variableNames=["source"],this.outputShape=t,this.rank=t.length;var e,n=_i(this.rank),r="uniform int start["+this.rank+"];",o=function(t){if(1===t)return"sourceLoc";if(t<=6)return uu.slice(0,t).map((function(t){return"sourceLoc."+t})).join(",");throw Error("Slicing for rank "+t+" is not yet supported")}(this.rank);e="\n "+n+" sourceLoc;\n "+n+" coords = getOutputCoords();\n "+t.map((function(t,e){return"sourceLoc."+uu[e]+" = start["+e+"] + coords."+uu[e]+";"})).join("\n")+"\n ",this.userCode="\n "+r+"\n void main() {\n "+e+"\n setOutput(getSource("+o+"));\n }\n "}return t.prototype.getCustomSetupFunc=function(t){var e=this;if(t.length!==this.rank)throw Error("The rank ("+this.rank+") of the program must match the length of start ("+t.length+")");return function(n,r){null==e.startLoc&&(e.startLoc=n.getUniformLocationNoThrow(r,"start"),null==e.startLoc)||n.gl.uniform1iv(e.startLoc,t)}},t}(),uu=["x","y","z","w","u","v"],su=function(){function t(t){this.variableNames=["source"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=t,this.rank=t.length;var e=_i(this.rank),n=ui("coords",this.rank),r=ui("sourceLoc",this.rank),o=1===this.rank?"sourceLoc":"vec2("+r.slice(-2).join()+")",a="getChannel(getSource("+r.join()+"), "+o+")",i="\n result.x = "+a+";\n if (++"+n[this.rank-1]+" < "+t[this.rank-1]+") {\n ++"+r[this.rank-1]+";\n result.y = "+a+";\n --"+r[this.rank-1]+";\n }\n ",s=1===this.rank?"":"\n --"+n[this.rank-1]+";\n if (++"+n[this.rank-2]+" < "+t[this.rank-2]+") {\n ++"+r[this.rank-2]+";\n result.z = "+a+";\n if (++"+n[this.rank-1]+" < "+t[this.rank-1]+") {\n ++"+r[this.rank-1]+";\n result.w = "+a+";\n }\n }\n ",u=this.rank<=4?"sourceLoc = coords +\n "+e+"("+t.map((function(t,e){return"start["+e+"]"})).join()+");":t.map((function(t,e){return r[e]+" = "+n[e]+" + start["+e+"];"})).join("\n");this.userCode="\n uniform int start["+this.rank+"];\n void main() {\n "+e+" coords = getOutputCoords();\n "+e+" sourceLoc;\n "+u+"\n vec4 result = vec4(0.);\n "+i+"\n "+s+"\n setOutput(result);\n }\n "}return t.prototype.getCustomSetupFunc=function(t){var e=this;if(t.length!==this.rank)throw Error("The rank ("+this.rank+") of the program must match the length of start ("+t.length+")");return function(n,r){null==e.startLoc&&(e.startLoc=n.getUniformLocationNoThrow(r,"start"),null==e.startLoc)||n.gl.uniform1iv(e.startLoc,t)}},t}(),cu=function(t,e,n){this.variableNames=["x"],this.outputShape=n;var r=n.length,o=_i(n.length),a=_i(n.length),i="";if(1===r)i="coords * strides + begin";else{var s=0;i=n.map((function(t,e){return s++,1===n.length?"coords * strides["+e+"] + begin["+e+"]":"coords["+(s-1)+"] * strides["+e+"] + begin["+e+"]"})).join(",")}this.userCode="\n "+o+" begin = "+o+"("+t+");\n "+o+" strides = "+o+"("+e+");\n\n void main() {\n "+a+" coords = getOutputCoords();\n setOutput(getX("+i+"));\n }\n "},lu=function(){function t(t){this.gpgpu=t,this.numUsedTextures=0,this.numFreeTextures=0,this.freeTextures={},this.logEnabled=!1,this.usedTextures={}}return t.prototype.acquireTexture=function(t,e,n){var r,o=fu(e,n),a=hu(t,o,n);if(a in this.freeTextures||(this.freeTextures[a]=[]),a in this.usedTextures||(this.usedTextures[a]=[]),this.freeTextures[a].length>0){this.numFreeTextures--,this.numUsedTextures++,this.log();var i=this.freeTextures[a].shift();return this.usedTextures[a].push(i),i}return this.numUsedTextures++,this.log(),o===qt.PACKED_2X2_FLOAT32?r=this.gpgpu.createPackedMatrixTexture(t[0],t[1]):o===qt.PACKED_2X2_FLOAT16?r=this.gpgpu.createFloat16PackedMatrixTexture(t[0],t[1]):o===qt.UNPACKED_FLOAT32?r=this.gpgpu.createFloat32MatrixTexture(t[0],t[1]):o===qt.UNPACKED_FLOAT16?r=this.gpgpu.createFloat16MatrixTexture(t[0],t[1]):o===qt.PACKED_4X1_UNSIGNED_BYTE&&(r=this.gpgpu.createUnsignedBytesMatrixTexture(t[0],t[1])),this.usedTextures[a].push(r),r},t.prototype.releaseTexture=function(t,e,n,r){if(null!=this.freeTextures){var o=hu(e,fu(n,r),r);o in this.freeTextures||(this.freeTextures[o]=[]),this.freeTextures[o].push(t),this.numFreeTextures++,this.numUsedTextures--;var a=this.usedTextures[o],i=a.indexOf(t);if(i<0)throw new Error("Cannot release a texture that was never provided by this texture manager");a.splice(i,1),this.log()}},t.prototype.log=function(){if(this.logEnabled){var t=this.numFreeTextures+this.numUsedTextures;console.log("Free/Used",this.numFreeTextures+" / "+this.numUsedTextures,"("+t+")")}},t.prototype.getNumUsedTextures=function(){return this.numUsedTextures},t.prototype.getNumFreeTextures=function(){return this.numFreeTextures},t.prototype.dispose=function(){var t=this;if(null!=this.freeTextures){for(var e in this.freeTextures)this.freeTextures[e].forEach((function(e){t.gpgpu.deleteMatrixTexture(e)}));for(var e in this.usedTextures)this.usedTextures[e].forEach((function(e){t.gpgpu.deleteMatrixTexture(e)}));this.freeTextures=null,this.usedTextures=null,this.numUsedTextures=0,this.numFreeTextures=0}},t}();function fu(t,e){if(t===Ht.UPLOAD)return qt.PACKED_2X2_FLOAT32;if(t===Ht.RENDER||null==t)return function(t){return i().getBool("WEBGL_RENDER_FLOAT32_ENABLED")?t?qt.PACKED_2X2_FLOAT32:qt.UNPACKED_FLOAT32:t?qt.PACKED_2X2_FLOAT16:qt.UNPACKED_FLOAT16}(e);if(t===Ht.DOWNLOAD||t===Ht.PIXELS)return qt.PACKED_4X1_UNSIGNED_BYTE;throw new Error("Unknown logical texture type "+t)}function hu(t,e,n){return t[0]+"_"+t[1]+"_"+e+"_"+n}var du=function(t,e){this.variableNames=["A"];for(var n=new Array(t.length),r=0;r5)throw Error("Tile for rank "+e+" is not yet supported");if(1===e)return"imod(resRC, "+t[0]+")";for(var n=["resRC.x","resRC.y","resRC.z","resRC.w","resRC.u"],r=[],o=0;o6)throw Error("Transpose for rank "+e+" is not yet supported");for(var n=["resRC.x","resRC.y","resRC.z","resRC.w","resRC.u","resRC.v"],r=new Array(e),o=0;o6)throw Error("Packed transpose for rank "+this.rank+" is not yet supported.");var o=_i(this.rank),a=ai("rc",this.rank),i=new Array(this.rank);for(r=0;r= 0.0) ? scale * x : scaleAlpha * (exp(x) - 1.0);\n",Ru="return -x;",Iu="return ceil(x);",Su="return floor(x);",ku="return exp(x);",Au="return exp(x) - 1.0;",Tu=bu+"\n return sin(x);\n",Du=bu+"\n return cos(x);\n",Ou=bu+"\n if (abs(x) > 1.) {\n return NAN;\n }\n return asin(x);\n",Nu=bu+"\n if (abs(x) > 1.) {\n return NAN;\n }\n return acos(x);\n",Fu=bu+"\n return atan(x);\n",Pu=bu+"return log(x + sqrt(x * x + 1.0));",Mu=bu+"\n if (x < 1.0) return NAN;\n return log(x + sqrt(x * x - 1.0));",Bu=bu+"\n if ((x < -1.0) || (x > 1.0)) return NAN;\n return (log(1.0 + x) - log(1.0 - x)) / 2.0;",Lu="return x;",Wu="\n vec4 result = x * vec4(greaterThanEqual(x, vec4(0.0)));\n bvec4 isNaN = isnan(x);\n\n result.r = isNaN.r ? x.r : result.r;\n result.g = isNaN.g ? x.g : result.g;\n result.b = isNaN.b ? x.b : result.b;\n result.a = isNaN.a ? x.a : result.a;\n\n return result;\n",zu="\n vec4 result = min(x, vec4(6.)) * vec4(greaterThanEqual(x, vec4(0.0)));\n bvec4 isNaN = isnan(x);\n\n result.r = isNaN.r ? x.r : result.r;\n result.g = isNaN.g ? x.g : result.g;\n result.b = isNaN.b ? x.b : result.b;\n result.a = isNaN.a ? x.a : result.a;\n\n return result;\n",Uu="\n vec4 result;\n\n result.r = (x.r >= 0.0) ? x.r : (exp(x.r) - 1.0);\n result.g = (x.g >= 0.0) ? x.g : (exp(x.g) - 1.0);\n result.b = (x.b >= 0.0) ? x.b : (exp(x.b) - 1.0);\n result.a = (x.a >= 0.0) ? x.a : (exp(x.a) - 1.0);\n\n return result;\n",ju=function(t,e){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=t,this.userCode="\n vec4 unaryOperation(vec4 x) {\n "+e+"\n }\n\n void main() {\n vec4 x = getAAtOutCoords();\n vec4 y = unaryOperation(x);\n\n setOutput(y);\n }\n "},Vu=function(t){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!1,this.outputShape=t;var e=t.length,n=ui("rc",e),r=_i(e),o=function(t,e){if(1===t)return"rc";for(var n="",r=0;r0?[4,Promise.all(a)]:[3,2];case 1:return o=c.sent(),u.kernelMs=S(o),u.getExtraProfileInfo=function(){return o.map((function(t,e){return{name:s[e],ms:t}})).map((function(t){return t.name+": "+t.ms})).join(", ")},[3,3];case 2:u.kernelMs={error:"WebGL query timers are not supported in this environment."},c.label=3;case 3:return this.uploadWaitMs=0,this.downloadWaitMs=0,[2,u]}}))}))},e.prototype.memory=function(){return{unreliable:!1,numBytesInGPU:this.numBytesInGPU}},e.prototype.startTimer=function(){return i().getNumber("WEBGL_DISJOINT_QUERY_TIMER_EXTENSION_RELIABLE")>0?this.gpgpu.beginQuery():{startMs:st(),endMs:null}},e.prototype.endTimer=function(t){return i().getNumber("WEBGL_DISJOINT_QUERY_TIMER_EXTENSION_RELIABLE")>0?(this.gpgpu.endQuery(),t):(t.endMs=st(),t)},e.prototype.getQueryTime=function(t){return h(this,void 0,void 0,(function(){var e;return d(this,(function(n){return i().getNumber("WEBGL_DISJOINT_QUERY_TIMER_EXTENSION_RELIABLE")>0?[2,this.gpgpu.waitForQueryAndGetTime(t)]:[2,(e=t).endMs-e.startMs]}))}))},e.prototype.disposeData=function(t){if(!this.pendingDisposal.has(t)){if(this.pendingRead.has(t))return this.pendingDisposal.add(t),void this.pendingDeletes++;if(this.texData.has(t)){this.releaseGPUData(t);var e=this.texData.get(t).complexTensors;null!=e&&(e.real.dispose(),e.imag.dispose()),this.texData.delete(t)}}},e.prototype.releaseGPUData=function(t){var e=this.texData.get(t),n=e.texture,r=e.dtype,o=e.texShape,a=e.usage,i=e.isPacked,s=e.slice,u=s&&s.origDataId||t,c=this.dataRefCount.get(u);c>1?this.dataRefCount.set(u,c-1):(this.dataRefCount.delete(u),null!=n&&(this.numBytesInGPU-=this.computeBytes(o,r),this.textureManager.releaseTexture(n,o,a,i)));var l=this.texData.get(t);l.texture=null,l.texShape=null,l.isPacked=!1,l.slice=null},e.prototype.getTexture=function(t){return this.uploadToGPU(t),this.texData.get(t).texture},e.prototype.getDataInfo=function(t){return this.texData.get(t)},e.prototype.getCPUBackend=function(){return i().getBool("WEBGL_CPU_FORWARD")?(null==this.cpuBackend&&(this.cpuBackend=Ut.findBackend("cpu")),this.cpuBackend):null},e.prototype.shouldExecuteOnCPU=function(t,e){var n=this;return void 0===e&&(e=128),null!=this.getCPUBackend()&&t.every((function(t){return null==n.texData.get(t.dataId).texture&&t.sizei().getNumber("WEBGL_MAX_TEXTURES_IN_SHADER")){var o=Math.floor(t.length/2),a=this.concat(t.slice(0,o),e),s=this.concat(t.slice(o),e);return this.concat([a,s],e)}if(i().getBool("WEBGL_PACK_ARRAY_OPERATIONS")&&t[0].rank>1){var u=new ji(t.map((function(t){return t.shape})),e);return this.compileAndRun(u,t)}var c=kn(t.map((function(t){return t.shape})),e),l=t.map((function(t){return t.as2D(-1,O(t.shape.slice(e)))})),f=new Ui(l.map((function(t){return t.shape})));return this.compileAndRun(f,l).reshape(c)},e.prototype.neg=function(t){if(this.shouldExecuteOnCPU([t]))return this.cpuBackend.neg(t);if(i().getBool("WEBGL_PACK_UNARY_OPERATIONS"))return this.packedUnaryOp(t,Ru,t.dtype);var e=new yu(t.shape,Ru);return this.compileAndRun(e,[t])},e.prototype.batchMatMul=function(t,e,n,r){var o=n?t.shape[2]:t.shape[1],a=r?e.shape[1]:e.shape[2],i=n?t.shape[1]:t.shape[2],s=t.shape[0];if((1===o||1===a)&&i>1e3){n&&(t=t.transpose([0,2,1])),r&&(e=e.transpose([0,2,1]));var u=1===a?t:t.as3D(s,i,1),c=1===a?2:1,l=1===a?e.as3D(s,1,i):e;return this.multiply(u,l).sum(c,!0)}var f=Ot(t.dtype,e.dtype),h=new za(t.shape,[s,o,a],n,r);return this.compileAndRun(h,[t,e],f)},e.prototype.fusedBatchMatMul=function(t){var e=t.a,n=t.b,r=t.transposeA,o=t.transposeB,a=t.bias,i=t.activation,s=t.preluActivationWeights,u=r?e.shape[2]:e.shape[1],c=o?n.shape[1]:n.shape[2],l=e.shape[0],f=Ot(e.dtype,n.dtype),h=null!=a,d=null!=s,p=i?Hu(i,!0):null,v=new za(e.shape,[l,u,c],r,o,h,p,d),m=[e,n];return a&&m.push(a),s&&m.push(s),this.compileAndRun(v,m,f)},e.prototype.multiply=function(t,e){if("complex64"===t.dtype){var n=this.texData.get(t.dataId),r=this.texData.get(e.dataId),o=new Ti("return areal * breal - aimag * bimag;",t.shape,e.shape),a=new Ti("return areal * bimag + aimag * breal;",t.shape,e.shape),s=[this.makeComplexComponentTensorInfo(t,n.complexTensors.real),this.makeComplexComponentTensorInfo(t,n.complexTensors.imag),this.makeComplexComponentTensorInfo(e,r.complexTensors.real),this.makeComplexComponentTensorInfo(e,r.complexTensors.imag)],u=this.compileAndRun(o,s),c=this.compileAndRun(a,s),l=this.complex(u,c);return u.dispose(),c.dispose(),l}if(this.shouldExecuteOnCPU([t,e]))return this.cpuBackend.multiply(t,e);if(i().getBool("WEBGL_PACK_BINARY_OPERATIONS"))return this.packedBinaryOp(t,e,Ni,t.dtype);var f=new Pi(Ni,t.shape,e.shape);return this.compileAndRun(f,[t,e],t.dtype)},e.prototype.batchNormalization=function(t,e,n,r,o,a){var s=[t,e,n],u=null;null!=a&&(u=a.shape,s.push(a));var c=null;if(null!=o&&(c=o.shape,s.push(o)),i().getBool("WEBGL_PACK_NORMALIZATION")){var l=new Ai(t.shape,e.shape,n.shape,u,c,r);return this.compileAndRun(l,s)}var f=new ki(t.shape,e.shape,n.shape,u,c,r);return this.compileAndRun(f,s)},e.prototype.localResponseNormalization4D=function(t,e,n,r,o){var a=i().getBool("WEBGL_PACK_NORMALIZATION")?new Ba(t.shape,e,n,r,o):new Pa(t.shape,e,n,r,o);return this.compileAndRun(a,[t])},e.prototype.LRNGrad=function(t,e,n,r,o,a,i){var s=new Ma(e.shape,r,o,a,i);return this.compileAndRun(s,[e,n,t])},e.prototype.tile=function(t,e){if("string"===t.dtype){var n=this.readSync(t.dataId).map((function(t){return lt(t)}));return ti(pr(t.shape,t.dtype,n),e)}var r=new du(t.shape,e);return this.compileAndRun(r,[t])},e.prototype.pad=function(t,e,n){var r=i().getBool("WEBGL_PACK_ARRAY_OPERATIONS")?new Ha(t.shape,e,n):new Ga(t.shape,e,n);return this.compileAndRun(r,[t])},e.prototype.transpose=function(t,e){if(this.shouldExecuteOnCPU([t]))return this.cpuBackend.transpose(t,e);var n=i().getBool("WEBGL_PACK_ARRAY_OPERATIONS")?new vu(t.shape,e):new pu(t.shape,e);return this.compileAndRun(n,[t])},e.prototype.gather=function(t,e,n){if(this.shouldExecuteOnCPU([t,e]))return this.cpuBackend.gather(t,e,n);var r=new ha(t.shape,e.size,n);return this.compileAndRun(r,[t,e])},e.prototype.batchToSpaceND=function(t,e,n){k(t.rank<=4,(function(){return"batchToSpaceND for rank > 4 with a WebGL backend not implemented yet"}));var r=e.reduce((function(t,e){return t*e})),o=Vr(t.shape,e,r),a=Gr(o.length,e.length),i=Hr(t.shape,e,r),s=qr(n,e.length),u=Kr(i,n,e.length);return t.reshape(o).transpose(a).reshape(i).slice(s,u)},e.prototype.spaceToBatchND=function(t,e,n){k(t.rank<=4,(function(){return"spaceToBatchND for rank > 4 with a WebGL backend not implemented yet"}));var r=e.reduce((function(t,e){return t*e})),o=[[0,0]];o.push.apply(o,n);for(var a=1+e.length;ae||n===t?r=!0:n=et(t,n+1);return n}(i,o),u=new ou({windowSize:s,inSize:i,batchSize:a,numSegments:o},e),c=this.compileAndRun(u,[t,n],r);return c.shape[1]===o?c:(n=Kn(0,o).tile([i/s]),this.segOpCompute(c,e,n,r,o))},e.prototype.argMinMaxReduce=function(t,e,n){var r=[e];if(Cn("arg"+n.charAt(0).toUpperCase()+n.slice(1),r,t.rank),!i().getBool("WEBGL_PACK_REDUCE")||t.rank<=2){var o=wn(t.shape,r),a=o[0],s=O(o[1]),u=t.as2D(-1,s);return this.argReduce(u,n).reshape(a)}return this.argReducePacked(t,n)},e.prototype.argMin=function(t,e){return this.argMinMaxReduce(t,e,"min")},e.prototype.argMax=function(t,e){return this.argMinMaxReduce(t,e,"max")},e.prototype.cumsum=function(t,e,n,r){if(e!==t.rank-1)throw new Error("WebGL cumsum shader expects an inner-most axis="+(t.rank-1)+" but got axis="+e);var o=new ea(t.shape,n,r);return this.compileAndRun(o,[t])},e.prototype.equal=function(t,e){if(i().getBool("WEBGL_PACK_BINARY_OPERATIONS"))return this.packedBinaryOp(t,e,"\n return vec4(equal(a, b));\n","bool");var n=new Pi("return float(a == b);",t.shape,e.shape);return this.compileAndRun(n,[t,e],"bool")},e.prototype.notEqual=function(t,e){if(i().getBool("WEBGL_PACK_BINARY_OPERATIONS"))return this.packedBinaryOp(t,e,"\n return vec4(notEqual(a, b));\n","bool");var n=new Pi("return float(a != b);",t.shape,e.shape);return this.compileAndRun(n,[t,e],"bool")},e.prototype.less=function(t,e){if(this.shouldExecuteOnCPU([t,e]))return this.cpuBackend.less(t,e);if(i().getBool("WEBGL_PACK_BINARY_OPERATIONS"))return this.packedBinaryOp(t,e,"\n return vec4(lessThan(a, b));\n","bool");var n=new Pi("return float(a < b);",t.shape,e.shape);return this.compileAndRun(n,[t,e],"bool")},e.prototype.lessEqual=function(t,e){if(i().getBool("WEBGL_PACK_BINARY_OPERATIONS"))return this.packedBinaryOp(t,e,"\n return vec4(lessThanEqual(a, b));\n","bool");var n=new Pi("return float(a <= b);",t.shape,e.shape);return this.compileAndRun(n,[t,e],"bool")},e.prototype.greater=function(t,e){if(this.shouldExecuteOnCPU([t,e]))return this.cpuBackend.greater(t,e);if(i().getBool("WEBGL_PACK_BINARY_OPERATIONS"))return this.packedBinaryOp(t,e,"\n return vec4(greaterThan(a, b));\n","bool");var n=new Pi("return float(a > b);",t.shape,e.shape);return this.compileAndRun(n,[t,e],"bool")},e.prototype.greaterEqual=function(t,e){if(i().getBool("WEBGL_PACK_BINARY_OPERATIONS"))return this.packedBinaryOp(t,e,"\n return vec4(greaterThanEqual(a, b));\n","bool");var n=new Pi("return float(a >= b);",t.shape,e.shape);return this.compileAndRun(n,[t,e],"bool")},e.prototype.logicalNot=function(t){var e=new yu(t.shape,"return float(!(x >= 1.0));");return this.compileAndRun(e,[t])},e.prototype.logicalAnd=function(t,e){if(i().getBool("WEBGL_PACK_BINARY_OPERATIONS"))return this.packedBinaryOp(t,e,"\n return vec4(\n vec4(greaterThanEqual(a, vec4(1.0))) *\n vec4(greaterThanEqual(b, vec4(1.0))));\n","bool");var n=new Pi("return float(a >= 1.0 && b >= 1.0);",t.shape,e.shape);return this.compileAndRun(n,[t,e],"bool")},e.prototype.logicalOr=function(t,e){if(i().getBool("WEBGL_PACK_BINARY_OPERATIONS"))return this.packedBinaryOp(t,e,"\n return min(\n vec4(greaterThanEqual(a, vec4(1.0))) +\n vec4(greaterThanEqual(b, vec4(1.0))),\n vec4(1.0));\n","bool");var n=new Pi("return float(a >= 1.0 || b >= 1.0);",t.shape,e.shape);return this.compileAndRun(n,[t,e],"bool")},e.prototype.select=function(t,e,n){var r=new iu(t.rank,e.shape,e.rank);return this.compileAndRun(r,[t,e,n],Ot(e.dtype,n.dtype))},e.prototype.where=function(t){pn("tf.where() in webgl locks the UI thread. Call tf.whereAsync() instead");var e=t.dataSync();return ni(t.shape,e)},e.prototype.topk=function(t,e,n){return ei(t.dataSync(),t.shape,t.dtype,e)},e.prototype.min=function(t,e){Cn("min",e,t.rank);var n=wn(t.shape,e),r=n[0],o=O(n[1]),a=t.as2D(-1,o);return this.reduce(a,"min",a.dtype).reshape(r)},e.prototype.minimum=function(t,e){if(this.shouldExecuteOnCPU([t,e]))return this.cpuBackend.minimum(t,e);var n=i().getBool("WEBGL_PACK_BINARY_OPERATIONS")?new Bi("\n vec4 result = vec4(min(a, b));\n vec4 isNaN = min(vec4(isnan(a)) + vec4(isnan(b)), vec4(1.0));\n \n result.r = isNaN.r > 0. ? NAN : result.r;\n result.g = isNaN.g > 0. ? NAN : result.g;\n result.b = isNaN.b > 0. ? NAN : result.b;\n result.a = isNaN.a > 0. ? NAN : result.a;\n\n return result;\n",t.shape,e.shape):new Pi("\n if (isnan(a)) return a;\n if (isnan(b)) return b;\n\n return min(a, b);\n",t.shape,e.shape);return this.compileAndRun(n,[t,e])},e.prototype.mod=function(t,e){var n=i().getBool("WEBGL_PACK_BINARY_OPERATIONS")?new Bi("\n vec4 result = mod(a, b);\n vec4 isNaN = vec4(equal(b, vec4(0.0)));\n \n result.r = isNaN.r > 0. ? NAN : result.r;\n result.g = isNaN.g > 0. ? NAN : result.g;\n result.b = isNaN.b > 0. ? NAN : result.b;\n result.a = isNaN.a > 0. ? NAN : result.a;\n\n return result;\n",t.shape,e.shape):new Pi("if (b == 0.0) return NAN;\n return mod(a, b);",t.shape,e.shape);return this.compileAndRun(n,[t,e])},e.prototype.max=function(t,e){if(this.shouldExecuteOnCPU([t]))return this.cpuBackend.max(t,e);Cn("max",e,t.rank);var n=wn(t.shape,e),r=n[0],o=O(n[1]),a=t.as2D(-1,o);return this.reduce(a,"max",a.dtype).reshape(r)},e.prototype.maximum=function(t,e){if(this.shouldExecuteOnCPU([t,e]))return this.cpuBackend.maximum(t,e);var n=i().getBool("WEBGL_PACK_BINARY_OPERATIONS")?new Bi("\n vec4 result = vec4(max(a, b));\n vec4 isNaN = min(vec4(isnan(a)) + vec4(isnan(b)), vec4(1.0));\n \n result.r = isNaN.r > 0. ? NAN : result.r;\n result.g = isNaN.g > 0. ? NAN : result.g;\n result.b = isNaN.b > 0. ? NAN : result.b;\n result.a = isNaN.a > 0. ? NAN : result.a;\n\n return result;\n",t.shape,e.shape):new Pi("\n if (isnan(a)) return a;\n if (isnan(b)) return b;\n\n return max(a, b);\n",t.shape,e.shape);return this.compileAndRun(n,[t,e])},e.prototype.all=function(t,e){Cn("all",e,t.rank);var n=wn(t.shape,e),r=n[0],o=O(n[1]),a=t.as2D(-1,o);return this.reduce(a,"all",a.dtype).reshape(r)},e.prototype.any=function(t,e){Cn("any",e,t.rank);var n=wn(t.shape,e),r=n[0],o=O(n[1]),a=t.as2D(-1,o);return this.reduce(a,"any",a.dtype).reshape(r)},e.prototype.realDivide=function(t,e){if(i().getBool("WEBGL_PACK_BINARY_OPERATIONS"))return this.packedBinaryOp(t,e,"\n // vec4 one = vec4(equal(a, b));\n // return one + (vec4(1.0) - one) * a / b;\n vec4 result = a / b;\n if(a.x == b.x) {\n result.x = 1.;\n }\n if(a.y == b.y) {\n result.y = 1.;\n }\n if(a.z == b.z) {\n result.z = 1.;\n }\n if(a.w == b.w) {\n result.w = 1.;\n }\n\n return result;\n","float32",!0);var n=new Pi("\nif (a == b) {\n return 1.0;\n};\nreturn a / b;",t.shape,e.shape);return this.compileAndRun(n,[t,e],"float32")},e.prototype.floorDiv=function(t,e){if(i().getBool("WEBGL_PACK_BINARY_OPERATIONS"))return this.packedBinaryOp(t,e,"\n ivec4 ia = round(a);\n ivec4 ib = round(b);\n bvec4 cond = notEqual(ib, ivec4(0));\n ivec4 result = ivec4(0);\n vec4 s = sign(a) * sign(b);\n\n // Windows (D3D) wants guaranteed non-zero int division at compile-time.\n if (cond[0]) {\n result[0] = idiv(ia[0], ib[0], s[0]);\n }\n if (cond[1]) {\n result[1] = idiv(ia[1], ib[1], s[1]);\n }\n if (cond[2]) {\n result[2] = idiv(ia[2], ib[2], s[2]);\n }\n if (cond[3]) {\n result[3] = idiv(ia[3], ib[3], s[3]);\n }\n return vec4(result);\n","int32");var n=new Pi("\n float s = sign(a) * sign(b);\n int ia = round(a);\n int ib = round(b);\n if (ib != 0) {\n // Windows (D3D) wants guaranteed non-zero int division at compile-time.\n return float(idiv(ia, ib, s));\n } else {\n return NAN;\n }\n",t.shape,e.shape);return this.compileAndRun(n,[t,e],"int32")},e.prototype.add=function(t,e){if("complex64"===t.dtype&&"complex64"===e.dtype)return this.complexSeparableBinaryOp(t,e,Di);if(this.shouldExecuteOnCPU([t,e]))return this.cpuBackend.add(t,e);var n=Ot(t.dtype,e.dtype);if(i().getBool("WEBGL_PACK_BINARY_OPERATIONS"))return this.packedBinaryOp(t,e,Di,n);var r=new Pi(Di,t.shape,e.shape);return this.compileAndRun(r,[t,e],n)},e.prototype.packedUnaryOp=function(t,e,n){var r=new ju(t.shape,e);return this.compileAndRun(r,[t],n)},e.prototype.packedBinaryOp=function(t,e,n,r,o){void 0===o&&(o=!1);var a=new Bi(n,t.shape,e.shape,o);return this.compileAndRun(a,[t,e],r)},e.prototype.complexSeparableBinaryOp=function(t,e,n){var r=this,o=this.texData.get(t.dataId),a=this.texData.get(e.dataId),i=[[o.complexTensors.real,a.complexTensors.real],[o.complexTensors.imag,a.complexTensors.imag]].map((function(o){var a=o[0],i=o[1],s=r.makeComplexComponentTensorInfo(t,a),u=r.makeComplexComponentTensorInfo(e,i),c=new Pi(n,t.shape,e.shape);return r.compileAndRun(c,[s,u],Ot(a.dtype,i.dtype))})),s=i[0],u=i[1],c=this.complex(s,u);return s.dispose(),u.dispose(),c},e.prototype.makeComplexComponentTensorInfo=function(t,e){return{dataId:e.dataId,dtype:e.dtype,shape:t.shape}},e.prototype.addN=function(t){if(1===t.length)return t[0];if(t.length>i().get("WEBGL_MAX_TEXTURES_IN_SHADER")){var e=Math.floor(t.length/2),n=this.addN(t.slice(0,e)),r=this.addN(t.slice(e));return this.addN([n,r])}var o=t.map((function(t){return t.dtype})).reduce((function(t,e){return Ot(t,e)})),a=t.map((function(t){return t.shape})),s=i().getBool("WEBGL_PACK")?new oi(t[0].shape,a):new ri(t[0].shape,a);return this.compileAndRun(s,t,o)},e.prototype.subtract=function(t,e){if("complex64"===t.dtype&&"complex64"===e.dtype)return this.complexSeparableBinaryOp(t,e,Oi);if(this.shouldExecuteOnCPU([t,e]))return this.cpuBackend.subtract(t,e);var n=Ot(t.dtype,e.dtype);if(i().getBool("WEBGL_PACK_BINARY_OPERATIONS"))return this.packedBinaryOp(t,e,Oi,t.dtype);var r=new Pi(Oi,t.shape,e.shape);return this.compileAndRun(r,[t,e],n)},e.prototype.pow=function(t,e){var n=i().getBool("WEBGL_PACK_BINARY_OPERATIONS")?new Bi("\n // isModRound1 has 1 for components with round(mod(b, 2.0)) == 1, 0 otherwise.\n vec4 isModRound1 = vec4(equal(round(mod(b, 2.0)), ivec4(1)));\n vec4 multiplier = sign(a) * isModRound1 + (vec4(1.0) - isModRound1);\n vec4 result = multiplier * pow(abs(a), b);\n\n // Ensure that a^0 = 1, including 0^0 = 1 as this correspond to TF and JS\n bvec4 isExpZero = equal(b, vec4(0.0));\n result.r = isExpZero.r ? 1.0 : result.r;\n result.g = isExpZero.g ? 1.0 : result.g;\n result.b = isExpZero.b ? 1.0 : result.b;\n result.a = isExpZero.a ? 1.0 : result.a;\n\n vec4 isNaN = vec4(lessThan(a, vec4(0.0))) * vec4(lessThan(floor(b), b));\n \n result.r = isNaN.r > 0. ? NAN : result.r;\n result.g = isNaN.g > 0. ? NAN : result.g;\n result.b = isNaN.b > 0. ? NAN : result.b;\n result.a = isNaN.a > 0. ? NAN : result.a;\n\n return result;\n",t.shape,e.shape):new Pi("\nif(a < 0.0 && floor(b) < b){\n return NAN;\n}\nif (b == 0.0) {\n return 1.0;\n}\nreturn (round(mod(b, 2.0)) != 1) ?\n pow(abs(a), b) : sign(a) * pow(abs(a), b);\n",t.shape,e.shape),r=Ot(t.dtype,e.dtype);return this.compileAndRun(n,[t,e],r)},e.prototype.ceil=function(t){if(this.shouldExecuteOnCPU([t]))return this.cpuBackend.ceil(t);if(i().getBool("WEBGL_PACK_UNARY_OPERATIONS"))return this.packedUnaryOp(t,Iu,t.dtype);var e=new yu(t.shape,Iu);return this.compileAndRun(e,[t])},e.prototype.floor=function(t){if(this.shouldExecuteOnCPU([t]))return this.cpuBackend.floor(t);if(i().getBool("WEBGL_PACK_UNARY_OPERATIONS"))return this.packedUnaryOp(t,Su,t.dtype);var e=new yu(t.shape,Su);return this.compileAndRun(e,[t])},e.prototype.sign=function(t){var e=new yu(t.shape,"\n if (isnan(x)) { return 0.0; }\n return sign(x);\n");return this.compileAndRun(e,[t])},e.prototype.isNaN=function(t){var e=new yu(t.shape,"return float(isnan(x));");return this.compileAndRun(e,[t],"bool")},e.prototype.isInf=function(t){var e=new yu(t.shape,"return float(isinf(x));");return this.compileAndRun(e,[t],"bool")},e.prototype.isFinite=function(t){var e=new yu(t.shape,"return float(!isnan(x) && !isinf(x));");return this.compileAndRun(e,[t],"bool")},e.prototype.round=function(t){var e=new yu(t.shape,"\n // OpenGL ES does not support round function.\n // The algorithm is based on banker's rounding.\n float base = floor(x);\n if ((x - base) < 0.5) {\n return floor(x);\n } else if ((x - base) > 0.5) {\n return ceil(x);\n } else {\n if (mod(base, 2.0) == 0.0) {\n return base;\n } else {\n return base + 1.0;\n }\n }\n");return this.compileAndRun(e,[t])},e.prototype.exp=function(t){if(this.shouldExecuteOnCPU([t]))return this.cpuBackend.exp(t);if(i().getBool("WEBGL_PACK_UNARY_OPERATIONS"))return this.packedUnaryOp(t,ku,t.dtype);var e=new yu(t.shape,ku);return this.compileAndRun(e,[t])},e.prototype.expm1=function(t){if(this.shouldExecuteOnCPU([t]))return this.cpuBackend.expm1(t);if(i().getBool("WEBGL_PACK_UNARY_OPERATIONS"))return this.packedUnaryOp(t,Au,t.dtype);var e=new yu(t.shape,Au);return this.compileAndRun(e,[t])},e.prototype.softmax=function(t,e){var n=z([e],t.shape),r=this.max(t,n),o=_n(r.shape,n),a=this.subtract(t,r.reshape(o)),i=this.exp(a),s=this.sum(i,n).reshape(o);return this.realDivide(i,s)},e.prototype.log=function(t){if(this.shouldExecuteOnCPU([t]))return this.cpuBackend.log(t);if(i().getBool("WEBGL_PACK_UNARY_OPERATIONS"))return this.packedUnaryOp(t,"\n vec4 result = log(x);\n vec4 isNaN = vec4(lessThan(x, vec4(0.0)));\n result.r = isNaN.r == 1.0 ? NAN : result.r;\n result.g = isNaN.g == 1.0 ? NAN : result.g;\n result.b = isNaN.b == 1.0 ? NAN : result.b;\n result.a = isNaN.a == 1.0 ? NAN : result.a;\n\n return result;\n",t.dtype);var e=new yu(t.shape,"if (x < 0.0) return NAN;\n return log(x);");return this.compileAndRun(e,[t])},e.prototype.log1p=function(t){var e=new yu(t.shape,"return log(1.0 + x);");return this.compileAndRun(e,[t])},e.prototype.sqrt=function(t){var e=new yu(t.shape,"return sqrt(x);");return this.compileAndRun(e,[t])},e.prototype.rsqrt=function(t){if(this.shouldExecuteOnCPU([t]))return this.cpuBackend.rsqrt(t);var e=new yu(t.shape,"return inversesqrt(x);");return this.compileAndRun(e,[t])},e.prototype.reciprocal=function(t){var e=new yu(t.shape,"return 1.0 / x;");return this.compileAndRun(e,[t])},e.prototype.relu=function(t){var e;return e=i().getBool("WEBGL_PACK")?new ju(t.shape,Wu):new yu(t.shape,wu),this.compileAndRun(e,[t])},e.prototype.relu6=function(t){var e;return e=i().getBool("WEBGL_PACK")?new ju(t.shape,zu):new yu(t.shape,_u),this.compileAndRun(e,[t])},e.prototype.prelu=function(t,e){var n=i().getBool("WEBGL_PACK_BINARY_OPERATIONS")?new Bi(Mi,t.shape,e.shape):new Pi(Fi,t.shape,e.shape);return this.compileAndRun(n,[t,e])},e.prototype.elu=function(t){if(i().getBool("WEBGL_PACK_UNARY_OPERATIONS"))return this.packedUnaryOp(t,Uu,t.dtype);var e=new yu(t.shape,Cu);return this.compileAndRun(e,[t])},e.prototype.eluDer=function(t,e){var n=i().getBool("WEBGL_PACK_BINARY_OPERATIONS")?new Bi("\n vec4 bGTEZero = vec4(greaterThanEqual(b, vec4(0.)));\n return (bGTEZero * a) + ((vec4(1.0) - bGTEZero) * (a * (b + vec4(1.0))));\n",t.shape,e.shape):new Pi("return (b >= 1.0) ? a : a * (b + 1.0);",t.shape,e.shape);return this.compileAndRun(n,[t,e])},e.prototype.selu=function(t){var e=new yu(t.shape,Eu);return this.compileAndRun(e,[t])},e.prototype.int=function(t){var e=new yu(t.shape,"return float(int(x));");return this.compileAndRun(e,[t],"int32")},e.prototype.clip=function(t,e,n){var r,o=(r=i().getBool("WEBGL_PACK_CLIP")?new Wi(t.shape):new Li(t.shape)).getCustomSetupFunc(e,n);return this.compileAndRun(r,[t],null,o)},e.prototype.abs=function(t){if(this.shouldExecuteOnCPU([t]))return this.cpuBackend.abs(t);if(i().getBool("WEBGL_PACK_UNARY_OPERATIONS"))return this.packedUnaryOp(t,xu,t.dtype);var e=new yu(t.shape,xu);return this.compileAndRun(e,[t])},e.prototype.complexAbs=function(t){var e=this.texData.get(t.dataId),n=new zi(t.shape),r=[this.makeComplexComponentTensorInfo(t,e.complexTensors.real),this.makeComplexComponentTensorInfo(t,e.complexTensors.imag)];return this.compileAndRun(n,r)},e.prototype.sigmoid=function(t){var e=new yu(t.shape,"return 1.0 / (1.0 + exp(-1.0 * x));");return this.compileAndRun(e,[t])},e.prototype.softplus=function(t){var e=new yu(t.shape,"\n float epsilon = 1.1920928955078125e-7;\n float threshold = log(epsilon) + 2.0;\n\n bool too_large = x > -threshold;\n bool too_small = x < threshold;\n\n float result;\n float exp_x = exp(x);\n\n if (too_large){\n result = x;\n }\n else if (too_small){\n result = exp_x;\n }\n else{\n result = log(exp_x + 1.0);\n }\n return result;\n");return this.compileAndRun(e,[t])},e.prototype.sin=function(t){var e=new yu(t.shape,Tu);return this.compileAndRun(e,[t])},e.prototype.cos=function(t){var e=new yu(t.shape,Du);return this.compileAndRun(e,[t])},e.prototype.tan=function(t){var e=new yu(t.shape,"return tan(x);");return this.compileAndRun(e,[t])},e.prototype.asin=function(t){var e=new yu(t.shape,Ou);return this.compileAndRun(e,[t])},e.prototype.acos=function(t){var e=new yu(t.shape,Nu);return this.compileAndRun(e,[t])},e.prototype.atan=function(t){var e=new yu(t.shape,Fu);return this.compileAndRun(e,[t])},e.prototype.atan2=function(t,e){var n=i().getBool("WEBGL_PACK_BINARY_OPERATIONS")?new Bi("\n vec4 result = atan(a, b);\n vec4 isNaN = min(vec4(isnan(a)) + vec4(isnan(b)), vec4(1.0));\n \n result.r = isNaN.r > 0. ? NAN : result.r;\n result.g = isNaN.g > 0. ? NAN : result.g;\n result.b = isNaN.b > 0. ? NAN : result.b;\n result.a = isNaN.a > 0. ? NAN : result.a;\n\n return result;\n",t.shape,e.shape):new Pi("\n if (isnan(a)) return a;\n if (isnan(b)) return b;\n\n return atan(a, b);\n",t.shape,e.shape);return this.compileAndRun(n,[t,e])},e.prototype.sinh=function(t){var e=new yu(t.shape,"\n float e2x = exp(x);\n return (e2x - 1.0 / e2x) / 2.0;\n");return this.compileAndRun(e,[t])},e.prototype.cosh=function(t){var e=new yu(t.shape,"\n float e2x = exp(-x);\n return (e2x + 1.0 / e2x) / 2.0;\n");return this.compileAndRun(e,[t])},e.prototype.tanh=function(t){var e=new yu(t.shape,"\n float e2x = exp(-2.0 * abs(x));\n return sign(x) * (1.0 - e2x) / (1.0 + e2x);\n");return this.compileAndRun(e,[t])},e.prototype.asinh=function(t){var e=new yu(t.shape,Pu);return this.compileAndRun(e,[t])},e.prototype.acosh=function(t){var e=new yu(t.shape,Mu);return this.compileAndRun(e,[t])},e.prototype.atanh=function(t){var e=new yu(t.shape,Bu);return this.compileAndRun(e,[t])},e.prototype.erf=function(t){var e=new yu(t.shape,'\n // Error function is calculated approximately with elementary function.\n // See "Handbook of Mathematical Functions with Formulas,\n // Graphs, and Mathematical Tables", Abramowitz and Stegun.\n float p = 0.3275911;\n float a1 = 0.254829592;\n float a2 = -0.284496736;\n float a3 = 1.421413741;\n float a4 = -1.453152027;\n float a5 = 1.061405429;\n\n float sign = sign(x);\n x = abs(x);\n float t = 1.0 / (1.0 + p * x);\n return sign * (1.0 - (((((a5*t + a4)*t) + a3)*t + a2)*t + a1)*t*exp(-x*x));\n');return this.compileAndRun(e,[t])},e.prototype.step=function(t,e){var n=new yu(t.shape,function(t){return void 0===t&&(t=0),bu+"\n return x > 0.0 ? 1.0 : float("+t+");\n "}(e));return this.compileAndRun(n,[t])},e.prototype.conv2dByMatMul=function(t,e,n,r,o,a){var s=t.shape,u=this.texData.get(t.dataId),c=n.inChannels,l=s[0]*s[1]*s[2],f=n.outChannels,h="channelsLast"===n.dataFormat,d=(1===l||1===f)&&c>1e3,p=s[2]%2!=0&&!!u.isPacked;if(d||!i().getBool("WEBGL_LAZILY_UNPACK")||!i().getBool("WEBGL_PACK_BINARY_OPERATIONS")||!p){var v=h?s[0]*s[1]*s[2]:s[0]*s[2]*s[3],m=this.reshape(t,[1,v,n.inChannels]),g=this.reshape(e,[1,n.inChannels,n.outChannels]);return this.reshape(this.fusedBatchMatMul({a:m,b:g,transposeA:!1,transposeB:!1,bias:r,activation:o,preluActivationWeights:a}),n.outShape)}var y=h?s[0]*s[1]*(s[2]+1):s[0]*s[2]*(s[3]+1),x={dataId:t.dataId,shape:[1,y,n.inChannels],dtype:t.dtype},b=u.shape;u.shape=u.shape.slice(),u.shape[u.shape.length-2]++,k(Fe(u.shape,x.shape),(function(){return"packed reshape "+u.shape+" to "+x.shape+" isn't free"}));var w=this.reshape(e,[1,n.inChannels,n.outChannels]),_=this.fusedBatchMatMul({a:x,b:w,transposeA:!1,transposeB:!1,bias:r,activation:o,preluActivationWeights:a}),C=this.texData.get(_.dataId);return k(C.isPacked,(function(){return"batchMatMul result is expected to be packed"})),u.shape=b,C.shape=n.outShape,Ut.makeTensorFromDataId(_.dataId,n.outShape,_.dtype)},e.prototype.conv2dWithIm2Row=function(t,e,n,r,o,a){var i=n.filterWidth,s=n.filterHeight,u=n.inChannels,c=n.outWidth,l=n.outHeight,f="channelsLast"===n.dataFormat,h=i*s*u,d=l*c,p=[h,d],v=t.squeeze([0]),m=e.reshape([1,h,-1]),g=new Fa(p,v.shape,n),y=this.compileAndRun(g,[v]).reshape([1,p[0],p[1]]),x=null!=r,b=null!=a,w=o?Hu(o,!0):null,_=new za(y.shape,[1,d,n.outChannels],!0,!1,x,w,b),C=[y,m];r&&C.push(r),b&&C.push(a);var E=this.compileAndRun(_,C);return f?E.reshape([1,l,c,n.outChannels]):E.reshape([1,n.outChannels,l,c])},e.prototype.fusedConv2d=function(t){var e=t.input,n=t.filter,r=t.convInfo,o=t.bias,a=t.activation,s=t.preluActivationWeights;if(1===r.filterHeight&&1===r.filterWidth&&1===r.dilationHeight&&1===r.dilationWidth&&1===r.strideHeight&&1===r.strideWidth&&("SAME"===r.padInfo.type||"VALID"===r.padInfo.type))return this.conv2dByMatMul(e,n,r,o,a,s);if(i().getBool("WEBGL_CONV_IM2COL")&&1===e.shape[0])return this.conv2dWithIm2Row(e,n,r,o,a,s);var u=null!=o,c=null!=s,l=a?Hu(a,!1):null,f=new $i(r,u,l,c),h=[e,n];return o&&h.push(o),s&&h.push(s),this.compileAndRun(f,h)},e.prototype.conv2d=function(t,e,n){if(1===n.filterHeight&&1===n.filterWidth&&1===n.dilationHeight&&1===n.dilationWidth&&1===n.strideHeight&&1===n.strideWidth&&("SAME"===n.padInfo.type||"VALID"===n.padInfo.type))return this.conv2dByMatMul(t,e,n);if(i().getBool("WEBGL_CONV_IM2COL")&&1===t.shape[0])return this.conv2dWithIm2Row(t,e,n);var r=new $i(n);return this.compileAndRun(r,[t,e])},e.prototype.conv2dDerInput=function(t,e,n){var r=new Hi(n);return this.compileAndRun(r,[t,e])},e.prototype.conv2dDerFilter=function(t,e,n){var r=new Gi(n);return this.compileAndRun(r,[t,e])},e.prototype.fusedDepthwiseConv2D=function(t){var e,n=t.input,r=t.filter,o=t.convInfo,a=t.bias,s=t.activation,u=t.preluActivationWeights,c=i().getBool("WEBGL_PACK_DEPTHWISECONV")&&o.strideWidth<=2&&o.outChannels/o.inChannels==1,l=s?Hu(s,c):null,f=[n,r],h=null!=a,d=null!=u;return h&&f.push(a),d&&f.push(u),c?(e=new Zi(o,h,l,d),this.compileAndRun(e,f)):(e=new Qi(o,h,l,d),this.compileAndRun(e,f))},e.prototype.depthwiseConv2D=function(t,e,n){var r;return i().getBool("WEBGL_PACK_DEPTHWISECONV")&&n.strideWidth<=2&&n.outChannels/n.inChannels==1?(r=new Zi(n),this.compileAndRun(r,[t,e])):(r=new Qi(n),this.compileAndRun(r,[t,e]))},e.prototype.depthwiseConv2DDerInput=function(t,e,n){var r=new Yi(n);return this.compileAndRun(r,[t,e])},e.prototype.depthwiseConv2DDerFilter=function(t,e,n){var r=new Xi(n);return this.compileAndRun(r,[t,e])},e.prototype.conv3d=function(t,e,n){var r=new Ji(n);return this.compileAndRun(r,[t,e])},e.prototype.conv3dDerInput=function(t,e,n){var r=new Ki(n);return 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0===o&&(o=$l.SUM_BY_NONZERO_WEIGHTS);var a=gn(t,"labels","logLoss"),i=gn(e,"predictions","logLoss"),s=null;null!=n&&(s=gn(n,"weights","logLoss")),A(a.shape,i.shape,"Error in logLoss: ");var u=Pn(1),c=Pn(r),l=a.mul(i.add(c).log()).neg().sub(u.sub(a).mul(u.sub(i).add(c).log()));return of(l,s,o)}}),lf=An({meanSquaredError_:function(t,e,n,r){void 0===r&&(r=$l.SUM_BY_NONZERO_WEIGHTS);var o=gn(t,"labels","meanSquaredError"),a=gn(e,"predictions","meanSquaredError"),i=null;null!=n&&(i=gn(n,"weights","meanSquaredError")),A(o.shape,a.shape,"Error in meanSquaredError: ");var s=o.squaredDifference(a);return of(s,i,r)}}),ff=An({sigmoidCrossEntropy_:function(t,e,n,r,o){void 0===r&&(r=0),void 0===o&&(o=$l.SUM_BY_NONZERO_WEIGHTS);var a=gn(t,"multiClassLabels","sigmoidCrossEntropy"),i=gn(e,"logits","sigmoidCrossEntropy"),s=null;if(null!=n&&(s=gn(n,"weights","sigmoidCrossEntropy")),A(a.shape,i.shape,"Error in sigmoidCrossEntropy: "),r>0){var u=Pn(r),c=Pn(1),l=Pn(.5);a=a.mul(c.sub(u)).add(l.mul(u))}var f=function(t,e){var n=gn(t,"labels","sigmoidCrossEntropyWithLogits"),r=gn(e,"logits","sigmoidCrossEntropyWithLogits");A(n.shape,r.shape,"Error in sigmoidCrossEntropyWithLogits: ");var o=r.relu(),a=r.mul(n),i=r.abs().neg().exp().log1p();return o.sub(a).add(i)}(a,i);return of(f,s,o)}}),hf=An({softmaxCrossEntropy_:function(t,e,n,r,o){void 0===r&&(r=0),void 0===o&&(o=$l.SUM_BY_NONZERO_WEIGHTS);var a=gn(t,"onehotLabels","softmaxCrossEntropy"),i=gn(e,"logits","softmaxCrossEntropy"),s=null;if(null!=n&&(s=gn(n,"weights","softmaxCrossEntropy")),A(a.shape,i.shape,"Error in softmaxCrossEntropy: "),r>0){var u=Pn(r),c=Pn(1),l=Pn(a.shape[1]);a=a.mul(c.sub(u)).add(u.div(l))}var f=function(t,e,n){if(void 0===n&&(n=-1),-1===n&&(n=e.rank-1),n!==e.rank-1)throw Error("Softmax cross entropy along a non-last dimension is not yet supported. Labels / logits was rank "+e.rank+" and dim was "+n);return vo((function(t,e,r){var o=e.logSumExp([n],!0),a=e.toFloat().sub(o);return r([t,a]),{value:a.mul(t).neg().sum([n]),gradFunc:function(t,e){var r=e[0],o=e[1],a=_n(t.shape,[n]);return[t.reshape(a).mul(r.toFloat().sub(o.exp())),t.reshape(a).mul(o.exp().sub(r.toFloat()))]}}}))(t,e)}(a,i);return of(f,s,o)}}),df=Object.freeze({get Reduction(){return $l},absoluteDifference:rf,computeWeightedLoss:of,cosineDistance:af,hingeLoss:uf,huberLoss:sf,logLoss:cf,meanSquaredError:lf,sigmoidCrossEntropy:ff,softmaxCrossEntropy:hf});function pf(t,e){return void 0===e&&(e=!1),Ut.tidy((function(){if(2!==t.shape.length)throw new Error("qr2d() requires a 2D Tensor, but got a "+t.shape.length+"D Tensor.");for(var n=t.shape[0],r=t.shape[1],o=Cr(n),a=t.clone(),i=Bn([[1]],[1,1]),s=i.clone(),u=n>=r?r:n,c=function(t){var e,u=a,c=s,l=o;e=Ut.tidy((function(){var e=a.slice([t,t],[n-t,1]),u=e.norm(),c=a.slice([t,t],[1,1]),l=Bn([[-1]]).where(c.greater(0),Bn([[1]])),f=c.sub(l.mul(u)),h=e.div(f);s=1===h.shape[0]?i.clone():i.concat(h.slice([1,0],[h.shape[0]-1,h.shape[1]]),0);var d=l.matMul(f).div(u).neg(),p=a.slice([t,0],[n-t,r]),v=d.mul(s);if(0===t)a=p.sub(v.matMul(s.transpose().matMul(p)));else{var m=p.sub(v.matMul(s.transpose().matMul(p)));a=a.slice([0,0],[t,r]).concat(m,0)}var g=o.slice([0,t],[n,o.shape[1]-t]);if(0===t)o=g.sub(g.matMul(s).matMul(v.transpose()));else{var y=g.sub(g.matMul(s).matMul(v.transpose()));o=o.slice([0,0],[n,t]).concat(y,1)}return[s,a,o]})),s=e[0],a=e[1],o=e[2],en([u,c,l])},l=0;lr&&(o=o.slice([0,0],[n,r]),a=a.slice([0,0],[r,r])),[o,a]}))}var vf=An({bandPart_:function(t,e,n){if(e%1!=0)throw new Error("bandPart(): numLower must be an integer, got "+e+".");if(n%1!=0)throw new Error("bandPart(): numUpper must be an integer, got "+n+".");var r=gn(t,"a","bandPart");if(r.rank<2)throw new Error("bandPart(): Rank must be at least 2, got "+r.rank+".");var o=r.shape,a=r.shape.slice(-2),i=a[0],s=a[1];if(!(e<=i))throw new Error("bandPart(): numLower ("+e+") must not be greater than the number of rows ("+i+").");if(!(n<=s))throw new Error("bandPart(): numUpper ("+n+") must not be greater than the number of columns ("+s+").");e<0&&(e=i),n<0&&(n=s);var u=Kn(0,i,1,"int32").reshape([-1,1]),c=Kn(0,s,1,"int32"),l=vc(u,c),f=Gs(l.lessEqual(Pn(+e,"int32")),l.greaterEqual(Pn(-n,"int32"))),h=Gn([i,s],r.dtype);return Lr(Ur(r.reshape([-1,i,s])).map((function(t){return Xs(f,t,h)}))).reshape(o)}}),mf=An({gramSchmidt_:function(t){var e;if(Array.isArray(t)){e=!1,k(null!=t&&t.length>0,(function(){return"Gram-Schmidt process: input must not be null, undefined, or empty"}));for(var n=t[0].shape[0],r=function(e){k(t[e].shape[0]===n,(function(){return"Gram-Schmidt: Non-unique lengths found in the input vectors: ("+t[e].shape[0]+" vs. "+n+")"}))},o=1;o0)for(var n=0;n= 2, but got rank "+t.rank);if(2===t.rank)return pf(t,e);var n=t.shape.slice(0,t.shape.length-2).reduce((function(t,e){return t*e})),r=Ur(t.reshape([n,t.shape[t.shape.length-2],t.shape[t.shape.length-1]]),0),o=[],a=[];return r.forEach((function(t){var n=pf(t,e),r=n[0],i=n[1];o.push(r),a.push(i)})),[Lr(o,0).reshape(t.shape),Lr(a,0).reshape(t.shape)]}}),yf=Object.freeze({bandPart:vf,gramSchmidt:mf,qr:gf});function bf(t,e,n,r,o,a){null==r&&(r=.5),null==o&&(o=Number.NEGATIVE_INFINITY),null==a&&(a=0);var i=t.shape[0];return n=Math.min(n,i),k(0<=r&&r<=1,(function(){return"iouThreshold must be in [0, 1], but was '"+r+"'"})),k(2===t.rank,(function(){return"boxes must be a 2D tensor, but was of rank '"+t.rank+"'"})),k(4===t.shape[1],(function(){return"boxes must have 4 columns, but 2nd dimension was "+t.shape[1]})),k(1===e.rank,(function(){return"scores must be a 1D tensor"})),k(e.shape[0]===i,(function(){return"scores has incompatible shape with boxes. Expected "+i+", but was "+e.shape[0]})),k(0<=a&&a<=1,(function(){return"softNmsSigma must be in [0, 1], but was '"+a+"'"})),{maxOutputSize:n,iouThreshold:r,scoreThreshold:o,softNmsSigma:a}}var xf=An({resizeBilinear_:function(t,e,n){void 0===n&&(n=!1);var r=gn(t,"images","resizeBilinear");k(3===r.rank||4===r.rank,(function(){return"Error in resizeBilinear: x must be rank 3 or 4, but got rank "+r.rank+"."})),k(2===e.length,(function(){return"Error in resizeBilinear: new shape must 2D, but got shape "+e+"."}));var o=r,a=!1;3===r.rank&&(a=!0,o=r.as4D(1,r.shape[0],r.shape[1],r.shape[2]));var i=e[0],s=e[1],u=Ut.runKernelFunc((function(t,e){return e([o]),t.resizeBilinear(o,i,s,n)}),{x:o},(function(t,e){return{x:function(){return Ut.runKernelFunc((function(r){return r.resizeBilinearBackprop(t,e[0],n)}),{})}}}),"ResizeBilinear",{alignCorners:n,newHeight:i,newWidth:s});return a?u.as3D(u.shape[1],u.shape[2],u.shape[3]):u}}),wf=An({resizeNearestNeighbor_:function(t,e,n){void 0===n&&(n=!1);var r=gn(t,"images","resizeNearestNeighbor");k(3===r.rank||4===r.rank,(function(){return"Error in resizeNearestNeighbor: x must be rank 3 or 4, but got rank "+r.rank+"."})),k(2===e.length,(function(){return"Error in resizeNearestNeighbor: new shape must 2D, but got shape "+e+"."})),k("float32"===r.dtype||"int32"===r.dtype,(function(){return"`images` must have `int32` or `float32` as dtype"}));var o=r,a=!1;3===r.rank&&(a=!0,o=r.as4D(1,r.shape[0],r.shape[1],r.shape[2]));var i=e[0],s=e[1],u=Ut.runKernelFunc((function(t,e){return e([o]),t.resizeNearestNeighbor(o,i,s,n)}),{batchImages:o},(function(t,e){return{batchImages:function(){return Ut.runKernelFunc((function(r){return r.resizeNearestNeighborBackprop(t,e[0],n)}),{})}}}));return a?u.as3D(u.shape[1],u.shape[2],u.shape[3]):u}}),_f=An({nonMaxSuppression_:function(t,e,n,r,o){void 0===r&&(r=.5),void 0===o&&(o=Number.NEGATIVE_INFINITY);var a=gn(t,"boxes","nonMaxSuppression"),i=gn(e,"scores","nonMaxSuppression"),s=bf(a,i,n,r,o);n=s.maxOutputSize,r=s.iouThreshold,o=s.scoreThreshold;var u={maxOutputSize:n,iouThreshold:r,scoreThreshold:o};return Ut.runKernelFunc((function(t){return t.nonMaxSuppression(a,i,n,r,o)}),{boxes:a,scores:i},null,"NonMaxSuppressionV3",u)}}),Cf=An({nonMaxSuppressionWithScore_:function(t,e,n,r,o,a){void 0===r&&(r=.5),void 0===o&&(o=Number.NEGATIVE_INFINITY),void 0===a&&(a=0);var i=gn(t,"boxes","nonMaxSuppression"),s=gn(e,"scores","nonMaxSuppression"),u=bf(i,s,n,r,o,a),c={maxOutputSize:n=u.maxOutputSize,iouThreshold:r=u.iouThreshold,scoreThreshold:o=u.scoreThreshold,softNmsSigma:a=u.softNmsSigma},l=Ut.runKernel("NonMaxSuppressionV5",{boxes:i,scores:s},c);return{selectedIndices:l[0],selectedScores:l[1]}}}),Ef=An({cropAndResize_:function(t,e,n,r,o,a){var i=gn(t,"image","cropAndResize"),s=gn(e,"boxes","cropAndResize","float32"),u=gn(n,"boxInd","cropAndResize","int32");o=o||"bilinear",a=a||0;var c=s.shape[0];return k(4===i.rank,(function(){return"Error in cropAndResize: image must be rank 4,but got rank "+i.rank+"."})),k(2===s.rank&&4===s.shape[1],(function(){return"Error in cropAndResize: boxes must be have size ["+c+",4] but had shape "+s.shape+"."})),k(1===u.rank&&u.shape[0]===c,(function(){return"Error in cropAndResize: boxInd must be have size ["+c+"] but had shape "+s.shape+"."})),k(2===r.length,(function(){return"Error in cropAndResize: cropSize must be of length 2, but got length "+r.length+"."})),k(r[0]>=1&&r[1]>=1,(function(){return"cropSize must be atleast [1,1], but was "+r})),k("bilinear"===o||"nearest"===o,(function(){return"method must be bilinear or nearest, but was "+o})),Ut.runKernelFunc((function(t,e){return t.cropAndResize(i,s,u,r,o,a)}),{images:i,boxes:s,boxInd:u},null,"CropAndResize",{method:o,extrapolationValue:a,cropSize:r})}}),Rf=Object.freeze({resizeBilinear:xf,resizeNearestNeighbor:wf,nonMaxSuppression:_f,nonMaxSuppressionAsync:function(t,e,n,a,i){return void 0===a&&(a=.5),void 0===i&&(i=Number.NEGATIVE_INFINITY),h(this,void 0,void 0,(function(){var r,s,u,o,c,l,f;return d(this,(function(h){switch(h.label){case 0:return r=gn(t,"boxes","nonMaxSuppressionAsync"),s=gn(e,"scores","nonMaxSuppressionAsync"),u=bf(r,s,n,a,i),n=u.maxOutputSize,a=u.iouThreshold,i=u.scoreThreshold,[4,Promise.all([r.data(),s.data()])];case 1:return o=h.sent(),c=o[0],l=o[1],f=Ko(c,l,n,a,i),r!==t&&r.dispose(),s!==e&&s.dispose(),[2,f]}}))}))},nonMaxSuppressionWithScore:Cf,nonMaxSuppressionWithScoreAsync:function(t,e,n,a,i,s){return void 0===a&&(a=.5),void 0===i&&(i=Number.NEGATIVE_INFINITY),void 0===s&&(s=0),h(this,void 0,void 0,(function(){var r,u,o,c,l,f,h;return d(this,(function(d){switch(d.label){case 0:return r=gn(t,"boxes","nonMaxSuppressionAsync"),u=gn(e,"scores","nonMaxSuppressionAsync"),o=bf(r,u,n,a,i,s),n=o.maxOutputSize,a=o.iouThreshold,i=o.scoreThreshold,s=o.softNmsSigma,[4,Promise.all([r.data(),u.data()])];case 1:return c=d.sent(),l=c[0],f=c[1],h=Xo(l,f,n,a,i,s),r!==t&&r.dispose(),u!==e&&u.dispose(),[2,h]}}))}))},cropAndResize:Ef}),If=function(t,e){return!(t>0)||"linear"===e},Sf=function(t,e,n){if(null==n||"linear"===n)return t;if("relu"===n)return t.mul(e.step());throw new Error("Gradient for activation "+n+" has not been implemented yet.")},kf=function(t,e){var n=e,r=Co(t.shape,e.shape);return r.length>0&&(n=n.sum(r)),n.reshape(t.shape)},Af=function(t,e,n){if("linear"===e)return t;if("relu"===e)return Al(t);if("elu"===e)return Il(t);if("relu6"===e)return Tl(t);if("prelu"===e)return kl(t,n);throw new Error("Unknown fused activation "+e+".")},Tf=An({fusedMatMul_:function(t){var e,n=t.a,r=t.b,o=t.transposeA,a=void 0!==o&&o,i=t.transposeB,s=void 0!==i&&i,u=t.bias,c=t.activation,l=void 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C,E,R=d.shape.slice(0,-2).concat([g,y]),I=a?d.as3D(w,v,g):d.as3D(w,g,v),S=s?p.as3D(_,y,m):p.as3D(_,m,y);null!=u&&Eo(R,(C=Ft(C=gn(u,"bias","fused matMul"),d)[0]).shape),null!=f&&(E=gn(f,"prelu weights","fused matMul"));var A={a:I,b:S};null!=u&&(A.bias=C),null!=f&&(A.preluActivationWeights=E);var T=[I,S];return Ut.runKernelFunc((function(t,e){var n=t.fusedBatchMatMul({a:I,b:S,transposeA:a,transposeB:s,bias:C,activation:l,preluActivationWeights:E});return e([I,S,n]),n}),A,(function(t,e){var n=e[0],r=e[1],o=e[2],i=Sf(t,o,l),c={};return null!=u&&(c={bias:function(){return kf(C,i)}}),a||s?!a&&s?Object.assign({a:function(){return i.matMul(r,!1,!1)},b:function(){return i.matMul(n,!0,!1)}},c):a&&!s?Object.assign({a:function(){return r.matMul(i,!1,!0)},b:function(){return n.matMul(i,!1,!1)}},c):Object.assign({a:function(){return r.matMul(i,!0,!0)},b:function(){return i.matMul(n,!0,!0)}},c):Object.assign({a:function(){return i.matMul(r,!1,!0)},b:function(){return 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Looks like you are running TensorFlow.js in Node.js. To speed things up dramatically, install our node backend, which binds to TensorFlow C++, by running npm i @tensorflow/tfjs-node, or npm i @tensorflow/tfjs-node-gpu if you have CUDA. Then call require('@tensorflow/tfjs-node'); (-gpu suffix for CUDA) at the start of your program. 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this.makeOutput(n,t.shape,"float32")},e.prototype.isNaN=function(t){Pf(t,"x");for(var e=this.readSync(t.dataId),n=new Uint8Array(e.length),r=0;r.5?n[r]=Math.ceil(e[r]):n[r]=o%2==0?o:o+1}return this.makeOutput(n,t.shape,"float32")},e.prototype.exp=function(t){Pf(t,"exp");for(var e=this.readSync(t.dataId),n=new Float32Array(e.length),r=0;r=0?o:Math.exp(o)-1}return this.makeOutput(e,t.shape,"float32")},e.prototype.eluDer=function(t,e){Pf([t,e],"eluDer");for(var n=new Float32Array(e.size),r=this.readSync(e.dataId),o=this.readSync(t.dataId),a=0;a=1?o[a]:o[a]*(i+1)}return this.makeOutput(n,e.shape,"float32")},e.prototype.selu=function(t){Pf(t,"selu");for(var e=new Float32Array(t.size),n=this.readSync(t.dataId),a=0;a=0?1.0507009873554805*i:1.7580993408473768*(Math.exp(i)-1)}return this.makeOutput(e,t.shape,"float32")},e.prototype.clip=function(t,e,n){Pf(t,"clip");for(var r=new Float32Array(t.size),o=this.readSync(t.dataId),a=0;an?n:i-e,i=r[o]0?1:e}return this.makeOutput(n,t.shape,"float32")},e.prototype.fusedConv2d=function(t){var e=t.input,n=t.filter,r=t.convInfo,o=t.bias,a=t.activation,i=t.preluActivationWeights,s=this.conv2d(e,n,r);return o&&(s=this.add(s,o)),a&&(s=Mf(this,s,a,i)),s},e.prototype.conv2d=function(t,e,n){Pf([t,e],"conv2d");for(var r=n.filterHeight,o=n.filterWidth,a=n.dilationHeight,i=n.dilationWidth,s=n.padInfo.left,u=n.padInfo.top,c="channelsLast"===n.dataFormat,l=pr(n.outShape,t.dtype),f=t.strides[0],h=c?t.strides[1]:t.strides[2],d=c?t.strides[2]:1,p=c?1:t.strides[1],v=l.strides[0],m=c?l.strides[1]:l.strides[2],g=c?l.strides[2]:1,y=c?1:l.strides[1],x=this.readSync(t.dataId),b=this.readSync(e.dataId),w=l.values,_=0;_=n.inHeight))for(var T=k*e.strides[0],D=C+A*h,O=0;O=n.inWidth))for(var B=D+M*d,L=T+P*e.strides[1],W=0;W=n.inDepth))for(var E=_*e.strides[0],R=g+C*t.strides[1],I=0;I=n.inHeight))for(var D=E+A*e.strides[1],O=R+T*t.strides[2],N=0;N=n.inWidth))for(var L=D+M*e.strides[2],W=O+B*n.inChannels,z=L,U=0;U=n.inHeight))for(var _=b*e.strides[0],C=v+w*t.strides[1],E=0;E=n.inWidth))for(var A=_+S*e.strides[1],T=C+k*n.inChannels,D=R,O=A,N=0;ND?D=B:"avg"===n&&(O+=B,N++)}if(isNaN(D))break}p[I+S*g+w]="avg"===n?O/N:D}return d.toTensor()},e.prototype.maxPool=function(t,e){return this.pool(t,e,"max")},e.prototype.maxPoolPositions=function(t,e){for(var n=pr(e.outShape,"int32"),r=e.strideHeight,o=e.strideWidth,a=e.dilationHeight,i=e.dilationWidth,s=e.effectiveFilterHeight,u=e.effectiveFilterWidth,c=e.padInfo.top,l=e.padInfo.left,f=this.bufferSync(t),h=0;h_&&(_=k,C=R*u+S)}n.set(C,h,p,y,d)}}return n.toTensor()},e.prototype.maxPoolBackprop=function(t,e,n,r){Pf([e,n],"maxPoolBackprop");for(var o=this.maxPoolPositions(e,r),a=r.strideHeight,i=r.strideWidth,s=r.dilationHeight,u=r.dilationWidth,c=r.effectiveFilterHeight,l=r.effectiveFilterWidth,f=l-1-r.padInfo.left,h=c-1-r.padInfo.top,d=pr(e.shape,"float32"),p=this.bufferSync(o),v=this.bufferSync(t),m=0;m=r.outHeight||Math.floor(E)!==E))for(var R=0;R=r.outWidth||Math.floor(I)!==I)){var S=c*l-1-p.get(m,E,I,g)===C*l+R?1:0;0!==S&&(_+=v.get(m,E,I,g)*S)}}}d.set(_,m,y,x,g)}return d.toTensor()},e.prototype.avgPoolBackprop=function(t,e,n){Pf([t,e],"avgPoolBackprop");for(var r=n.strideHeight,o=n.strideWidth,a=n.filterHeight,i=n.filterWidth,s=n.dilationHeight,u=n.dilationWidth,c=n.effectiveFilterHeight,l=n.effectiveFilterWidth,f=l-1-n.padInfo.left,h=c-1-n.padInfo.top,d=pr(e.shape,"float32"),p=1/(a*i),v=this.bufferSync(t),m=0;m=n.outHeight||Math.floor(E)!==E))for(var R=0;R=n.outWidth||Math.floor(I)!==I||(_+=v.get(m,E,I,g))}}d.set(_*p,m,y,x,g)}return d.toTensor()},e.prototype.pool3d=function(t,e,n){Pf(t,"pool3d");for(var r=e.strideDepth,o=e.strideHeight,a=e.strideWidth,i=e.dilationDepth,s=e.dilationHeight,u=e.dilationWidth,c=e.effectiveFilterDepth,l=e.effectiveFilterHeight,f=e.effectiveFilterWidth,h=e.padInfo.front,d=e.padInfo.top,p=e.padInfo.left,v="max"===n?Number.NEGATIVE_INFINITY:Number.POSITIVE_INFINITY,m=this.readSync(t.dataId),g=pr(e.outShape,t.dtype),y=g.values,x=e.outShape[1]*e.outShape[2]*e.outShape[3]*e.outShape[4],b=e.outShape[2]*e.outShape[3]*e.outShape[4],w=e.outShape[3]*e.outShape[4],_=e.outShape[4],C=0;Cj?j=$:"avg"===n&&(V+=$,G++),isNaN(j))break}if(isNaN(j))break}if(isNaN(j))break}y[U+I]="avg"===n?V/G:j}}}return g.toTensor()},e.prototype.avgPool3d=function(t,e){return Pf(t,"avgPool3d"),this.pool3d(t,e,"avg").toFloat()},e.prototype.avgPool3dBackprop=function(t,e,n){Pf([t,e],"avgPool3dBackprop");for(var r=n.strideDepth,o=n.strideHeight,a=n.strideWidth,i=n.filterDepth,s=n.filterHeight,u=n.filterWidth,c=n.dilationDepth,l=n.dilationHeight,f=n.dilationWidth,h=n.effectiveFilterDepth,d=n.effectiveFilterHeight,p=n.effectiveFilterWidth,v=h-1-n.padInfo.front,m=p-1-n.padInfo.left,g=d-1-n.padInfo.top,y=pr(e.shape,"float32"),x=1/(i*s*u),b=this.bufferSync(t),w=0;w=n.outDepth||Math.floor(D)!==D))for(var O=0;O=n.outHeight||Math.floor(N)!==N))for(var F=0;F=n.outWidth||Math.floor(P)!==P||(A+=b.get(w,D,N,P,_))}}}y.set(A*x,w,C,E,R,_)}return y.toTensor()},e.prototype.maxPool3d=function(t,e){return Pf(t,"maxPool3d"),this.pool3d(t,e,"max").toFloat()},e.prototype.maxPool3dPositions=function(t,e){for(var n=pr(e.outShape,"int32"),r=e.strideDepth,o=e.strideHeight,a=e.strideWidth,i=e.dilationDepth,s=e.dilationHeight,u=e.dilationWidth,c=e.effectiveFilterDepth,l=e.effectiveFilterHeight,f=e.effectiveFilterWidth,h=e.padInfo.front,d=e.padInfo.top,p=e.padInfo.left,v=this.bufferSync(t),m=0;m=T&&(T=L,D=N*l*f+P*l+B)}n.set(D,m,y,_,I,g)}}}return n.toTensor()},e.prototype.maxPool3dBackprop=function(t,e,n,r){Pf([e,n],"maxPool3dBackprop");for(var o=this.maxPool3dPositions(e,r),a=r.strideDepth,i=r.strideHeight,s=r.strideWidth,u=r.dilationDepth,c=r.dilationHeight,l=r.dilationWidth,f=r.effectiveFilterDepth,h=r.effectiveFilterHeight,d=r.effectiveFilterWidth,p=f-1-r.padInfo.front,v=d-1-r.padInfo.left,m=h-1-r.padInfo.top,g=pr(e.shape,"float32"),y=this.bufferSync(o),x=this.bufferSync(t),b=0;b=r.outDepth||Math.floor(T)!==T))for(var D=0;D=r.outHeight||Math.floor(O)!==O))for(var N=0;N=r.outWidth||Math.floor(F)!==F)){var P=f*h*d-1-y.get(b,T,O,F,w)===A*h*d+D*d+N?1:0;0!==P&&(k+=x.get(b,T,O,F,w)*P)}}}}g.set(k,b,_,C,E,w)}return g.toTensor()},e.prototype.cast=function(t,e){return Bo(t,e,this)},e.prototype.reshape=function(t,e){return Lo(t,e)},e.prototype.avgPool=function(t,e){return Pf(t,"avgPool"),this.pool(t,e,"avg").toFloat()},e.prototype.resizeBilinear=function(t,e,n,r){Pf(t,"resizeBilinear");for(var o=t.shape,a=o[0],i=o[1],s=o[2],u=o[3],c=this.readSync(t.dataId),l=new Float32Array(O([a,e,n,u])),f=[r&&e>1?i-1:i,r&&n>1?s-1:s],h=[r&&e>1?e-1:e,r&&n>1?n-1:n],d=0,p=f[0]/h[0],v=f[1]/h[1],m=0;m1?a-1:a,n&&l>1?i-1:i],d=[n&&c>1?c-1:c,n&&l>1?l-1:l],p=h[0]/d[0],v=h[1]/d[1],m=this.readSync(t.dataId),g=0,y=0;y1?i-1:i,r&&n>1?s-1:s],h=[r&&e>1?e-1:e,r&&n>1?n-1:n],d=f[0]/h[0],p=f[1]/h[1],v=0,m=0;m1?a-1:a,n&&l>1?i-1:i],p=[n&&c>1?c-1:c,n&&l>1?l-1:l],v=d[0]/p[0],m=d[1]/p[1],g=1/v,y=1/m,x=2*Math.ceil(g)+2,b=2*Math.ceil(y)+2,w=0;w=c)){var P=_+F*t.strides[1],M=F*v;if(C===Math.min(a-1,n?Math.round(M):Math.floor(M)))for(var B=0;B=l)){var W=P+L*t.strides[2],z=L*m;S===Math.min(i-1,n?Math.round(z):Math.floor(z))&&(O+=h[W+D])}}}}f[k+D]=O}return Wn(f,e.shape,e.dtype)},e.prototype.batchNormalization=function(t,e,n,r,o,a){Pf([t,e,n,o,a],"batchNorm");for(var i=this.readSync(t.dataId),s=this.readSync(e.dataId),u=this.readSync(n.dataId),c=o?this.readSync(o.dataId):new Float32Array([1]),l=a?this.readSync(a.dataId):new Float32Array([0]),f=new Float32Array(i.length),h=l.length,d=c.length,p=u.length,v=s.length,m=0,g=0,y=0,x=0,b=0;b=h&&(m=0),g>=v&&(g=0),y>=d&&(y=0),x>=p&&(x=0);return Wn(f,t.shape)},e.prototype.localResponseNormalization4D=function(t,e,n,r,o){Pf(t,"localResponseNormalization4D");var a=t.shape[3],i=a-1,s=this.readSync(t.dataId),u=t.size,c=new Float32Array(u);function l(t){for(var n=t%a,r=t-n+Math.max(0,n-e),o=t-n+Math.min(n+e,i),u=0;r<=o;r++){var c=s[r];u+=c*c}return u}for(var f=0;f=0&&a[i]1,(function(){return"blockSize should be > 1 for depthToSpace, but was: "+e}));for(var r=t.shape[0],o=t.shape[1],a=t.shape[2],i=t.shape[3],s=o*e,u=a*e,c=i/(e*e),l=this.readSync(t.dataId),f=new Float32Array(r*s*u*c),h=0,d=0;d=s))for(var S=h>1?(E-_)*(u-1)/(h-1):0,k=d>1?(R-C)*(c-1)/(d-1):0,A=0;A1?_*(u-1)+A*S:.5*(_+E)*(u-1);if(T<0||T>u-1)for(var D=0;D1?C*(c-1)+D*k:.5*(C+R)*(c-1))<0||q>c-1)for(O=0;O1?C*(c-1)+D*k:.5*(C+R)*(c-1))<0||q>c-1)for(O=0;O=t.size/s)throw new Error("Invalid indices: "+d+" does not index into "+t.shape);for(var g=0;g=r/o)throw new Error("Invalid indices: "+v+" does not index into "+n);for(var x=0;x0,(function(){return"scheme must not be an empty string."}));var r=t.getInstance();k(null==r.managers[e],(function(){return"A model store manager is already registered for scheme '"+e+"'."})),r.managers[e]=n},t.getManager=function(t){var e=this.getInstance().managers[t];if(null==e)throw new Error("Cannot find model manager for scheme '"+t+"'");return e},t.getSchemes=function(){return Object.keys(this.getInstance().managers)},t}();function sh(t){if(-1===t.indexOf(ah))throw new Error("The url string provided does not contain a scheme. Supported schemes are: "+uh.getSchemes().join(","));return{scheme:t.split(ah)[0],path:t.split(ah)[1]}}function ch(t,e,n){return void 0===n&&(n=!1),h(this,void 0,void 0,(function(){var r,a,i,s,u,o,c,l,f;return d(this,(function(h){switch(h.label){case 0:return k(t!==e,(function(){return"Old path and new path are the same: '"+t+"'"})),k((r=ih.getLoadHandlers(t)).length>0,(function(){return"Copying failed because no load handler is found for source URL "+t+"."})),k(r.length<2,(function(){return"Copying failed because more than one ("+r.length+") load handlers for source URL "+t+"."})),a=r[0],k((i=ih.getSaveHandlers(e)).length>0,(function(){return"Copying failed because no save handler is found for destination URL "+e+"."})),k(i.length<2,(function(){return"Copying failed because more than one ("+r.length+") save handlers for destination URL "+e+"."})),s=i[0],u=sh(t).scheme,o=sh(t).path,c=u===sh(t).scheme,[4,a.load()];case 1:return l=h.sent(),n&&c?[4,uh.getManager(u).removeModel(o)]:[3,3];case 2:h.sent(),h.label=3;case 3:return[4,s.save(l)];case 4:return f=h.sent(),!n||c?[3,6]:[4,uh.getManager(u).removeModel(o)];case 5:h.sent(),h.label=6;case 6:return[2,f.modelArtifactsInfo]}}))}))}var lh="models_store",fh="model_info_store";function hh(){if(!i().getBool("IS_BROWSER"))throw new Error("Failed to obtain IndexedDB factory because the current environmentis not a web browser.");var t=window||self,e=t.indexedDB||t.mozIndexedDB||t.webkitIndexedDB||t.msIndexedDB||t.shimIndexedDB;if(null==e)throw new Error("The current browser does not appear to support IndexedDB.");return e}function dh(t){var e=t.result;e.createObjectStore(lh,{keyPath:"modelPath"}),e.createObjectStore(fh,{keyPath:"modelPath"})}var ph=function(){function t(t){if(this.indexedDB=hh(),null==t||!t)throw new Error("For IndexedDB, modelPath must not be null, undefined or empty.");this.modelPath=t}return t.prototype.save=function(t){return h(this,void 0,void 0,(function(){return d(this,(function(e){if(t.modelTopology instanceof ArrayBuffer)throw new Error("BrowserLocalStorage.save() does not support saving model topology in binary formats yet.");return[2,this.databaseAction(this.modelPath,t)]}))}))},t.prototype.load=function(){return h(this,void 0,void 0,(function(){return d(this,(function(t){return[2,this.databaseAction(this.modelPath)]}))}))},t.prototype.databaseAction=function(t,e){var n=this;return new Promise((function(t,r){var o=n.indexedDB.open("tensorflowjs",1);o.onupgradeneeded=function(){return dh(o)},o.onsuccess=function(){var a=o.result;if(null==e){var i=a.transaction(lh,"readonly"),s=i.objectStore(lh).get(n.modelPath);s.onsuccess=function(){if(null==s.result)return a.close(),r(new Error("Cannot find model with path '"+n.modelPath+"' in IndexedDB."));t(s.result.modelArtifacts)},s.onerror=function(t){return a.close(),r(s.error)},i.oncomplete=function(){return a.close()}}else{var u,c=oh(e),l=a.transaction(fh,"readwrite"),f=l.objectStore(fh),h=f.put({modelPath:n.modelPath,modelArtifactsInfo:c});h.onsuccess=function(){var o=(u=a.transaction(lh,"readwrite")).objectStore(lh).put({modelPath:n.modelPath,modelArtifacts:e,modelArtifactsInfo:c});o.onsuccess=function(){return t({modelArtifactsInfo:c})},o.onerror=function(t){var e=(f=l.objectStore(fh)).delete(n.modelPath);e.onsuccess=function(){return a.close(),r(o.error)},e.onerror=function(t){return a.close(),r(o.error)}}},h.onerror=function(t){return a.close(),r(h.error)},l.oncomplete=function(){null==u?a.close():u.oncomplete=function(){return a.close()}}}},o.onerror=function(t){return r(o.error)}}))},t.URL_SCHEME="indexeddb://",t}(),vh=function(t){return i().getBool("IS_BROWSER")&&!Array.isArray(t)&&t.startsWith(ph.URL_SCHEME)?(e=t.slice(ph.URL_SCHEME.length),new ph(e)):null;var e};ih.registerSaveRouter(vh),ih.registerLoadRouter(vh);var mh=function(){function t(){this.indexedDB=hh()}return t.prototype.listModels=function(){return h(this,void 0,void 0,(function(){var t=this;return d(this,(function(e){return[2,new Promise((function(e,n){var r=t.indexedDB.open("tensorflowjs",1);r.onupgradeneeded=function(){return dh(r)},r.onsuccess=function(){var t=r.result,o=t.transaction(fh,"readonly"),a=o.objectStore(fh).getAll();a.onsuccess=function(){for(var t={},n=0,r=a.result;n0,(function(){return"promises must be a none empty array"}))}(t),function(t,e){k(t>=0&&t<=1,(function(){return"Progress fraction must be in range [0, 1], but got startFraction "+t})),k(e>=0&&e<=1,(function(){return"Progress fraction must be in range [0, 1], but got endFraction "+e})),k(e>=t,(function(){return"startFraction must be no more than endFraction, but got startFraction "+t+" and endFraction "+e}))}(n=null==n?0:n,r=null==r?1:r);var o=0;return Promise.all(t.map((function(a){return a.then((function(a){var i=n+ ++o/t.length*(r-n);return e(i),a})),a})))}function Nh(t,e){return h(this,void 0,void 0,(function(){var n,r,a,s,u,o,c,l,f;return d(this,(function(h){switch(h.label){case 0:return null==e&&(e={}),n=null==e.fetchFunc?i().platform.fetch:e.fetchFunc,r=t.map((function(t){return n(t,e.requestInit,{isBinary:!0})})),a=0,s=.5,null!=e.onProgress?[3,2]:[4,Promise.all(r)];case 1:return u=h.sent(),[3,4];case 2:return[4,Oh(r,e.onProgress,a,s)];case 3:u=h.sent(),h.label=4;case 4:return o=u.map((function(t){return t.arrayBuffer()})),c=.5,l=1,null!=e.onProgress?[3,6]:[4,Promise.all(o)];case 5:return f=h.sent(),[3,8];case 6:return[4,Oh(o,e.onProgress,c,l)];case 7:f=h.sent(),h.label=8;case 8:return[2,f]}}))}))}function Fh(t){var e=this;return function(n,a,i){return void 0===a&&(a=""),h(e,void 0,void 0,(function(){var e,r,s,u,o,c,l,f,h,p;return d(this,(function(d){switch(d.label){case 0:if(e=n.map((function(){return!1})),r={},s=null!=i?i.map((function(){return!1})):[],u=[],n.forEach((function(t,n){var o=0;t.weights.forEach((function(t){var a="quantization"in t?t.quantization.dtype:t.dtype,c=$f[a]*O(t.shape),l=function(){e[n]=!0,null==r[n]&&(r[n]=[]),r[n].push({manifestEntry:t,groupOffset:o,sizeBytes:c})};null!=i?i.forEach((function(e,n){e===t.name&&(l(),s[n]=!0)})):l(),u.push(t.name),o+=c}))})),!s.every((function(t){return t})))throw o=i.filter((function(t,e){return!s[e]})),new Error("Could not find weights in manifest with names: "+o.join(", ")+". \nManifest JSON has weights with names: "+u.join(", ")+".");return c=e.reduce((function(t,e,n){return e&&t.push(n),t}),[]),l=[],c.forEach((function(t){n[t].paths.forEach((function(t){var e=a+(a.endsWith("/")?"":"/")+t;l.push(e)}))})),[4,t(l)];case 1:return f=d.sent(),h={},p=0,c.forEach((function(t){for(var e=n[t].paths.length,o=0,a=0;a0,(function(){return"URL path for http must not be null, undefined or empty."})),Array.isArray(t)&&k(2===t.length,(function(){return"URL paths for http must have a length of 2, (actual length is "+t.length+")."})),this.path=t,null!=e.requestInit&&null!=e.requestInit.body)throw new Error("requestInit is expected to have no pre-existing body, but has one.");this.requestInit=e.requestInit||{}}return t.prototype.save=function(t){return h(this,void 0,void 0,(function(){var e,n,r,a;return d(this,(function(o){switch(o.label){case 0:if(t.modelTopology instanceof ArrayBuffer)throw new Error("BrowserHTTPRequest.save() does not support saving model topology in binary formats yet.");return(e=Object.assign({method:this.DEFAULT_METHOD},this.requestInit)).body=new FormData,n=[{paths:["./model.weights.bin"],weights:t.weightSpecs}],r={modelTopology:t.modelTopology,format:t.format,generatedBy:t.generatedBy,convertedBy:t.convertedBy,userDefinedMetadata:t.userDefinedMetadata,weightsManifest:n},e.body.append("model.json",new Blob([JSON.stringify(r)],{type:"application/json"}),"model.json"),null!=t.weightData&&e.body.append("model.weights.bin",new Blob([t.weightData],{type:"application/octet-stream"}),"model.weights.bin"),[4,this.fetch(this.path,e)];case 1:if((a=o.sent()).ok)return[2,{modelArtifactsInfo:oh(t),responses:[a]}];throw new Error("BrowserHTTPRequest.save() failed due to HTTP response status "+a.status+".")}}))}))},t.prototype.load=function(){return h(this,void 0,void 0,(function(){var t,e,n,r,a,i,s,u,o,c,l,f;return d(this,(function(h){switch(h.label){case 0:return[4,this.fetch(this.path,this.requestInit)];case 1:if(!(t=h.sent()).ok)throw new Error("Request to "+this.path+" failed with status code "+t.status+". Please verify this URL points to the model JSON of the model to load.");h.label=2;case 2:return h.trys.push([2,4,,5]),[4,t.json()];case 3:return e=h.sent(),[3,5];case 4:throw h.sent(),n="Failed to parse model JSON of response from "+this.path+".",this.path.endsWith(".pb")?n+=" Your path contains a .pb file extension. Support for .pb models have been removed in TensorFlow.js 1.0 in favor of .json models. You can re-convert your Python TensorFlow model using the TensorFlow.js 1.0 conversion scripts or you can convert your.pb models with the 'pb2json'NPM script in the tensorflow/tfjs-converter repository.":n+=" Please make sure the server is serving valid JSON for this request.",new Error(n);case 5:if(r=e.modelTopology,a=e.weightsManifest,i=e.generatedBy,s=e.convertedBy,u=e.format,o=e.userDefinedMetadata,null==r&&null==a)throw new Error("The JSON from HTTP path "+this.path+" contains neither model topology or manifest for weights.");return null==a?[3,7]:[4,this.loadWeights(a)];case 6:f=h.sent(),c=f[0],l=f[1],h.label=7;case 7:return[2,{modelTopology:r,weightSpecs:c,weightData:l,userDefinedMetadata:o,generatedBy:i,convertedBy:s,format:u}]}}))}))},t.prototype.loadWeights=function(t){return h(this,void 0,void 0,(function(){var e,n,r,a,i,s,u,o,c,l,f;return d(this,(function(h){switch(h.label){case 0:for(e=Array.isArray(this.path)?this.path[1]:this.path,n=function(t){var e=t.lastIndexOf("/"),n=t.lastIndexOf("?");return[t.substring(0,e)+"/",n>e?t.substring(n):""]}(e),r=n[0],a=n[1],i=this.weightPathPrefix||r,s=[],u=0,o=t;u0&&Number.isInteger(n),(function(){return"If provided, numClasses must be a positive integer, but got "+n})),k(1===r.rank,(function(){return"Expected the rank of labels to be 1, but got "+r.rank})),k(1===o.rank,(function(){return"Expected the rank of predictions to be 1, but got "+o.rank})),k(r.shape[0]===o.shape[0],(function(){return"Mismatch in the number of examples: "+r.shape[0]+" vs. "+o.shape[0]+". Labels and predictions should have the same number of elements."})),k(n>0&&Number.isInteger(n),(function(){return"numClasses is required to be a positive integer, but got "+n}));var a=Rr(r.asType("int32"),n),i=Rr(o.asType("int32"),n);return a.transpose().matMul(i).asType("int32")}}),Vh=Object.freeze({confusionMatrix:jh}),Gh=An({fromPixels_:function(t,e){if(void 0===e&&(e=3),e>4)throw new Error("Cannot construct Tensor with more than 4 channels from pixels.");if(null==t)throw new Error("pixels passed to tf.browser.fromPixels() can not be null");var n=!1,r=!1,o=!1,a=!1,i=!1;if(t.data instanceof Uint8Array)n=!0;else if("undefined"!=typeof ImageData&&t instanceof ImageData)r=!0;else if("undefined"!=typeof HTMLVideoElement&&t instanceof HTMLVideoElement)o=!0;else if("undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement)a=!0;else{if(null==t.getContext)throw new Error("pixels passed to tf.browser.fromPixels() must be either an HTMLVideoElement, HTMLImageElement, HTMLCanvasElement, ImageData in browser, or OffscreenCanvas, ImageData in webworker or {data: Uint32Array, width: number, height: number}, but was "+t.constructor.name);i=!0}if(o&&o&&t.readyState<2)throw new Error("The video element has not loaded data yet. Please wait for `loadeddata` event on the